Re: DConf talk : Exceptions will disappear in the future?

2021-01-08 Thread Tony via Digitalmars-d-learn

On Tuesday, 5 January 2021 at 18:42:42 UTC, Marvin wrote:

On Monday, 4 January 2021 at 15:39:50 UTC, ludo456 wrote:
Listening to the first visioconf of the Dconf 2020, titled 
Destroy All Memory Corruption, 
(https://www.youtube.com/watch?v=XQHAIglE9CU) Walter talks 
about not using exceptions any more in the future. He says 
something like "this is where languages are going" [towards no 
using exceptions any more].


Can someone point me to an article or more explanations about 
that?



if Exceptions disappear in the future in Dlang, I will download 
the last version that support exceptions and never update.


I have a similar feeling. Exceptions were a great addition to 
programming languages in my opinion.





Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread sighoya via Digitalmars-d-learn

On Thursday, 7 January 2021 at 19:35:00 UTC, H. S. Teoh wrote:

Whether or not something is inlined has nothing to do with what 
line number it was written in.


Okay, I've tried it out, and it seems it isn't the problem in the 
binary case as the code was first compiled and the inlined, so 
the line number is correct in that case.


For source code inlining however, the direction is simply 
opposite. Therefore, compilation of inlined code have to respect 
the original line number pointing to the throw statement in the 
inlined function.


I think D can handle this, I hope so.


"Debugging information" can be included in production code.


Yes, but exception line numbers aren't debug infos rather they 
are passed implicitly as argument to the exception class 
constructor.


Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread H. S. Teoh via Digitalmars-d-learn
On Thu, Jan 07, 2021 at 07:00:15PM +, sighoya via Digitalmars-d-learn wrote:
> On Thursday, 7 January 2021 at 18:12:18 UTC, H. S. Teoh wrote:
[...]
> > Wrong. Out of memory only occurs at specific points in the code
> > (i.e., when you call a memory allocation primitive).
> 
> What about pushing a new stack frame on top/bottom of the stack? This
> is very implicit. I don't talk about a theoretical Turing machine with
> unbounded memory, rather about a linear bounded automaton with finite
> memory.
> What happens if stack memory isn't available anymore?

In all non-trivial OSes that I'm aware of, running out of stack space
causes the OS to forcefully terminate the program. No non-toy compiler I
know of checks the remaining stack space when making a function call;
that would be an unreasonable amount of overhead. No
performance-conscious programmer would accept that.


[...]
> > This tells me that you do not understand how compiled languages work.
> 
> Traditionally, inlining means the insertion of code from the callee
> into the caller, yes.
> Imagine now, that the source code of the callee isn't available
> because it is already compiled and wrapped in a dynlib/static lib
> before (and now you link to that dynlib/static lib), then you can't
> inline the source code, but you can inline the binary code of the
> callee.

This is not inlining, it's linking.


> For this to be "optimize-safe" regarding exceptions you need to store
> some meta information, e.g. the line number of all direct thrown
> exceptions in it, during the compilation of the callee in the
> dynlib/static lib for any caller outside the dynlib/static lib.

I don't understand what's the point you're trying to make here. What has
this got to do with how exceptions are thrown?  Any code, exception or
not, exports such information to the linker for debugging purposes. It
does not directly relate to how exceptions are implemented.


[...]
> > All of this information is already available at compile-time. The
> > compiler can be easily emit code to write this information into some
> > error-handling area that can be looked up by the catch block.
> 
> Yes, but the line number is changing when inlining the code,
[...]

???!  How does inlining (or linking) change line numbers?!  Whether or
not something is inlined has nothing to do with what line number it was
written in.  The compiler does not edit your source code and move lines
around, if that's what you're trying to say.  That would be absurd.


> > Also, you are confusing debugging information with the mechanism of
> > try/catch.
> 
> So you only want to output line numbers in stack trace during
> debugging and not in production code?

"Debugging information" can be included in production code. Nothing
stops you from doing that.  And this has nothing to do with how
try/catch is implemented.


T

-- 
Живёшь только однажды.


Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread sighoya via Digitalmars-d-learn

On Thursday, 7 January 2021 at 18:12:18 UTC, H. S. Teoh wrote:
If you're unfamiliar with the subject, I recommend reading a 
textbook on compiler construction.


I already read one.


Because every introduced catch block in the libunwind 
implementation introduces additional overhead.


But only when an exception is thrown, right?

Wrong. Out of memory only occurs at specific points in the code 
(i.e., when you call a memory allocation primitive).


What about pushing a new stack frame on top/bottom of the stack? 
This is very implicit. I don't talk about a theoretical Turing 
machine with unbounded memory, rather about a linear bounded 
automaton with finite memory.

What happens if stack memory isn't available anymore?

As I said, I don't know how this is handled in D, but in 
theory you can even inline an already compiled function though 
you need meta information to do that.


This tells me that you do not understand how compiled languages 
work.


Traditionally, inlining means the insertion of code from the 
callee into the caller, yes.
Imagine now, that the source code of the callee isn't available 
because it is already compiled and wrapped in a dynlib/static lib 
before (and now you link to that dynlib/static lib), then you 
can't inline the source code, but you can inline the binary code 
of the callee. For this to be "optimize-safe" regarding 
exceptions you need to store some meta information, e.g. the line 
number of all direct thrown exceptions in it, during the 
compilation of the callee in the dynlib/static lib for any caller 
outside the dynlib/static lib.
Theoretically, you can even pass functions as binary code blocks 
to the callee, this is mostly inperformant, but it is at least 
possible.


Though, I assume that most compiles doesn't any sort of this, but 
it doesn't mean that it isn't possible.


Again, I recommend reading a textbook on compiler construction. 
It will help you understand this issues better. (And it will 
also indirectly help you write better code, once you understand 
what exactly the compiler does with it, and what the machine 
actually does.)


It also depends on the considered compiler and how it is relating 
to the design discussed in textbooks.



