Re: [IxDA Discuss] Interaction Design in an Agile Environment
I think that was a related post a while back in the list: there was this really interesting talk during the IxDA Interactions '08 conference call User Interface Design in an Agile Environment: Enter the Design Studio. The video of that talk has recently been made available at: http://interaction08.ixda.org/Jeff_White and Jim Ungar.php { Itamar Medeiros } http://designative.info/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=28227 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
Thanks for the plug Itamar. Jeff and I have used the design studio 8 times over the past year to put design ahead of development and quickly explore design alternatives. We have found it to be a great fit for Agile. If anyone would like more details or has questions/comments - please feel free to contact me. http://interaction08.ixda.org/Jeff_White%20and%20Jim%20Ungar.php Jim Ungar On Wed, May 7, 2008 at 5:44 AM, Itamar Medeiros [EMAIL PROTECTED] wrote: I think that was a related post a while back in the list: there was this really interesting talk during the IxDA Interactions '08 conference call User Interface Design in an Agile Environment: Enter the Design Studio. The video of that talk has recently been made available at: http://interaction08.ixda.org/Jeff_White and Jim Ungar.php { Itamar Medeiros } http://designative.info/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=28227 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
Hi Manish I will try to answer your questions: In my former organization I was the only designer within the agile development team. I was working on different project at the same time, some was interlinked. The prototyping I would do my self using xhtml, css and basic JavaScript to prototype UI for ajax. I would keep focused on prototyping the UI and UX and NOT trying to do the developers's job. My main activities was: User research Prototyping focusing on user needs Prototyping the next step in development User testing both types of prototypes Feel free to ask if you have any more questions, Lene Do designers in Agile environment work on multiple projects or go on working on the same project week after week? How does it work in your organization? Do you work on the prototypes yourself( as in code em) or you still involve devs for the same? What do you do for the rest of the week? work on some other projects? Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
Reading this thread on this list has made me really happy! For a while there I was thinking that I was the only person doing things this way, and therefore it was either wrong, or totally radical! I am glad to see its neither :) I still don't think there are many people in the UK working like this. I'm fairly new to this list, but what I am really interested in is finding out where I can meet other people who are working this way because I think talking face to face and sharing experiences and ideas would be really valuable. I've avidly read the responses so far and will continue to do so. thanks Laura On Sun, Apr 27, 2008 at 2:22 AM, Bipul Keshri [EMAIL PROTECTED] wrote: Well said Rich. I have been on Agile based projects for about 3 years now. My thoughts on how a start-up interaction designer can use Agile to his/her advantage: 1. Read about Agile and interpret it as a user centered design methodology. 2. Meet your client. Understand what they want to build, why do they want to build it and for whom. Get the big picture. This is when you build the first cut of the site-map. 3. Meet the users. Understand goals, drivers, ... . Build the persona and scenarios. these persona will help you immensely throughout the project. 4. Meet technologists. What they been doing all this time ? Educate them on your UCD interpretation of the agile process and your findings. Now this is the tricky part. Typically, I have got staffed on the project before the developers and got the time (around 2-4 weeks to do the above). Otherwise, you will find them working on spike solutions. That again gives you the time to work in parallel. Find out the technology limitations. That will help you design solutions that are easily implementable and you can get it done with least resistance. Well, mostly. 5. Meet you project manager. He will be almost ready with a list of user stories. Sync up your site-map and scenarios. 6. Go back to your client. Share your findings (vision, user needs, technology) and help them prioritize features/stories. Split the list of stories (backlog) into iterations. 7. Go back to you drawing board. Design for as many iterations as you can and define the patterns. You need to be ahead by as many iterations as you can. If possible design the whole thing even before development begins. You can always make changes as the product evolves. Test with your users using paper prototypes. 8. Let the development begin ... 