Re: [IxDA Discuss] DEFINE: Affordance

2008-03-23 Thread steve greenspan
 Is it generally accepted that affordance can work in a negative way as
 well?  I occasionally come across a web site that mixes in some  
 sort of
 salient text (usually colored and underlined) that fools me into  
 thinking
 they're links, when in fact, they aren't.

 I agree with David's definition, but given the frustrating  
 experience I
 described, I may tweak it to read:

 A property in which the physical characteristics of an object or
 environment allude to a function.


Wikipedia has a reasonable definition: An affordance is a quality of  
an object, or an environment, that allows an individual to perform an  
action.

JJ Gibson's original use of the term focused on human activity as  
well as on the physical characteristics.  When we orient ourselves to  
our environment we perceive ways in of acting in that environment;  
what can be manipulated, walked upon, thrown, etc., what can be  
dangerous and what can be used beneficially.  The physical  
characteristics afford these opportunities for being acting upon,  
whether or not the designer of an artifact intended that us.  Rob  
Tannen's link to a Corte77 posting (http://www.core77.com/reactor/ 
03.07_parallel.asp) provides  excellent examples of how affordances  
can suggest unintended, and often creative, uses of an object.

In this framework I would not consider colored/underlined text as  
affording navigation or click-ability.  Yes, its a learned  
association and yes, it can be used inconsistently, but I think  
Gibson's intent was to identify something about the relationahip  
between the physical world and humans that was deeper than context- 
specific learned associations.  There is nothing intrinsically  
clickable about underlined text as opposed to bold or regular text,  
but small round physical objects afford throwing in a way that  
transcends context.  There was a interesting study of remote controls  
conducted years ago in which a candy-bar shaped TV remote was  
compared with a spherical TV remote.  The candy bar shaped remote  
tended to be held by one person, and occasionally passed to another;  
the sphere was more spontaneously thrown from one person to another.  
There might be novelty effect here, but in the context of this  
discussion, the two two shapes afforded different sorts of interactions.






Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-22 Thread Rob Tannen
On a tangentoal (sp?) note, perceivng affordances where others have
not can be considered a sign of creativity or at least
resourcefulness.

A Core77 posting from last year featured examples of identifying
affordances (although they don't describe it in those terms):


http://www.core77.com/reactor/03.07_parallel.asp



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27380



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-22 Thread Matthew Loff
Is it generally accepted that affordance can work in a negative way as
well?  I occasionally come across a web site that mixes in some sort of
salient text (usually colored and underlined) that fools me into thinking
they're links, when in fact, they aren't.

I agree with David's definition, but given the frustrating experience I
described, I may tweak it to read:

A property in which the physical characteristics of an object or
environment allude to a function.


On Fri, Mar 21, 2008 at 12:17 AM, David Conrad [EMAIL PROTECTED]
wrote:


 A property in which the physical characteristics of an object or
 environment {inform the user of} its function.



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread Katie Albers
You see, here's the problem...technically an affordance does not 
permit a certain type of use, but rather makes it clear through the 
object's form, location and generally the circumstances of its 
existence -- that the object is to be used in a particular way.

That may very well be what you meant, but it's also an excellent 
example of why the term is less than perfectly communicative.

Katie
At 1:35 PM -0700 3/20/08, christine chastain wrote:
I too, have become very careful in the use of the word in general but
I find that in my work, most often the affordance of an object or
experience is, quite simply, the qualities of that object or
experience that permit it to be used in a specific way.

