I'm new to D. I've been using C since it was a baby and C++ back
when it was only a pre-compiler for c. So, I may just be stuck
thinking in C land.
The issue is I am attempting to use the version(unittest)
feature. However the compiler pukes up the error below. I'm sure
it's something easy
.
try:
unittest {
Velocity v = new Velocity( 2.0f, 5.0f );
v *= 5.0f; // - line 110
printf( v = %s\n, to!string(v) );
}
instead. Basically version is like static if, it doesn't
indicate its a function. Instead it changes what code gets
compiled.
Where as a unittest
...
https://github.com/rikkimax/skeleton/blob/master/source/skeleton/syntax/download_mkdir.d#L175
Of course there will be better ones, just something I was doing
last night however.
Thanks for the link and the information.
That's looks like what I need so I'm going to rip off your code
On Saturday, 12 July 2014 at 19:01:56 UTC, Danyal Zia wrote:
Hi,
I noticed that in Andrei's talks and his book, he used braces
on the same line of delcaration, however Phobos and other D
libraries I know use braces on their own line. Now I'm in a
position where I need to take decision on
Since I've added this call, my program will sometimes but not
always either generate a core dump or a seg fault. It seems that
the issue is with the const char * parameter.
I don't have a good grasp of the difference between the way D and
C work for char * types. The call to loadTexture uses
On Thursday, 16 October 2014 at 07:55:24 UTC, Mike Parker wrote:
On 10/16/2014 4:54 PM, Mike Parker wrote:
On 10/16/2014 12:18 PM, dysmondad wrote:
Since I've added this call, my program will sometimes but not
always
either generate a core dump or a seg fault. It seems that the
issue is
with