9. Use every iteration (release) for usability testing and gather user feedback. Create additional stories (new/enhancement) and have them prioritized. That should set you up for success. All the best, -- Bipul Keshri Senior Information Architect Sapient Corporation On Mon, Apr 21, 2008 at 8:23 PM, Rich Rogan [EMAIL PROTECTED] wrote: I've worked as the UX application design lead within Agile processes for 9 or so years. I've experienced a few key initiatives which increase Design success with Agile, and which make projects more successful in general. Key Initiatives for Design success with Agile process: 1. Be flexible with the Agile Methodology – use aspects that work, deprecate those that don't. Dogmatic process adherence can kill a project. 2. Keep design artifacts one iteration ahead of engineering – Design doesn't have to be waterfall, rather design has laid out a roadmap with architecture and business, and these deliverables are consumed, negotiated and enhanced with engineering. 3. Design Strategic Interface/Interaction Scaffolding upfront/ in first iteration – (This assumes the organization has Strategic vision, if not, good luck and cash your checks quick ;). Strategic vision into the business domain and objectives are the design drivers. With this information design can build interface Scaffolding to be reused and adapted to multiple situations, (see pattern libraries). Note these interface patterns can include deep domain specific interactions, which become component building blocks. Interface scaffolding components should be minimum viable in functionality and design, this will aide in all aspects of usability, design and development, including consistency, ease of testing and training. Has anyone else had success with these initiatives or others within an Agile process? On 4/19/08, Sean Goggins [EMAIL PROTECTED] wrote: I think the conflict between design and agile development methods is best understood by reflecting on the values conflict between the two disciplines. Here's a full list of the principles of agile development: http://agilemanifesto.org/principles.html These principles are ones I think designers and developers/technolgists will agree on in most cases: Simplicity--the art of maximizing the amount of work not done--is
Re: [IxDA Discuss] Interaction Design in an Agile Environment
I've been working in Agile environments for about 2 years, and still consider myself a noob. However, all that has been said I agree with, and in my experience, it seems to be the best approach if you are lucky enough to determine your approach. It could be just my dumb luck, but in the two larger projects I've worked on, I've always been brought on late, and have had to fight developers, BA's and in some cases others to understand what it is I do and how important it is to the success of the product. After awhile it seems to sink in, but at a cost. This could however be in part to the inexperience of some organizations to the role of IA's. Hopefully this type of situation will be less common as the value of the position is demonstrated more and more often in the future. If you do encounter a resistant environment, do your best to prove you way, and if they are truly agile they should be able to adapt for the sake of the product and the users. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=28227 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
Well said Rich. I have been on Agile based projects for about 3 years now. My thoughts on how a start-up interaction designer can use Agile to his/her advantage: 1. Read about Agile and interpret it as a user centered design methodology. 2. Meet your client. Understand what they want to build, why do they want to build it and for whom. Get the big picture. This is when you build the first cut of the site-map. 3. Meet the users. Understand goals, drivers, ... . Build the persona and scenarios. these persona will help you immensely throughout the project. 4. Meet technologists. What they been doing all this time ? Educate them on your UCD interpretation of the agile process and your findings. Now this is the tricky part. Typically, I have got staffed on the project before the developers and got the time (around 2-4 weeks to do the above). Otherwise, you will find them working on spike solutions. That again gives you the time to work in parallel. Find out the technology limitations. That will help you design solutions that are easily implementable and you can get it done with least resistance. Well, mostly. 5. Meet you project manager. He will be almost ready with a list of user stories. Sync up your site-map and scenarios. 6. Go back to your client. Share your findings (vision, user needs, technology) and help them prioritize features/stories. Split the list of stories (backlog) into iterations. 7. Go back to you drawing board. Design for as many iterations as you can and define the patterns. You need to be ahead by as many iterations as you can. If possible design the whole thing even before development begins. You can always make changes as the product evolves. Test with your users using paper prototypes. 8. Let the development begin ... 9. Use every iteration (release) for usability testing and gather user feedback. Create additional stories (new/enhancement) and have them prioritized. That should set you up for success. All the best, -- Bipul Keshri Senior Information Architect Sapient Corporation On Mon, Apr 21, 2008 at 8:23 PM, Rich Rogan [EMAIL PROTECTED] wrote: I've worked as the UX application design lead within Agile processes for 9 or so years. I've experienced a few key initiatives which increase Design success with Agile, and which make projects more successful in general. Key Initiatives for Design success with Agile process: 1. Be flexible with the Agile Methodology – use aspects that work, deprecate those that don't. Dogmatic process adherence can kill a project. 