-- 


Katie Albers
[EMAIL PROTECTED]

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread antonio rizzo
%u2026 following my previous post

Thus, in our brain exists neuron deputed to the coding of objective,
named visuo-motor neuron (which match the intuition of Gibson). But,
for how astonishing was this discovery, it was nothing in respect to
the next step made by the Rizzolatti%u2019s group, that is, the
discovery that some of these neuron does fire not only when the
animal is to perform grasping, but also when the animal see another
individual grasping. These neurons do not tell if the goal-oriented
action is carried out by the individual they belong to or by another
individual, there are sensible just to the goal that has to be
pursued. Rizzolatti named these neurons %u201Cmirror neuron%u201D.
The current interpretation is that mirror neuron allow to an animal
to understand what other individuals are trying to do. When mirror
neuron fires in a %u201Cpassive%u201D way they signal to the organism
the same action that they signal when it is actually carried out. In
this way an individual who observe put herself in the boots of the
real actor of the scene. I understand what another does since this
give rise in me a close neural activity to the one I produce when I
perform that action.

For a fancy introduction to mirror neuron
http://www.pbs.org/wgbh/nova/sciencenow/3204/01.html

For a proper understanding
Rizzolatti, G. and Craighero, L. (2004). The Mirror-Neuron System.
Annual Review of Neuroscience. vol27: 169%u2013192.

The mirroring process mediated by these neurons allow us to know the
world through the action we can perform in the world, and such
performance would be defined by the intentional states we learn to
generate along our social life, from birth forward.

When children observe other people using cultural tools and
artefacts, they often engage in the process of imitative learning in
which they attempt to place themselves in the %u201Cintentional
space%u201D of the user%u2014discerning the user%u2019s goal, what
she is using the artefact %u201Cfor.%u201D By engaging in this
imitative learning, the child joins the other person in affirming
what %u201Cwe%u201D use this object %u201Cfor%u201D: we use hammers
for hanging frames, a vacuum cleaner to make mommy happy, a
refrigerator to prepare dinner. 

As children are involved in such intentional mirroring process they
start to perceive objects and artefacts as elements that evoke,
beyond basic sensory-motor affordances, another set of affordances,
the intentional affordances, as named by Micheal Tomasello. Such
affordances rest upon the understanding of the intentional relations
that other persons have with that object or artefact%u2014that is,
the intentional relations that other persons have to the world
through the artefact. Affordances have a double nature that can be
mutually supported and that is nested in the history of the artefacts
and in their social evolution as well as in the ontogenetic
development of each individual.  

Designing intentional affordances means allowing people that are
going to use our new products the production of new intentions and
goals that, perhaps, where not even thinkable before the creation of
the new artefact.

 The interplay between sensory-motor and intentional affordances is
an extremely interesting issue both for the cognitive scientist and
for the designer, and the dynamics between them open new spaces for
design that will act at the core of interaction design.  

With my colleague (Silvia, Leonardo, Maria) we have experimented both
in establishing affordances for objects in young children (12-18
months) and in adults. You can find a first sketch of these
researches here:

Rizzo, A. (2006).The origin and design of intentional affordances.
Invited Speech
Proceedings of the 6th ACM Cconference on Designing Interactive
systems %u2013. New York: ACM Press

Sorry for the long post, 

Ciao

antonio



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27380



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread David Conrad
Just out of sheer curiosity, is that essentially the same as saying,

A property in which the physical characteristics of an object or  
environment {inform the user of} its function.

This seems a little more in-line with Robert's (well-put) definition.


On Mar 20,2008, at 12:20 , Angel Marquez wrote:

 A property in which the physical characteristics of an object or
 environment influence its function.

 -Universal Principles of Design
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... [EMAIL PROTECTED]
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
 List Help .. http://www.ixda.org/help


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread Rob Tannen
A little more depth on this topic:

The original meaning of affordance (in the context of Gibsonian
psychology) is a RELATIONSHIP.  The relationship exists between an
actor and the environment and/or object.  

The classic example is that a chair affords sitting - but that is an
oversimplification.  It really about a very specific relationship
meaning a specific chair, affording sitting to a certain actor under
certain circumstances.  The same chair that affords sitting to a
small child, may not afford sitting to an adult when it collapses
under the greater weight.

Moreover, the existence of a relationship (affordance) is necessary,
but not sufficient for the perception or ability to act on that
relationship.  I don't need to sit or even see the chair for the
affordance of me sitting on that chair to exist.

