https://bugs.freedesktop.org/show_bug.cgi?id=90481
Timothy Arceri changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #27 from Samuel Pitoiset ---
(In reply to Ryan Williams from comment #26)
> Tested with recent mesa git, Ubuntu 16.04 Padoka PPA, kernel 4.8.11, no gpu
> lockup with ~2 hour play. Probably fixed by same
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #26 from theamazingja...@googlemail.com ---
Tested with recent mesa git, Ubuntu 16.04 Padoka PPA, kernel 4.8.11, no gpu
lockup with ~2 hour play. Probably fixed by same commit that fixed Arkham
Origins in Wine and XCOM:EU.
--
You
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #25 from Daniel Scharrer ---
I still get lockups with R600_DEBUG=nohyperz.
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--- Comment #24 from Marek Olšák ---
Does it hang with R600_DEBUG=nohyperz ?
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--- Comment #23 from Daniel Scharrer ---
Created attachment 125765
--> https://bugs.freedesktop.org/attachment.cgi?id=125765=edit
Crash information
One segfault I observed was due sctx->b.dma.cs->current.buf being NULL in
cik_sdma.c:377 (the
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #22 from Daniel Scharrer ---
Created attachment 125754
--> https://bugs.freedesktop.org/attachment.cgi?id=125754=edit
Another GALLIUM_DDEBUG="pipelined 1" dump
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--- Comment #21 from Daniel Scharrer ---
The game also segfaulted a few times while playing - still need to get a
backtrace of that.
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Daniel Scharrer changed:
What|Removed |Added
Attachment #124508|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #19 from Daniel Scharrer ---
I also still get hangs, but they seem to be less frequent than they used to be.
However, the framerate seems to be a bit lower compared to the last time I
tested - ~70 vs. (iirc) 80+ FPS in the menu - so
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #18 from Aaron Paden ---
Crashed for me again after about 30 minutes of play using the latest mesa-git
and Linux 4.8rc1
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--- Comment #17 from Marek Olšák ---
Does this fix it?
https://cgit.freedesktop.org/mesa/mesa/commit/?id=947e0614d091c260651e4f3d6209bd6bcc2cfa0d
In other words, does mesa/master work?
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https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #16 from Daniel Scharrer ---
Unfortunately I am not able get a lockup when using GALLIUM_DDEBUG="pipelined
1" - it seems the perf impact is still too big on my PC. I also checked
that it still hangs without GALLIUM_DDEBUG.
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #15 from Marek Olšák ---
You can try to test with:
GALLIUM_DDEBUG="pipelined 1"
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--- Comment #14 from at46n at t-online.de ---
I'm also affected by this bug with my r7 260x on Ubuntu 16.04. If I'm able to
switch to a tty my system give my an endless amount of messages with "radeon
000:01:00.0: ring 0 stalled for more than
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #13 from Daniel Scharrer ---
Is there anything else I could try to help track this down?
I tried running the game with R600_DEBUG=nodma and while that seemed to fix the
issue at first, I still got a lockup after a couple of runs.
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #12 from Nicolai Hähnle ---
Based on the reported GRBM_STATUS registers, the hang is probably somewhere in
the pixel pipe, since VGT_BUSY and PA_BUSY = 0. But it's difficult to say more.
Framerate sensitivity is definitely possible.
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #11 from Daniel Scharrer ---
Created attachment 124508
--> https://bugs.freedesktop.org/attachment.cgi?id=124508=edit
GALLIUM_DDEBUG="800 noflush" dump
I tried to record an apitrace but could not get any lockups while recording or
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #10 from Bas Nieuwenhuizen ---
I tried the attached apitrace, but the segfault most likely occurs because of
the trimmed apitrace: the crash is because there is no index buffer bound in
one of the glDrawRangeEelements, which results
https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #9 from Daniel Scharrer ---
I'm also seeing frequent lockups with VI using git Mesa and LLVM (X
unresponsive, radeontop showing everything at 100%). Nothing in dmesg, but
that's probably just because (afaik) gpu reset is not
https://bugs.freedesktop.org/show_bug.cgi?id=90481
Aaron Paden changed:
What|Removed |Added
Version|11.0|11.1
--- Comment #8 from Aaron Paden ---
https://bugs.freedesktop.org/show_bug.cgi?id=90481
Xavier Sellier changed:
What|Removed |Added
Assignee|xsellier at gmail.com |dri-devel at
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