2. Keep design artifacts one iteration ahead of engineering – Design doesn't have to be waterfall, rather design has laid out a roadmap with architecture and business, and these deliverables are consumed, negotiated and enhanced with engineering. 3. Design Strategic Interface/Interaction Scaffolding upfront/ in first iteration – (This assumes the organization has Strategic vision, if not, good luck and cash your checks quick ;). Strategic vision into the business domain and objectives are the design drivers. With this information design can build interface Scaffolding to be reused and adapted to multiple situations, (see pattern libraries). Note these interface patterns can include deep domain specific interactions, which become component building blocks. Interface scaffolding components should be minimum viable in functionality and design, this will aide in all aspects of usability, design and development, including consistency, ease of testing and training. Has anyone else had success with these initiatives or others within an Agile process? On 4/19/08, Sean Goggins [EMAIL PROTECTED] wrote: I think the conflict between design and agile development methods is best understood by reflecting on the values conflict between the two disciplines. Here's a full list of the principles of agile development: http://agilemanifesto.org/principles.html These principles are ones I think designers and developers/technolgists will agree on in most cases: Simplicity--the art of maximizing the amount of work not done--is essential. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. These two fight design values the most: Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Working software is the primary measure of progress. This one has some risk because technology is excellent, but design is merely Good... Continuous attention to technical excellence and good design enhances agility. Ten years ago software development was in a crisis. Agile methods have made a significant, positive impact on software development quality and productivity. As somebody with a software development background who is currently working both sides in the development of social software systems in a research
Re: [IxDA Discuss] Interaction Design in an Agile Environment
Hi Loredana, You can also check the previous threads for more of people's thoughts, as there have been many interesting discussions on this subject: http://ixda.org/search.php?tag=agile Sebi On Fri, Apr 18, 2008 at 3:09 AM, Loredana Crisan [EMAIL PROTECTED] wrote: What are your thoughts on Interaction Design and the Agile Environment? Here's my experience of how extreme programming and design mix: 1) Product requirements are one thing today, another tomorrow, based mainly on strategic (not user) feedback 2) Weekly iteration cycles allow 4-5 days for research, prototyping and documentation of design 3) Little time is left for contextual inquiries - the product becomes the company's vision rather than the consumer's asked-for solution 4) Featuritis is a full-blown epidemic 5) Redesign of the entire system is needed every time a new feature changes how the ones already in place interact What are your thoughts on how a start-up interaction designer can... 1) Keep ahead of developers and still design useful interactions 2) Build flexibility in their design in order to prevent constant redesigning when new features are introduced 3) Keep an open dialog with users in the most time and budget- efficient way It sounds like a tall order, but as I was reading through the different postings it became clear to me that if there is an answer out there ... you guys have it! :) Thanks, Loredana Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Sergiu Sebastian Tauciuc http://www.sergiutauciuc.ro/en/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
I've worked as the UX application design lead within Agile processes for 9 or so years. I've experienced a few key initiatives which increase Design success with Agile, and which make projects more successful in general. Key Initiatives for Design success with Agile process: 1. Be flexible with the Agile Methodology – use aspects that work, deprecate those that don't. Dogmatic process adherence can kill a project. 2. Keep design artifacts one iteration ahead of engineering – Design doesn't have to be waterfall, rather design has laid out a roadmap with architecture and business, and these deliverables are consumed, negotiated and enhanced with engineering. 