In fact, strictly speaking, the ability perceive the chair is in
itself the result of an affordance.  For example viewability requires
a relationship between the actor (ability to detect optical
information in a certain light spectrum) and the object/environment
(transmitting or reflecting a specific light pattern with a
particular spectrum).

In practical terms, we should be careful in applying the term
affordance too broadly.  Effective design is about defining the
components of the relationship and then bringing them together in the
most appropriate manner.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27380



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread ScottL

I would agree that the term is less than perfectly communicative but
from my own opinion I think this has come from Normans second
interpretation of the term and where 'perceived affordances' has
dirtied the waters and where Norman  has openly admitted that has had
to spend much time in clarifying his own interpretation. 

I believe thats where the problems have risen in discipline of IxD
both terms by Gibson and Norman are being used and applied, however I
would always recommend going back to the original term and the
understanding as set out by Gibson, as many a time the term
affordance is used to actually mean symbolic communication.

So I am of the opinion to ever use only one to and to ensure that  
that the clarity of the term(it was recommended by a friend to use a
drum to explain the concept too and what a affordances a drum
provides, and move away from a door which I have found helpful in
communicating the idea) as I truly believe affordances can provide a
real insight for designers. 

Some really helpful material I have used if your interested further: 

Gaver, W. (1996).  Affordances for interaction:  The social is
material for design.  Ecological Psychology, 8(2).

Gaver, W. (1991).  Technology affordances. Proceedings of CHI, 1991 
(New Orleans, Lousiana, USA, April 28 - May 2, 1991)  ACM, New York. 

Joanna McGrenere  and Wayne Ho  (2000)Affordances: Clarifying and
Evolving a Concept, Graphics Interface,   pg 179--186

The use of affordances by Sellen  Harper in the book the myth of the
paperless office I have also found as a good application of the term
in understanding paper. 





. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27380



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread ScottL
Would you consider the term defined as  

A property in which the physical characteristics of an object or
environment {inform the user of} its function.

To sufficiently clarify the following ?

-An affordance exists relative to the action capabilities of a
particular actor.
-The existence of an affordance is independent of the actor%u2019s
ability to perceive it.
-An affordance does not change as the needs and goals of the actor
change.
 
Which is referenced from the paper of McGrenere  Ho (2000)

And I think the FOX car is great example of how design has a  need to
fully appreciate the term and understand its application, as users do
blame themselves. 



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27380



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread Katie Albers
Because the word has been used increasingly loosely -- as you've 
described -- I don't use it any more. When I used it, I wound up 
having to go through an explanation of what an affordance really is 
-- or why it's different from what they think it means. Not using the 
term saves me the Battle of the Competing Definitions...and I wind up 
where I want to much more quickly than I otherwise do.

Katie

At 5:57 PM -0700 3/19/08, Christopher Hlavaty wrote:
In the discipline of IxD, the word has been used to define a possible
action perceived by a user within some environment (Norman 1988). In the
classic example, the affordance of a door with a flat metal plate is
push. The affordance resolves to a verb, an action to be performed.



However, of late, I've seen the word used loosely to describe the clues
that suggest an object's possible actions. Applied in a colloquial sense
to  the classic example above, the affordance is the flat metal plate.
Another example of this usage would be gloss applied to the visual
design of a UI button. The gloss itself is the affordance, as opposed to
the action click. 



I'm curious as to the community's opinion on this matter. How do you use
the word in your day to day discussions? Is it appropriate to use the
term both ways?