All of this information is already available at compile-time. 
The compiler can be easily emit code to write this information 
into some error-handling area that can be looked up by the 
catch block.


Yes, but the line number is changing when inlining the code, and 
we don't want the new line number to be outputed by the runtime 
if an exception was thrown because it points to a line number 
only visible to the optimizer not to the user?


Also, you are confusing debugging information with the 
mechanism of try/catch.


So you only want to output line numbers in stack trace during 
debugging and not in production code?





Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread H. S. Teoh via Digitalmars-d-learn
On Thu, Jan 07, 2021 at 05:47:37PM +, sighoya via Digitalmars-d-learn wrote:
> On Thursday, 7 January 2021 at 14:34:50 UTC, H. S. Teoh wrote:
> > This has nothing to do with inlining.  Inlining is done at
> > compile-time, and the inlined function becomes part of the caller.
> 
> True
> 
> > There is no stack pointer decrementing involved anymore
> 
> Also true.
> 
> > because there's no longer a function call in the emitted code.
> 
> And this is the problem, how to refer to the original line of the
> inlined function were the exception was thrown?

The compiler knows exactly which line it is at the point where the
exception is created, and can insert it there.


> We need either some machinery for that to be backpropagated or we
> didn't inline at all in the said case.

There is no need for any machinery. The information is already
statically available at compile-time.


> > One very important assumption is control flow: if you have
> > operations A, B, C in your function and the optimizer can assume
> > that control will always reach all 3 operations, then it can reorder
> > the operations (e.g., to improve instruction cache coherence)
> > without changing the meaning of the code.
> 
> Wonderful, we have an example!
> If all three operations don't refer to depend on each other. Or maybe
> the compiler execute them in parallel. Did we refer to lazy evaluation
> or asynchronous code execution here?

This is just an over-simplified example to illustrate the point. Real
code obviously isn't this simple, and neither are real optimizers.


> > If the exception were propagated via normal return mechanisms, then
> > the optimizer still has a way to optimize it: it can do A and C
> > first, then if B fails it can insert code to undo C, which may still
> > be faster than doing A and C separately.
> 
> Puh, that's sounds a bit of reordering nondeterministic effectful
> operations which definitely aren't rollbackable in general, only in
> simple cases.

Again, this was an over-simplified contrived example just to illustrate
the point. Real code and real optimizers are obviously much more complex
than this.  The main point here is that being able to assume things
about control flow in a function gives the optimizer more tools to
produce better code.  This is neither the time nor place to get into
the nitty-gritty details of how exactly optimization works. If you're
unfamiliar with the subject, I recommend reading a textbook on compiler
construction.


> But in general, why not generate a try catch mechanism at compile time
> catching the exception in case B throws and store it temporarily in an
> exception variable.

Because every introduced catch block in the libunwind implementation
introduces additional overhead.


[...]
> > This is why performance-conscious people prefer nothrow where
> > possible: it lets the optimizer make more assumptions, and thereby,
> > opens the possibility for better optimizations.
> 
> But the assumption is wrong, every function can fail, e.g. out of
> memory, aborting the whole program in this case just to do better
> optimizations isn't the fine english way.

Wrong. Out of memory only occurs at specific points in the code (i.e.,
when you call a memory allocation primitive).


> > This makes no sense. Inlining is done at compile-time; if you are
> > loading the code as a dynamic library, by definition you're not
> > inlining anymore.
> 
> As I said, I don't know how this is handled in D, but in theory you
> can even inline an already compiled function though you need meta
> information to do that.

This tells me that you do not understand how compiled languages work.
Again, I recommend reading a textbook on compiler construction. It will
help you understand this issues better. (And it will also indirectly
help you write better code, once you understand what exactly the
compiler does with it, and what the machine actually does.)


> My idea was just to fetch the line number from the metadata of the
> throw statement in the callee in order to localize the error correctly
> in the original source code.

All of this information is already available at compile-time. The
compiler can be easily emit code to write this information into some
error-handling area that can be looked up by the catch block.

Also, you are confusing debugging information with the mechanism of
try/catch. Any such information is a part of the payload of an
exception; this is not the concern of the mechanism of how try/catch are
implemented.


T

-- 
Perhaps the most widespread illusion is that if we were in power we would 
behave very differently from those who now hold it---when, in truth, in order 
to get power we would have to become very much like them. -- Unknown


Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread sighoya via Digitalmars-d-learn

On Thursday, 7 January 2021 at 14:34:50 UTC, H. S. Teoh wrote:
This has nothing to do with inlining.  Inlining is done at 
compile-time, and the inlined function becomes part of the 
caller.


True


There is no stack pointer decrementing involved anymore


Also true.


because there's no longer a function call in the emitted code.


And this is the problem, how to refer to the original line of the 
inlined function were the exception was thrown?
We need either some machinery for that to be backpropagated or we 
didn't inline at all in the said case.


One very important assumption is control flow: if you have 
operations A, B, C in your function and the optimizer can 
assume that control will always reach all 3 operations, then it 
can reorder the operations (e.g., to improve instruction cache 
coherence) without changing the meaning of the code.


Wonderful, we have an example!
If all three operations don't refer to depend on each other. Or 
maybe the compiler execute them in parallel. Did we refer to lazy 
evaluation or asynchronous code execution here?


If the exception were propagated via normal return mechanisms, 
then the optimizer still has a way to optimize it: it can do A 
and C first, then if B fails it can insert code to undo C, 
which may still be faster than doing A and C separately.


Puh, that's sounds a bit of reordering nondeterministic effectful 
operations which definitely aren't rollbackable in general, only 
in simple cases.
But in general, why not generate a try catch mechanism at compile 
time catching the exception in case B throws and store it 
temporarily in an exception variable.


After A has executed and was successful, just rethrow the 
exception of B.
All this could be generated at compile time, no runtime cost but 
involves some kind of code duplication.


