Re: Game Development Using D

2016-05-22 Thread Karabuta via Digitalmars-d-learn

On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:

Hi,

I want to try to create a game using D. I'm a complete newbie 
though (other than having C/C++ experience). Where would I 
start? Does D have an openGL binding? I am assuming I'll need 
to leverage a good amount C APIs? Any list of these that would 
be useful it a game setting?


Obviously this all depends on *how* much work I want to do. 
Ideally, I'd like a collection of tools that will get me 
roughly the equivalent of what XNA provides.


If you don't know much OpenGL, go for DSFML 
https://github.com/Jebbs/DSFML


Re: Game Development Using D

2016-05-22 Thread Vadim Lopatin via Digitalmars-d-learn

On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:

Hi,

I want to try to create a game using D. I'm a complete newbie 
though (other than having C/C++ experience). Where would I 
start? Does D have an openGL binding? I am assuming I'll need 
to leverage a good amount C APIs? Any list of these that would 
be useful it a game setting?


Obviously this all depends on *how* much work I want to do. 
Ideally, I'd like a collection of tools that will get me 
roughly the equivalent of what XNA provides.


In DlangUI there is Tetris game example

Repository: https://github.com/buggins/dlangui

Tetris: 
https://github.com/buggins/dlangui/tree/master/examples/tetris


Clone repository, cd dlangui/examples/tetris, dub run

As well, there are OpenGL example

https://github.com/buggins/dlangui/tree/master/examples/opengl

and DMiner example (minecraft-like rendering engine)

https://github.com/buggins/dlangui/tree/master/examples/dminer




Re: Game Development Using D

2016-05-21 Thread Rishub Nagpal via Digitalmars-d-learn

On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:

Hi,

I want to try to create a game using D. I'm a complete newbie 
though (other than having C/C++ experience). Where would I 
start? Does D have an openGL binding? I am assuming I'll need 
to leverage a good amount C APIs? Any list of these that would 
be useful it a game setting?


Obviously this all depends on *how* much work I want to do. 
Ideally, I'd like a collection of tools that will get me 
roughly the equivalent of what XNA provides.


Also forgot to add this : 
http://defenestrate.eu/_static/ossvikend/intro-gamedev-d/slides/index.html


It's an intro to D game dev




Re: Game Development Using D

2016-05-21 Thread Rishub Nagpal via Digitalmars-d-learn

On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:

Hi,

I want to try to create a game using D. I'm a complete newbie 
though (other than having C/C++ experience). Where would I 
start? Does D have an openGL binding? I am assuming I'll need 
to leverage a good amount C APIs? Any list of these that would 
be useful it a game setting?


Obviously this all depends on *how* much work I want to do. 
Ideally, I'd like a collection of tools that will get me 
roughly the equivalent of what XNA provides.


I use GFM, https://github.com/d-gamedev-team/gfm

It's pretty easy to use and saves alot of headache. Downside is 
that the documentation is somewhat outdated (namely close() 
functions are deprecated, you have to use the destroy attribute, 
or typecons).


SDL + OpenGL is easy with GFM.

here is a good opengl tutorial : http://www.learnopengl.com/


Re: Game Development Using D

2016-05-21 Thread ParticlePeter via Digitalmars-d-learn

On Saturday, 21 May 2016 at 16:01:26 UTC, Stefan Koch wrote:

On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:

Hi,

I want to try to create a game using D. I'm a complete newbie 
though (other than having C/C++ experience). Where would I 
start? Does D have an openGL binding? I am assuming I'll need 
to leverage a good amount C APIs? Any list of these that would 
be useful it a game setting?


Obviously this all depends on *how* much work I want to do. 
Ideally, I'd like a collection of tools that will get me 
roughly the equivalent of what XNA provides.


The is derilict-gl

and then there is the dgame library


Check out the DerelictOrg bindings in general:
https://github.com/DerelictOrg

In particular DerelictAssimp3 might help with animation and scene 
loading.


Other related game libraries are in the dub registry:
https://code.dlang.org/search?q=game


Re: Game Development Using D

2016-05-21 Thread Stefan Koch via Digitalmars-d-learn

On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:

Hi,

I want to try to create a game using D. I'm a complete newbie 
though (other than having C/C++ experience). Where would I 
start? Does D have an openGL binding? I am assuming I'll need 
to leverage a good amount C APIs? Any list of these that would 
be useful it a game setting?


Obviously this all depends on *how* much work I want to do. 
Ideally, I'd like a collection of tools that will get me 
roughly the equivalent of what XNA provides.


The is derilict-gl

and then there is the dgame library


Game Development Using D

2016-05-21 Thread David via Digitalmars-d-learn

Hi,

I want to try to create a game using D. I'm a complete newbie 
though (other than having C/C++ experience). Where would I start? 
Does D have an openGL binding? I am assuming I'll need to 
leverage a good amount C APIs? Any list of these that would be 
useful it a game setting?


Obviously this all depends on *how* much work I want to do. 
Ideally, I'd like a collection of tools that will get me roughly 
the equivalent of what XNA provides.