Appreciate your opinions,



-- chris hlavaty


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


-- 


Katie Albers
[EMAIL PROTECTED]

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread Lon Hetrick
I use it to mean, the impression an object conveys that it can be
acted on. Very broad and general. The idea is that affordance  is a
quality that some objects have that says touch/manipulate me and
something will happen. This quality is dependent on context.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27380



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread Victor Lombardi
On Wed, Mar 19, 2008 at 8:57 PM, Christopher Hlavaty
[EMAIL PROTECTED] wrote:
 In the discipline of IxD, the word has been used to define a possible
  action perceived by a user within some environment (Norman 1988). In the
  classic example, the affordance of a door with a flat metal plate is
  push. The affordance resolves to a verb, an action to be performed.

  However, of late, I've seen the word used loosely to describe the clues
  that suggest an object's possible actions...

Don Norman also saw that discrepancy, and at some point revised it to
perceivable affordance.

I'll use the word around other designers, but for other audiences I'm
careful to define it as I go.

Victor

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread Victor Lombardi
On Thu, Mar 20, 2008 at 7:33 AM, Victor Lombardi
[EMAIL PROTECTED] wrote:
  Don Norman also saw that discrepancy, and at some point revised it to
  perceivable affordance.

I just found the link:

Affordances and Design
http://www.jnd.org/dn.mss/affordances_and.html

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread Jared Christensen
Chris,

I don't think the second 'definition' you laid out is correct.
Affordance is not an object (metal plate), or a quality assigned to
an object (glossiness); it is the perceived action associated with or
communicated by an object.

I can see where the issue might get confused, and perhaps some
designers just find it easier to explain affordance to clients by
pointing to the glossy shine of a button and saying This is
affordance. Right here.

Jared


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27380



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread Uday Gajendar
I think it's both :-) Affordance is the noun, the perceived clue that  
suggests an action (based upon context, situation, goals, etc.).  
Afford is the verb, like what does this object afford, or the  
particular action the user would perform based upon the clue  
perceived. (a chair affords sitting, a window affords looking)

As Paul Dourish says, Technically, an affordance is a property of the  
environment that affords action to appropriately equipped  
organisms...an affordance is a three-way relationship between the  
environment, organism, and an activity. This three-way relationship is  
at the heart of ecological psychology, and the challenge of ecological  
psychology lies in how it is centered on the notion of an organism  
acting in an environment: being in the world

(from Where The Action Is)

Personally, I like to frame affordance as a matter of communication:

This reflexive relationship [referring to language and interaction]  
becomes more evident by looking at the affordances and constraints  
upon interaction of everyday real objects. Through affordances a  
design speaks to users, provoking or inviting an encounter to ensue.  
Its level of success depends on the clarity, appropriateness, and  
conceptual linkage of the affordance to the user's goals and  
expectations...Affordances are a form of communication, telling the  
user what's possible with a design--and constraining him to that  
possibility by virtue of materials, mechanics, etc.

(from Thoughts on Interaction)

Hope that helps...

Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
--
[EMAIL PROTECTED]
+1 408 902 2137



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread Mark Schraad
Seriously, this is actually very good...

 From wikipedia:  http://en.wikipedia.org/wiki/Affordances


An affordance is the quality of an object, or an environment, that  
allows an individual to perform action. The term is used in a variety  
of fields: perceptual psychology, cognitive psychology, environmental  
psychology, industrial design, human–computer interaction (HCI),  
interaction design and artificial intelligence.

As explained below, two different definitions have developed. The  
original definition describes all action possibilities that are  
physically possible; a refinement to that definition describes action  
possibilities that the actor is aware of.

Affordances as action possibilities

Psychologist James J. Gibson originally introduced the term in his  
1977 article The Theory of Affordances[1] and explored it more fully  
in his book The Ecological Approach to Visual Perception[2] in 1979.  
He defined affordances as all action possibilities latent in the  
environment, objectively measurable and independent of the  
individual's ability to recognize them, but always in relation to the  
actor and therefore dependent on their capabilities. For instance, a  
set of steps which rises four feet high does not afford the act of  
climbing if the actor is a crawling infant. Gibson's is the prevalent  
definition in cognitive psychology.