This is why performance-conscious people prefer nothrow where 
possible: it lets the optimizer make more assumptions, and 
thereby, opens the possibility for better optimizations.


But the assumption is wrong, every function can fail, e.g. out of 
memory, aborting the whole program in this case just to do better 
optimizations isn't the fine english way.



This makes no sense. Inlining is done at compile-time; if you 
are loading the code as a dynamic library, by definition you're 
not inlining anymore.


As I said, I don't know how this is handled in D, but in theory 
you can even inline an already compiled function though you need 
meta information to do that. My idea was just to fetch the line 
number from the metadata of the throw statement in the callee in 
order to localize the error correctly in the original source code.





Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread H. S. Teoh via Digitalmars-d-learn
On Thu, Jan 07, 2021 at 11:15:26AM +, sighoya via Digitalmars-d-learn wrote:
> On Thursday, 7 January 2021 at 10:36:39 UTC, Jacob Carlborg wrote:
[...]
> > It's claimed that exceptions are not zero cost, even when an
> > exception is not thrown. Because the compiler cannot optimize
> > functions that may throw as well as those that cannot throw.
> 
> Did you refer to the case a pure function is inlined into the caller
> and the machinery of stack pointer decrementation doesn't work
> anymore?

This has nothing to do with inlining.  Inlining is done at compile-time,
and the inlined function becomes part of the caller. There is no stack
pointer decrementing involved anymore because there's no longer a
function call in the emitted code.

The optimizer works by transforming the code so that redundant
operations are eliminated, and/or expensive operations are replaced with
cheaper ones. It does this by relying on certain assumptions about the
code that lets it replace/rearrange the code in a way that preserves its
semantics. One very important assumption is control flow: if you have
operations A, B, C in your function and the optimizer can assume that
control will always reach all 3 operations, then it can reorder the
operations (e.g., to improve instruction cache coherence) without
changing the meaning of the code.

The problem with unwinding is that the optimizer can no longer assume,
for instance, that every function call will return control to the caller
(if the called function throws, control flow will bypass the current
function).  So if B is a function call, then the optimizer can no longer
assume C is always reached, so it cannot reorder the operations. Maybe
there's a better sequence of instructions that does A and C together,
but now the optimizer cannot use it because that would change the
semantics of the code.

If the exception were propagated via normal return mechanisms, then the
optimizer still has a way to optimize it: it can do A and C first, then
if B fails it can insert code to undo C, which may still be faster than
doing A and C separately.

This is why performance-conscious people prefer nothrow where possible:
it lets the optimizer make more assumptions, and thereby, opens the
possibility for better optimizations.


[...]
> In case of dyn libs, we may, can develop a machinery to gather
> exception table information at compile time and to manipulate them in
> order to inline them safely, but I don't know about the case in D
> though.

This makes no sense. Inlining is done at compile-time; if you are
loading the code as a dynamic library, by definition you're not inlining
anymore.


T

-- 
He who does not appreciate the beauty of language is not worthy to bemoan its 
flaws.


Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread H. S. Teoh via Digitalmars-d-learn
On Thu, Jan 07, 2021 at 12:01:23AM +, sighoya via Digitalmars-d-learn wrote:
> On Wednesday, 6 January 2021 at 21:27:59 UTC, H. S. Teoh wrote:
[...]
> > You don't need to box anything.  The unique type ID already tells
> > you what type the context is, whether it's integer or pointer and
> > what the type of the latter is.
> 
> The question is how can a type id as integer value do that, is there
> any mask to retrieve this kind of information from the type id field,
> e.g. the first three bits say something about the context data type or
> did we use some kind of log2n hashing of the typeid to retrieve that
> kind of information.

Your catch block either knows exactly what type value(s) it's looking
for, or it's just a generic catch for all errors.

In the former case, you already know at compile-time how to interpret
the context information, and can cast it directly to the correct type.
(This can, of course, be implicitly inserted by the compiler.)

In the latter case, you don't actually care what the interpretation is,
so it doesn't matter.  The most you might want to do in this case is to
generate some string error message; this could be implemented in various
ways. If the type field is a pointer to a static global, it could be a
pointer to a function that takes the context argument and returns a
string, for example. Of course, it can also be a pointer to a static
global struct containing more information, if needed.


> > When you `throw` something, this is what is returned from the
> > function.  To propagate it, you just return it, using the usual
> > function return mechanisms.  It's "zero-cost" because it the cost is
> > exactly the same as normal returns from a function.
> 
> Except that bit check after each call is required which is neglectable
> for some function calls, but it's summing up rapidly for the whole
> amount of modularization.

But you already have to do that if you're checking error codes after the
function call.  The traditional implementation of exceptions doesn't
incur this particular overhead, but introduces (many!) others.

Optimizers are constrained, for example, when a particular function call
may throw (under the traditional unwinding implementation): it cannot
assume control flow will always return to the caller.  Handling the
exception by returning the error using normal function return mechanisms
allows the optimizer to assume control always returns to the caller,
which enables certain optimizations not possible otherwise.


> Further, the space for the return value in the caller needs to be
> widened in some cases.

Perhaps. But this should not be a big problem if the error type is at
most 2 pointers big. Most common architectures like x86 have plenty of
registers that can be used for this purpose.


> > Only if you want to use traditional dynamically-allocated
> > exceptions. If you only need error codes, no polymorphism is needed.
> 
> Checking the bit flag is runtime polymorphism, checking the type field
> against the catches is runtime polymorphism, checking what the typeid
> tells about the context type is runtime polymorphism. Checking the
> type of information behind the context pointer in case of non error
> codes is runtime polymorphism.

The catch block either knows exactly what error types it's catching, or
it's a generic catch-all.

In the former case, it already knows at compile-time what type the
context field is. So no runtime polymorphism there. Unless the error
type indicates a traditional exception class hierarchy, in which case
the context field can just be a pointer to the exception object and you
can use the traditional RTTI mechanisms to get at the information.

