Re: [IxDA Discuss] Using Interaction Design to Change Behavior

2009-04-01 Thread Joshua Porter
@David, thanks for this post. Your Wii Fit example is an excellent one, and I think the questions you raise are spot on. I do think that designers have the capability to change behavior for the good. My post was about changing behavior as one of the outcomes of good design, but I didn't make any

Re: [IxDA Discuss] Using Interaction Design to Change Behavior

2009-04-01 Thread David B . Rondeau
Gary, The biggest difference with the Wii Fit is that it knows what I am doing. It tells me *how well* I am doing the exercise and gives me a point score each time I do it. Since most of the exercises are done on the Balance Board, you can see your balance *while* you are doing the exercise and

Re: [IxDA Discuss] Using Interaction Design to Change Behavior

2009-04-01 Thread Chris Heckler
I think some of the fun ways we're using interaction design to affect behavior now is in our personal life and productivity. The WiiFit example is great because it takes something we don't necessary like to do and makes it into a game. I disagree that a dvd will give you feedback and game play

Re: [IxDA Discuss] Using Interaction Design to Change Behavior

2009-04-01 Thread David B . Rondeau
Another interesting way to think about behavior change is to consider changes that *do not require software design*. What if we took some of the ideas from the Some of the non-software things that interaction designers do thread? http://www.ixda.org/discuss.php?post=40619 Some will argue that

[IxDA Discuss] Using Interaction Design to Change Behavior

2009-03-31 Thread David B . Rondeau
Joshua Porter recently had a very interesting post on his blog about using design to change, guide, support, elicit, constrict, and control behavior. http://bokardo.com/archives/demystifying-interaction-design/ It got me to thinking about *how* interaction design *is being used* to change

Re: [IxDA Discuss] Using Interaction Design to Change Behavior

2009-03-31 Thread ELISABETH HUBERT
Wow this is an awesome post. I think you pose some very interesting questions. It would seem that if we can design interactions that change peoples behaviors from hiring a camera man to taking our own photos at home, or from only being on the internet while i'm near a computer to using the

Re: [IxDA Discuss] Using Interaction Design to Change Behavior

2009-03-31 Thread Robert Reimann
Excellent post, David! Folks unfamiliar with PopTech's Project Masiluleke should check it out: http://www.poptech.org/project_m/ frog design (led in this effort by Robert Fabricant), and frog's parent company Aricent, were both partners in this effort, along with many others. It's a great