Jakob von Uexküll had already discussed the concept in the early  
twentieth century[3], calling it the functional  
colouring (funktionale Tönung) of objects.

Affordances as perceived action possibilities

In 1988, Donald Norman appropriated the term affordances in the  
context of Human–Machine Interaction to refer to just those action  
possibilities which are readily perceivable by an actor. Through his  
book The Design of Everyday Things,[4] this interpretation was  
popularized within the fields of HCI and interaction design. It makes  
the concept dependent not only on the physical capabilities of the  
actor, but also their goals, plans, values, beliefs and past  
experience. If an actor steps into a room with an armchair and a  
softball, Gibson's original definition of affordances allows that the  
actor may toss the recliner and sit on the softball, because that is  
objectively possible. Norman's definition of (perceived) affordances  
captures the likelihood that the actor will sit on the recliner and  
toss the softball. Effectively, Norman's affordances suggest how an  
object may be interacted with. For example, the size and shape of a  
softball obviously fits nicely in the average human hand, and its  
density and texture make it perfect for throwing. The user may also  
bring past experience with similar objects (baseballs, perhaps) to  
bear when evaluating a new affordance.

Norman's 1988 definition makes the concept of affordance relational,  
rather than subjective or objective. This he deemed an ecological  
approach, which is related to systems-theoretic approaches in the  
natural and social sciences. The focus on perceived affordances is  
much more pertinent to practical design problems from a human-factors  
approach, which may explain its widespread adoption.

Norman later explained that this adaptation of the term had been  
unintended.[5][6] However, the definition from his book has become  
established enough in HCI that both uses have to be accepted as  
convention in this field.




On Mar 20, 2008, at 8:04 AM, Jared Christensen wrote:

 Chris,

 I don't think the second 'definition' you laid out is correct.
 Affordance is not an object (metal plate), or a quality assigned to
 an object (glossiness); it is the perceived action associated with or
 communicated by an object.

 I can see where the issue might get confused, and perhaps some
 designers just find it easier to explain affordance to clients by
 pointing to the glossy shine of a button and saying This is
 affordance. Right here.

 Jared


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread Robert Hoekman, Jr.
 I use it to mean, the impression an object conveys that it can be
 acted on.


I think of it more as an aspect of a design that communicates how a person
can interact with an object.

-r-

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread Angel Marquez
A property in which the physical characteristics of an object or
environment influence its function.

-Universal Principles of Design

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-20 Thread christine chastain
I too, have become very careful in the use of the word in general but
I find that in my work, most often the affordance of an object or
experience is, quite simply, the qualities of that object or
experience that permit it to be used in a specific way.

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] DEFINE: Affordance

2008-03-19 Thread Christopher Hlavaty
In the discipline of IxD, the word has been used to define a possible
action perceived by a user within some environment (Norman 1988). In the
classic example, the affordance of a door with a flat metal plate is
push. The affordance resolves to a verb, an action to be performed. 

 

However, of late, I've seen the word used loosely to describe the clues
that suggest an object's possible actions. Applied in a colloquial sense
to  the classic example above, the affordance is the flat metal plate.
Another example of this usage would be gloss applied to the visual
design of a UI button. The gloss itself is the affordance, as opposed to
the action click.  

 

I'm curious as to the community's opinion on this matter. How do you use
the word in your day to day discussions? Is it appropriate to use the
term both ways? 

 

Appreciate your opinions,

 

-- chris hlavaty


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] DEFINE: Affordance

2008-03-19 Thread Itamar Medeiros
Hi, Christopher!  If you think is difficult to define Affordance,
try to translate it to other languages, like Portuguese!

I've discussed that with my students back in Brazil and in China,
and -- in the translation process -- I came with the idea of
purpose. But that's just me!

...

{ Itamar Medeiros } Information Designer
 designing clear, understandable communication by
 caring to structure, context, and presentation
 of data and information

 website ::: http://designative.info/
 mobile :::  86 13671503252
 skype ::: designative


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27380



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help