In the latter case, you don't care what the context field is anyway, or
only want to perform some standard operation like convert to string, as
described earlier. I suppose that's runtime polymorphism, but it's
optional.


> The only difference is it is coded somewhat more low level and is a
> bit more compact than a class object.
> What if we use structs for exceptions where the first field is the
> type and the second field the string message pointer/or error code?

That's exactly what struct Error is.


[...]
> > Turns out, the latter is not quite so simple in practice.  In order
> > to properly destroy objects on the way up to the catch block, you
> > need to store information about what to destroy somewhere.
> 
> I can't imagine why this is different in your case, this is generally
> the problem of exception handling independent of the underlying
> mechanism. Once the pointer of the first landing pad is known, the
> control flow continues as known before until the next error is thrown.

The difference is that for unwinding you need to duplicate / reflect
this information outside the function body, and you're constrained in
how you use the runtime stack (it must follow some standard stack frame
format so that the unwinder knows how to unwind it).

If exceptions are handled by normal 

Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread sighoya via Digitalmars-d-learn

On Thursday, 7 January 2021 at 10:36:39 UTC, Jacob Carlborg wrote:

Swift can throw anything that implements the Error protocol. 
Classes, structs and enums can implement protocols.




True, Swift can throw anything what implements the Error 
protocol. It seems the error protocol itself doesn't define any 
constraints how an error has to look like.


I'm contemplating if this is a good idea, maybe, I don't know yet.

Some platforms implement C++ exception using longjmp, for 
example, iOS.


Interesting, I've heard some OSes don't support exception tables, 
therefore an alternate implementation have to be chosen.


It's claimed that exceptions are not zero cost, even when an 
exception is not thrown. Because the compiler cannot optimize 
functions that may throw as well as those that cannot throw.


Did you refer to the case a pure function is inlined into the 
caller and the machinery of stack pointer decrementation doesn't 
work anymore?


You may be right about that. However, I think it can be 
transformed safely in case the source code is still available.


In case of dyn libs, we may, can develop a machinery to gather 
exception table information at compile time and to manipulate 
them in order to inline them safely, but I don't know about the 
case in D though.


Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread Jacob Carlborg via Digitalmars-d-learn

On 2021-01-07 01:01, sighoya wrote:


Thanks, reminds on swift error types which are enum cases.


Swift can throw anything that implements the Error protocol. Classes, 
structs and enums can implement protocols.


Oh, no please not. Interestingly we don't use longjmp in default 
exception handling, but that would be a good alternative to Herb 
Sutter’s proposal


Some platforms implement C++ exception using longjmp, for example, iOS.

because exceptions are likewise faster, but have 
likewise an impact on normal running code in case a new landing pad have 
to be registered.
But interestingly, the occurrence of this is much more seldom than 
checking the return value after each function.


It's claimed that exceptions are not zero cost, even when an exception 
is not thrown. Because the compiler cannot optimize functions that may 
throw as well as those that cannot throw.


--
/Jacob Carlborg


Re: DConf talk : Exceptions will disappear in the future?

2021-01-07 Thread Jacob Carlborg via Digitalmars-d-learn

On 2021-01-06 22:27, H. S. Teoh wrote:


That's the whole point of Sutter's proposal: they are all unified with
the universal Error struct.  There is only one "backend": normal
function return values, augmented as a tagged union to distinguish
between normal return and error return.  We are throwing out nonlocal
jumps in favor of normal function return mechanisms.  We are throwing
out libunwind and all the heavy machinery it entails.
This is not what Sutter is proposing. He's proposing to add a new 
"backend", so you end up with three different types of functions (when 
it comes to error handling):


* Functions annotated with `throws`. This is the new "backend":

void foo() throws;

* Functions annotated with `noexcept`. This indicates a function will 
not throw an exception (of the existing style):


void foo() noexcept;

* Functions without annotation. This indicates a function that may or 
may not throw an exception (of the existing style):


void foo();

From the proposal, paragraph 4.1.7:

"Compatibility: Dynamic exceptions and conditional noexcept still work. 
You can call a function that throws a dynamic exception from one that 
throws a static exception (and vice versa); each is translated to the 
other automatically by default or you can do it explicitly if you prefer."


But perhaps you're proposing something different for D?

--
/Jacob Carlborg


Re: DConf talk : Exceptions will disappear in the future?

2021-01-06 Thread sighoya via Digitalmars-d-learn

On Wednesday, 6 January 2021 at 21:27:59 UTC, H. S. Teoh wrote:
It must be unique because different functions may return 
different sets of error codes. If these sets overlap, then once 
the error propagates up the call stack it becomes ambiguous 
which error it is.


Contrived example:

enum FuncAError { fileNotFound = 1, ioError = 2 }
enum FuncBError { outOfMem = 1, networkError = 2 }

int funcA() { throw FuncAError.fileNotFound; }
int funcB() { throw FuncBError.outOfMem; }

void main() {
try {
funcA();
funcB();
} catch (Error e) {
// cannot distinguish between FuncAError and
// FuncBError
}
}



Thanks, reminds on swift error types which are enum cases.
So the type is the pointer to the enum or something which 
describes the enum uniquely and the context is the enum value, or 
does the context describe where to find the enum value in the 
statically allocated object.



Using the typeid is no good because: (1) typeid in D is a


Sorry, I misspelled it, I meant the internal id in which type is 
turned to by the compiler, not the RTTI structure of a type at 
runtime.


If you're in @nogc code, you can point to a 
statically-allocated block that the throwing code updates with 
relevant information about the error, e.g., a struct that 
contains further details about the error


But the amount of information for an error can't be statically 
known. So we can't pre-allocate it via a statically allocated 
block, we need some kind of runtime polymorphism here to know all 
the fields considered.


You don't need to box anything.  The unique type ID already 
tells you what type the context is, whether it's integer or 
pointer and what the type of the latter is.