3. Design Strategic Interface/Interaction Scaffolding upfront/ in first iteration – (This assumes the organization has Strategic vision, if not, good luck and cash your checks quick ;). Strategic vision into the business domain and objectives are the design drivers. With this information design can build interface Scaffolding to be reused and adapted to multiple situations, (see pattern libraries). Note these interface patterns can include deep domain specific interactions, which become component building blocks. Interface scaffolding components should be minimum viable in functionality and design, this will aide in all aspects of usability, design and development, including consistency, ease of testing and training. Has anyone else had success with these initiatives or others within an Agile process? On 4/19/08, Sean Goggins [EMAIL PROTECTED] wrote: I think the conflict between design and agile development methods is best understood by reflecting on the values conflict between the two disciplines. Here's a full list of the principles of agile development: http://agilemanifesto.org/principles.html These principles are ones I think designers and developers/technolgists will agree on in most cases: Simplicity--the art of maximizing the amount of work not done--is essential. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. These two fight design values the most: Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Working software is the primary measure of progress. This one has some risk because technology is excellent, but design is merely Good... Continuous attention to technical excellence and good design enhances agility. Ten years ago software development was in a crisis. Agile methods have made a significant, positive impact on software development quality and productivity. As somebody with a software development background who is currently working both sides in the development of social software systems in a research environment, I found this question interesting, and I hope the response is helpful. -- Sean P. Goggins http://www.goggins.com ``Design is what you do when you don't [yet] know what you are doing.'' -- George Stiny, Professor of Architecture, Massachusetts Institute of Technology, The game is a lot better because he played it, and I think that's the criteria that matters most. --Mike Ditka on Brett Favre http://www.wisconsinidea.wisc.edu/history.html Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Joseph Rich Rogan President UX/UI Inc. http://www.jrrogan.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
Hi, Agile development offers new and interesting perspectives for interaction designers and usability specialists(and great benefits : something to test about every 4 weeks, continuous user feedback, focus on quality and simplicity, lightweight but accurate format of user stories, ...). But they also require that we adapt the way we (interaction designers and usability specialists) intervene, our tools and techniques, in order to be more efficient and more reactive in such specific environment(short iterations; incremental development, high velocity ...). I think interaction designers have first to fully and clearly understand the most important agile methods (SCRUM, XP) and the principles / values of the agile Manifesto. This is a good and mandatory starting point ! We also have to work within the team in the same work environment, and always have to be ready with our stuff the D day (timeboxing, an agile essential principle, is sometimes hard to respect). The feedback we provide to the team must be quick, efficient and usable. In terms of deliverables and studies, we should also produce only what is just enough and during the first iterations leave the the Big design Up Front philosophy. Studies must be short (to take place in the very first iterations) or accomplished before the sprint 0 (off project). Usability testing sessions must be more reactive, more accurate: the scope shorter, well defined and evolutive (iterations afer iterations in terms of participants profile, testing format, testing content and scenarios ...). Agile teams need us; they start to understand their weak points. Some of our tools and techniques, like personas, prototyping, requirements and design workshops facilitation, usability testing ... are so useful for them and they know it. For people ineresting and ready to read french, I wrote on my blog an article called Manifeste pour une ergonomie Agile (An Agile Usability Manifesto) where I described our new challenges and the key points of our interventions in Scrum, Xp or Up contexts. The link: http://www.qualitystreet.fr/?2007/09/30/61-manifeste-pour-une-ergonomie-agile Regards, Jean Claude Grosjean Jc-Qualitystreet www.qualitystreet.fr Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
The Journal of Usability Studies had a great article on integrating Agile/UCD, written by Desiree Sy last year: http://www.upassoc.org/upa_publications/jus/2007may/agile-ucd.html . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=28227 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
Hi Laura, Regarding your last point, we're working with Feature Driven Design (FDD) methodologies, (along with 3 or 4 other cobbled together methodologies ;). FDD process embeds users/clients/engineers/QA/BA's (and a bunch of other acronyms whom I'm not sure what they do), together in most design meetings. Although FDD can be cumbersome (with everybody involved at every juncture), I'd totally agree that getting all feedback early and often helps design immensely. Rich On 4/21/08, Laura Francis [EMAIL PROTECTED] wrote: Hi Rich ...The other thing I think is really valuable is getting a team together and involving the clients/users/devs/designers right from the start. Laura Francis -- Joseph Rich Rogan President UX/UI Inc. http://www.jrrogan.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
Hi Rich I totally agree with all the points you made, in my experience working with UX/UCD and Agile things like making the methodology 'your' methodology, as in whatever works for your organisation is fundamental to success. Working one sprint/iteration ahead is a really good idea, we always start with a planning sprint anyway, its not whats recommended in any methodology but, it has always worked for me. It also allows you to allocate resources and plan some time in for planning. The other thing I think is really valuable is getting a team together and involving the clients/users/devs/designers right from the start. Laura Francis Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
I think the conflict between design and agile development methods is best understood by reflecting on the values conflict between the two disciplines. Here's a full list of the principles of agile development: http://agilemanifesto.org/principles.html These principles are ones I think designers and developers/technolgists will agree on in most cases: Simplicity--the art of maximizing the amount of work not done--is essential. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. These two fight design values the most: Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Working software is the primary measure of progress. This one has some risk because technology is excellent, but design is merely Good... Continuous attention to technical excellence and good design enhances agility. Ten years ago software development was in a crisis. Agile methods have made a significant, positive impact on software development quality and productivity. As somebody with a software development background who is currently working both sides in the development of social software systems in a research environment, I found this question interesting, and I hope the response is helpful. -- Sean P. Goggins http://www.goggins.com ``Design is what you do when you don't [yet] know what you are doing.'' -- George Stiny, Professor of Architecture, Massachusetts Institute of Technology, The game is a lot better because he played it, and I think that's the criteria that matters most. --Mike Ditka on Brett Favre http://www.wisconsinidea.wisc.edu/history.html Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interaction Design in an Agile Environment
What are your thoughts on Interaction Design and the Agile Environment? Here’s my experience of how extreme programming and design mix: 1) Product requirements are one thing today, another tomorrow, based mainly on strategic (not user) feedback 2) Weekly iteration cycles allow 4-5 days for research, prototyping and documentation of design 3) Little time is left for contextual inquiries - the product becomes the company’s vision rather than the consumer’s asked-for solution 4) “Featuritis” is a full-blown epidemic 5) Redesign of the entire system is needed every time a new feature changes how the ones already in place interact What are your thoughts on how a start-up interaction designer can... 1) Keep ahead of developers and still design useful interactions 2) Build flexibility in their design in order to prevent constant redesigning when new features are introduced 3) Keep an open dialog with users in the most time and budget- efficient way It sounds like a tall order, but as I was reading through the different postings it became clear to me that if there is an answer out there ... you guys have it! :) Thanks, Loredana Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
What are your thoughts on Interaction Design and the Agile Environment? There's a Google Group focused on this exact subject, but a word of warning—many of the list members are die-hard Agile purists, and offer very little flexibility in adapted or skewed definitions of Agile-with-a-capital-A. -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design in an Agile Environment
I have used weekly user testings in an agile development environment. It helped me, project managers and developers to keep focus on the users. I had two kinds of prototypes for testing: The prototypes also used to communicate with developers and project managers. And prototypes being very true to the users needs. Testing the first type with users worked as a sanity check before production, easy fixes could be made. The second type of prototypes worked to explore new ideas, that later on could be integrated in the first type of prototypes. The first type was kind of owned by the agile focused developers and project managers. The second type was owned by me and the users. The first type was good for quick and dynamic development, and the second type would take care of solving all the problems the agile method would create for usability. Having strong findings in the second type, I found it not too hard to convince developers and project managers to integrate the findings in the first prototype, and in the agile development. It was a way to feed usability continously into the dominant agile process. /Lene What are your thoughts on Interaction Design and the Agile Environment? Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help