The question is how can a type id as integer value do that, is 
there any mask to retrieve this kind of information from the type 
id field, e.g. the first three bits say something about the 
context data type or did we use some kind of log2n hashing of the 
typeid to retrieve that kind of information.



When you `throw` something, this is what is returned from the 
function. To propagate it, you just return it, using the usual 
function return mechanisms.  It's "zero-cost" because it the 
cost is exactly the same as normal returns from a function.


Except that bit check after each call is required which is 
neglectable for some function calls, but it's summing up rapidly 
for the whole amount of modularization.
Further, the space for the return value in the caller needs to be 
widened in some cases.


Only if you want to use traditional dynamically-allocated 
exceptions. If you only need error codes, no polymorphism is 
needed.


Checking the bit flag is runtime polymorphism, checking the type 
field against the catches is runtime polymorphism, checking what 
the typeid tells about the context type is runtime polymorphism. 
Checking the type of information behind the context pointer in 
case of non error codes is runtime polymorphism.
The only difference is it is coded somewhat more low level and is 
a bit more compact than a class object.
What if we use structs for exceptions where the first field is 
the type and the second field the string message pointer/or error 
code?



The traditional implementation of stack unwinding bypasses 
normal function return mechanisms.  It's basically a glorified 
longjmp() to the catch block, augmented with the automatic 
destruction of any objects that might need destruction on the 
way up the call stack.


It depends. There are two ways I know, either jumping or 
decrementing the stack pointer and read out the information in 
the exception tables.




Turns out, the latter is not quite so simple in practice.  In 
order to properly destroy objects on the way up to the catch 
block, you need to store information about what to destroy 
somewhere.


I can't imagine why this is different in your case, this is 
generally the problem of exception handling independent of the 
underlying mechanism. Once the pointer of the first landing pad 
is known, the control flow continues as known before until the 
next error is thrown.
You also need to know where the catch blocks are so that you 
know where to land. Once you land, you need to know how to 
match the exception type to what the catch block expects, etc.. 
To implement this, every function needs to setup standard stack 
frames so that libunwind knows how to unwind the stack.


Touché, that's better in case of error returns.

It also requires exception tables, an LSDA (language-specific 
data area) for each function, personality functions, etc..  A 
whole bunch of heavy machinery just to get things to work 
properly.



Why would you want to insert it into a list?  The context field 
is a type-erased pointer-sized value. It may not even be a 
pointer.




Good point, I don't know 

Re: DConf talk : Exceptions will disappear in the future?

2021-01-06 Thread Ola Fosheim Grøstad via Digitalmars-d-learn

On Wednesday, 6 January 2021 at 21:27:59 UTC, H. S. Teoh wrote:
It must be unique because different functions may return 
different sets of error codes. If these sets overlap, then once 
the error propagates up the call stack it becomes ambiguous 
which error it is.


I don't think this is the case. If you analyse the full program 
then you know the functions that interact. All you need to do is 
dataflow analysis.


I also don't think there should be a specific error-code, I think 
that should be left implementation defined. The program should 
just specify a set of errors. Then it is up to the compiler if 
that for a given call can be represented using some free bits in 
another return value as a nullpointer or whatever.


If speed is what is sought, well, then design for it. :-)



Re: DConf talk : Exceptions will disappear in the future?

2021-01-06 Thread H. S. Teoh via Digitalmars-d-learn
On Wed, Jan 06, 2021 at 05:36:07PM +, sighoya via Digitalmars-d-learn wrote:
> On Tuesday, 5 January 2021 at 21:46:46 UTC, H. S. Teoh wrote:
> > 4) The universal error type contains two fields: a type field and a
> > context field.
> > 
> > a) The type field is an ID unique to every thrown exception --
> > uniqueness can be guaranteed by making this a pointer to some
> > static global object that the compiler implicitly inserts per
> > throw statement, so it will be unique even across shared
> > libraries. The catch block can use this field to determine what
> > the error was, or it can just call some standard function to
> > turn this into a string message, print it and abort.
> 
> Why it must be unique? Doesn't it suffice to return the typeid here?

It must be unique because different functions may return different sets
of error codes. If these sets overlap, then once the error propagates up
the call stack it becomes ambiguous which error it is.

Contrived example:

enum FuncAError { fileNotFound = 1, ioError = 2 }
enum FuncBError { outOfMem = 1, networkError = 2 }

int funcA() { throw FuncAError.fileNotFound; }
int funcB() { throw FuncBError.outOfMem; }

void main() {
try {
funcA();
funcB();
} catch (Error e) {
// cannot distinguish between FuncAError and
// FuncBError
}
}

Using the typeid is no good because: (1) typeid in D is a gigantic
historic hack containing cruft that even Walter doesn't fully
understand; (2) when all you want is to return an integer return code,
using typeid is overkill.


> > b) The context field contains exception-specific data that gives
> > more information about the nature of the specific instance of
> > the error that occurred, e.g., an integer value, or a pointer to
> > a string description or block of additional information about
> > the error (set by the thrower), or even a pointer to a
> > dynamically-allocated exception object if the user wishes to use
> > traditional polymorphic exceptions.
> 
> Okay, but in 99% you need dynamically allocated objects because the
> context is most of the time simply unknown.

If the context is sufficiently represented in a pointer-sized integer,
there is no need for allocation at all. E.g., if you're returning an
integer error code.

If you're in @nogc code, you can point to a statically-allocated block
that the throwing code updates with relevant information about the
error, e.g., a struct that contains further details about the error.

If you're using traditional polymorphic exceptions, you already have to
allocate anyway, so this does not add any overhead.


> But yes, in specific cases a simple error code suffice, but even then
> it would be better to be aware that an error code is returned instead
> of a runtime object. It sucks to me to box over the context
> pointer/value to find out if it is an error code or not when I only
> want an error code.

You don't need to box anything.  The unique type ID already tells you
what type the context is, whether it's integer or pointer and what the
type of the latter is.


> > c) The universal error type is constrained to have trivial move
> > semantics, i.e., propagating it up the call stack is as simple
> > as blitting the bytes over. (Any object(s) it points to need not
> > be thus constrained, though.)
> > 
> > The value semantics of the universal error type ensures that there
> > is no overhead in propagating it up the call stack.  The
> > universality of the universal error type allows it to represent
> > errors of any kind without needing runtime polymorphism, thus
> > eliminating the overhead the current exception implementation
> > incurs.
> 
> So it seems the universal error type just tells me if there is or
> isn't error and checking for it is just a bitflip?

No, it's a struct that represents the error. Basically:

struct Error {
size_t type;
size_t context;
}

When you `throw` something, this is what is returned from the function.
To propagate it, you just return it, using the usual function return
mechanisms.  It's "zero-cost" because it the cost is exactly the same as
normal returns from a function.


> > The context field, however, still allows runtime polymorphism to be
> > supported, should the user wish to.
> 
> Which in most of the cases will be required.

Only if you want to use traditional dynamically-allocated exceptions. If
you only need error codes, no polymorphism is needed.


[...]
> > Of course, this was proposed for C++, so a D implementation will
> > probably be somewhat different.  But the underlying thrust is:
> > exceptions become value types by default, thus eliminating most of
> > the overhead associated with the current exception 

Re: DConf talk : Exceptions will disappear in the future?

2021-01-06 Thread Dukc via Digitalmars-d-learn

On Monday, 4 January 2021 at 15:39:50 UTC, ludo456 wrote:
Listening to the first visioconf of the Dconf 2020, titled 
Destroy All Memory Corruption, 
(https://www.youtube.com/watch?v=XQHAIglE9CU) Walter talks 
about not using exceptions any more in the future. He says 
something like "this is where languages are going" [towards no 
using exceptions any more].


I don't think exceptions are going anywhere. It might be that new 
libraries tend to avoid them (to work with @nothrow and @live), 
but there is no reason to banish them from the whole language - 
that would only result in huge breakage for limited benefit.


And I suspect Walter didn't mean all code -just the relatively 
low-level stuff that might want to use `@live`. Even if he did, 
community will force him to reconsider.





Re: DConf talk : Exceptions will disappear in the future?

2021-01-06 Thread sighoya via Digitalmars-d-learn

Citing Herb Sutter:
As noted in §1.1, preconditions, postconditions, and assertions 
are for identifying program bugs, they are never recoverable 
errors; violating them is always corruption, undefined behavior. 
Therefore they should never be reported via error reporting 
channels (regardless of whether exceptions, error codes, or 
another style is used). Instead, once we have contracts 
(expected in C++20), users should be taught to prefer expressing 
these as contracts, and we should consider using those also in 
the standard library.


Oh men, did you ever hear of non-determinism?
Why not just use compile time contracts and path dependent typing 
to solve those problems as well?

Because perfectionism is our enemy in productive development.
And terminating the whole program doesn't help either, exactly 
for this purpose we have error types or contexts, to know to 
which degree we are required to terminate and this should hold 
even for contracts.


Re: DConf talk : Exceptions will disappear in the future?

2021-01-06 Thread sighoya via Digitalmars-d-learn

On Tuesday, 5 January 2021 at 21:46:46 UTC, H. S. Teoh wrote:
4) The universal error type contains two fields: a type field 
and a context field.


a) The type field is an ID unique to every thrown exception 
--
uniqueness can be guaranteed by making this a pointer to 
some static

global object that the compiler implicitly inserts per throw
statement, so it will be unique even across shared 
libraries. The
catch block can use this field to determine what the error 
was, or
it can just call some standard function to turn this into a 
string

message, print it and abort.


Why it must be unique? Doesn't it suffice to return the typeid 
here?




b) The context field contains exception-specific data that 
gives
more information about the nature of the specific instance 
of the
error that occurred, e.g., an integer value, or a pointer 
to a
string description or block of additional information about 
the

error (set by the thrower), or even a pointer to a
dynamically-allocated exception object if the user wishes 
to use

traditional polymorphic exceptions.


Okay, but in 99% you need dynamically allocated objects because 
the context is most of the time simply unknown.


But yes, in specific cases a simple error code suffice, but even 
then it would be better to be aware that an error code is 
returned instead of a runtime object. It sucks to me to box over 
the context pointer/value to find out if it is an error code or 
not when I only want an error code.


c) The universal error type is constrained to have trivial 
move
semantics, i.e., propagating it up the call stack is as 
simple as
blitting the bytes over. (Any object(s) it points to need 
not be

thus constrained, though.)

The value semantics of the universal error type ensures that 
there is no overhead in propagating it up the call stack.  The 
universality of the universal error type allows it to represent 
errors of any kind without needing runtime polymorphism, thus 
eliminating the overhead the current exception implementation 
incurs.


So it seems the universal error type just tells me if there is or 
isn't error and checking for it is just a bitflip?


The context field, however, still allows runtime polymorphism 
to be supported, should the user wish to.


Which in most of the cases will be required.

The addition of the universal error type to return value is 
automated by the compiler, and the user need not worry about 
it.  The usual try/catch syntax can be built on top of it.


Of course, this was proposed for C++, so a D implementation 
will probably be somewhat different.  But the underlying thrust 
is: exceptions become value types by default, thus eliminating 
most of the overhead associated with the current exception 
implementation.


I didn't know exactly how this is implemented in D, but class 
objects are passed as simple pointer and pointers are likewise 
value types.
Using value types itself doesn't guarantee anything about 
performance, because the context field of an exception can be 
anything you need some kind of boxing involving runtime 
polymorphism anyway.


 Stack unwinding is replaced by normal function return 
mechanisms, which is much more optimizer-friendly.


I heard that all the time, but why is that true?


This also lets us support exceptions in @nogc code.


Okay, this would be optionally great. However, if we insert the 
context pointer into a List we may get a problem of cyclicity.


There is no need for a cascade of updates if you do it right. 
As I hinted at above, this enumeration does not have to be a 
literal enumeration from 0 to N; the only thing required is 
that it is unique *within the context of a running program*.  A 
pointer to a static global suffices to serve such a role: it is 
guaranteed to be unique in the program's address space, and it 
fits in a size_t.  The actual value may differ across different 
executions, but that's not a problem: any references to the ID 
from user code is resolved by the runtime dynamic linker -- as 
it already does for pointers to global objects.  This also 
takes care of any shared libraries or dynamically loaded .so's 
or DLLs.


What means unique, why is it important? Type ids aren't unique to 
distinguish exceptions and I don't know why we need this 
requirement.
The point in Rust or Java was to limit the plurality of error 
types a function call receive, but this is exactly the point 
where idiomatic and productive development differs. Assumptions 
change and there you are.



I've said this before, that the complaints about the current 
exception handling mechanism is really an issue of how it's 
implemented, rather than the concept of exceptions itself.


Okay, I think this is definitely debatable.

 If we implement Sutter's proposal, or something similar 
suitably adapted to D, it would eliminate the runtime overhead, 
solve the @nogc exceptions issue, and still support 

Re: DConf talk : Exceptions will disappear in the future?

2021-01-05 Thread Ola Fosheim Grøstad via Digitalmars-d-learn

On Tuesday, 5 January 2021 at 21:46:46 UTC, H. S. Teoh wrote:
implemented, rather than the concept of exceptions itself.  If 
we implement Sutter's proposal, or something similar suitably 
adapted to D, it would eliminate the runtime overhead, solve 
the @nogc exceptions issue, and still support traditional 
polymorphic exception objects that some people still want.


I am not against it per se, but one caveat is that it would not 
be compatible with C++.


Also, I think this is better determined using whole program 
optimization, the chosen integer bit pattern used for propagating 
errors has performance implications. The most freguently 
thrown/tested value should be the one tested most on performance 
critical paths.


Well, I guess you could manually assign integer values where 
there is important and autogenerate the others.


Re: DConf talk : Exceptions will disappear in the future?

2021-01-05 Thread Ola Fosheim Grøstad via Digitalmars-d-learn
On Tuesday, 5 January 2021 at 22:01:08 UTC, Ola Fosheim Grøstad 
wrote:
Also, I think this is better determined using whole program 
optimization, the chosen integer bit pattern used for 
propagating errors has performance implications. The most 
freguently thrown/tested value should be the one tested most on 
performance critical paths.


I messed that sentence up in editing :/...

The most frequently thrown/tested values on performance critical 
paths should be represented with a bitpattern that is most easily 
tested. (you can test for more than one value using a single 
bitand, etc).




Re: DConf talk : Exceptions will disappear in the future?

2021-01-05 Thread H. S. Teoh via Digitalmars-d-learn
On Tue, Jan 05, 2021 at 06:23:25PM +, sighoya via Digitalmars-d-learn wrote:
> Personally, I don't appreciate error handling models much which
> pollute the return type of each function simply because of the
> conclusion that every function you define have to handle errors as
> errors can happen everywhere even in pure functions.

Yesterday, I read Herb Sutter's proposal on zero-overhead deterministic
exceptions (for C++):

http://open-std.org/JTC1/SC22/WG21/docs/papers/2018/p0709r0.pdf

tl;dr:

1) The ABI is expanded so that every (throwing) function's return type
is a tagged union of the user-declared return type and a universal error
type.

a) The tag is implementation-defined, and can be as simple as a CPU
flag or register.

b) The universal error type is a value type that fits in 1 or 2 CPU
registers (Herb defines it as the size of two pointers), so it can
be returned in the usual register(s) used for return values.

2) The `throw` keyword becomes syntactic sugar for returning an instance
of the universal error type. The `return` keyword becomes syntactic
sugar for returning an instance of the declared return value (as before
-- so the only difference is clearing the tag of the returned union).

3) Upon returning from a function call, if the tag indicates an error:

a) If there's a catch block, it receives the returned instance of
the universal error type and acts on it.

b) Otherwise, it returns the received instance of the universal
error type -- via the usual function return value mechanism, so no
libunwind or any of that complex machinery.

4) The universal error type contains two fields: a type field and a
context field.

a) The type field is an ID unique to every thrown exception --
uniqueness can be guaranteed by making this a pointer to some static
global object that the compiler implicitly inserts per throw
statement, so it will be unique even across shared libraries. The
catch block can use this field to determine what the error was, or
it can just call some standard function to turn this into a string
message, print it and abort.

b) The context field contains exception-specific data that gives
more information about the nature of the specific instance of the
error that occurred, e.g., an integer value, or a pointer to a
string description or block of additional information about the
error (set by the thrower), or even a pointer to a
dynamically-allocated exception object if the user wishes to use
traditional polymorphic exceptions.

c) The universal error type is constrained to have trivial move
semantics, i.e., propagating it up the call stack is as simple as
blitting the bytes over. (Any object(s) it points to need not be
thus constrained, though.)

The value semantics of the universal error type ensures that there is no
overhead in propagating it up the call stack.  The universality of the
universal error type allows it to represent errors of any kind without
needing runtime polymorphism, thus eliminating the overhead the current
exception implementation incurs.  The context field, however, still
allows runtime polymorphism to be supported, should the user wish to.

The addition of the universal error type to return value is automated by
the compiler, and the user need not worry about it.  The usual try/catch
syntax can be built on top of it.

Of course, this was proposed for C++, so a D implementation will
probably be somewhat different.  But the underlying thrust is:
exceptions become value types by default, thus eliminating most of the
overhead associated with the current exception implementation. (Throwing
dynamically-allocated objects can of course still be supported for users
who still wish to do that.)  Stack unwinding is replaced by normal
function return mechanisms, which is much more optimizer-friendly.

This also lets us support exceptions in @nogc code.


[...]
> The other point is the direction which is chosen in Go and Rust to
> make error handling as deterministic as possible by enumerating all
> possible error types.
> Afaict, this isn't a good idea as this increases the fragile code
> problem by over specifying behavior. Any change requires a cascade of
> updates if this is possible at all.

There is no need for a cascade of updates if you do it right. As I
hinted at above, this enumeration does not have to be a literal
enumeration from 0 to N; the only thing required is that it is unique
*within the context of a running program*.  A pointer to a static global
suffices to serve such a role: it is guaranteed to be unique in the
program's address space, and it fits in a size_t.  The actual value may
differ across different executions, but that's not a problem: any
references to the ID from user code is resolved by the runtime dynamic
linker -- as it already does for pointers to global objects.  This also
takes care of any shared libraries or 

Re: DConf talk : Exceptions will disappear in the future?

2021-01-05 Thread Max Haughton via Digitalmars-d-learn
On Tuesday, 5 January 2021 at 19:42:40 UTC, Ola Fosheim Grøstad 
wrote:

On Tuesday, 5 January 2021 at 18:23:25 UTC, sighoya wrote:
No error handling model was the HIT and will never be, 
therefore I would recommend to leave things as they are and to 
develop alternatives and not to replace existing ones.


Or implement C++ exceptions, so that D can catch C++ exceptions 
transparently (ldc catch clang++ exceptions and gdc catch g++ 
exceptions).


Walter already got quite a lot of the way there on that. There 
are some PRs on dmd about it but it's not in a state worth 
documenting yet if it's still there (the tests are still there so 
I assume it still works)


Re: DConf talk : Exceptions will disappear in the future?

2021-01-05 Thread Ola Fosheim Grøstad via Digitalmars-d-learn

On Tuesday, 5 January 2021 at 18:23:25 UTC, sighoya wrote:
No error handling model was the HIT and will never be, 
therefore I would recommend to leave things as they are and to 
develop alternatives and not to replace existing ones.


Or implement C++ exceptions, so that D can catch C++ exceptions 
transparently (ldc catch clang++ exceptions and gdc catch g++ 
exceptions).






Re: DConf talk : Exceptions will disappear in the future?

2021-01-05 Thread Marcone via Digitalmars-d-learn

Bye bye nothrow functions in Dlang.


Re: DConf talk : Exceptions will disappear in the future?

2021-01-05 Thread Marvin via Digitalmars-d-learn

On Monday, 4 January 2021 at 15:39:50 UTC, ludo456 wrote:
Listening to the first visioconf of the Dconf 2020, titled 
Destroy All Memory Corruption, 
(https://www.youtube.com/watch?v=XQHAIglE9CU) Walter talks 
about not using exceptions any more in the future. He says 
something like "this is where languages are going" [towards no 
using exceptions any more].


Can someone point me to an article or more explanations about 
that?



if Exceptions disappear in the future in Dlang, I will download 
the last version that support exceptions and never update.


Re: DConf talk : Exceptions will disappear in the future?

2021-01-05 Thread sighoya via Digitalmars-d-learn
Personally, I don't appreciate error handling models much which 
pollute the return type of each function simply because of the 
conclusion that every function you define have to handle errors 
as errors can happen everywhere even in pure functions.


You don't believe me? What about memory overflow errors which can 
occur in any stack/heap allocation? Don't know how this is 
handled in D but in Java you got exceptions for this as well.


The other point is the direction which is chosen in Go and Rust 
to make error handling as deterministic as possible by 
enumerating all possible error types.
Afaict, this isn't a good idea as this increases the fragile code 
problem by over specifying behavior. Any change requires a 
cascade of updates if this is possible at all.

What you do in Rust then?, simply panic?
Though, it doesn't mean that it is bad in every case.

By churning different language design forums it all comes down to 
the point, every time, that the default error handling model 
equipped with the considered language is dump and that people 
call for extensions from other languages, even ones which include 
exception handling to improve things.


I see this in Rust and Go and even in Swift forums that people 
are annoyed how it currently works.


No error handling model was the HIT and will never be, therefore 
I would recommend to leave things as they are and to develop 
alternatives and not to replace existing ones.


Re: DConf talk : Exceptions will disappear in the future?

2021-01-04 Thread Ali Çehreli via Digitalmars-d-learn

On 1/4/21 7:39 AM, ludo456 wrote:

> Can someone point me to an article or more explanations about that?

Joe Duffy has a very complete document contrasting various error 
management strategies in the context of Midori:


  http://joeduffyblog.com/2016/02/07/the-error-model/

Herb Sutter has a detailed document for a future direction for C++:

  http://open-std.org/JTC1/SC22/WG21/docs/papers/2018/p0709r0.pdf

I would guess if D supports a different error model in the future, it 
would be like the C++ proposal.


Ali



Re: DConf talk : Exceptions will disappear in the future?

2021-01-04 Thread oddp via Digitalmars-d-learn

On 04.01.21 16:39, ludo456 via Digitalmars-d-learn wrote:

Can someone point me to an article or more explanations about that?


already came up, see:

https://forum.dlang.org/thread/jnrvugxqjzenykztt...@forum.dlang.org
https://forum.dlang.org/thread/lhyagawrjzzmrtbok...@forum.dlang.org


DConf talk : Exceptions will disappear in the future?

2021-01-04 Thread ludo456 via Digitalmars-d-learn
Listening to the first visioconf of the Dconf 2020, titled 
Destroy All Memory Corruption, 
(https://www.youtube.com/watch?v=XQHAIglE9CU) Walter talks about 
not using exceptions any more in the future. He says something 
like "this is where languages are going" [towards no using 
exceptions any more].


Can someone point me to an article or more explanations about 
that?