On Mit, 2002-02-20 at 17:40, Peter Surda wrote:
>
> So, I did a deep research and found out the following:
> - it doesn't happen inside kernel, because "top" shows the load as "user", not
> as "system"
> - I am able to determine where it happens, but not why :-(
>
> in r128_video.c, there is
Dieter Nützel wrote:
>
> make[5]: Entering directory `/tmp/INSTALL/SOURCE/dri/xc/xc/lib/GL/mesa/src'
> rm -f texutil.o
> gcc -c -O -mcpu=k6 -fomit-frame-pointer -mpreferred-stack-boundary=2
> -malign-functions=4 -fschedule-insns2 -fexpensive-optimizations -ansi -Wall
> -Wpointer-arith -Wstrict-p
Fixed.
texutil_tmp.h needed fixing too.
Alan.
On Fri, Feb 22, 2002 at 12:13:25AM +0100, Dieter Nützel wrote:
> make[5]: Entering directory `/tmp/INSTALL/SOURCE/dri/xc/xc/lib/GL/mesa/src'
> rm -f texutil.o
> gcc -c -O -mcpu=k6 -fomit-frame-pointer -mpreferred-stack-boundary=2
> -malign-function
On 2002.02.21 22:08 Sergey V. Udaltsov wrote:
> Hi all
>
> Tried to run the Mach64 dri-enabled driver and ...
>
> 1. Openuniverse and celestia - still no textures. I've heard some talks
> about DMA, thought it is already working. Is not it? I know, without DMA
> my 8M is not enough for 1280x1024
make[5]: Entering directory `/tmp/INSTALL/SOURCE/dri/xc/xc/lib/GL/mesa/src'
rm -f texutil.o
gcc -c -O -mcpu=k6 -fomit-frame-pointer -mpreferred-stack-boundary=2
-malign-functions=4 -fschedule-insns2 -fexpensive-optimizations -ansi -Wall
-Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes
Ian Romanick wrote:
>
> Which branch merges are complete? If the mesa-4-0-branch to trunk merge is
> complete, is the branch dead?
>
I believe mesa-4-0 is now on the trunk, and is about to be merged into
XFree86. Yes, that branch is now dead.
Keith
__
On Thu, Feb 21, 2002 at 01:56:01PM -0800, Ian Romanick wrote:
> Which branch merges are complete? If the mesa-4-0-branch to trunk merge is
> complete, is the branch dead?
Yep.
Alan.
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Hi all
Tried to run the Mach64 dri-enabled driver and ...
1. Openuniverse and celestia - still no textures. I've heard some talks
about DMA, thought it is already working. Is not it? I know, without DMA
my 8M is not enough for 1280x1024...
2. Counter-strike/wine in OpenGL mode. I see only my pi
Which branch merges are complete? If the mesa-4-0-branch to trunk merge is
complete, is the branch dead?
--
Tell that to the Marines!
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I've used the modules from the 2.4.17 kernel, the ones from XF4.2 and the
ones from dri.sourceforge.net that are available without going into the CVS
tree. I currently use the sourceforge modules. I've never noticed gears
locking up, but I've never run it for more than 30 seconds. I'll try that
On Wed, 20 Feb 2002, Michael Thaler wrote:
> when I start UT I get the Intro. The Sound is o.k. but the Rendering
> does not seem to delete old objects correctly. The same objected is
> displayed at different positions of the screen without deleting the
> old objects. The lights are just big whit
Hi,
after the old problem has been solved a new occured.
when linking my program to efence following backtrace is able to do:
--
#0 scale_internal_ubyte (components=3, widthin=32, heightin=48,
datain=0x4af51e00 "\026\021\f%\026", widthout=32, heightout=64,
dataout=0x4a
This is just a small change to the generic read() method in
drm_fops.h to use wait_event_interruptible() rather than the
hand-hacked waiting code that was in there. This is the method
recommended by the second edition of Linux Device Drivers . . .
On a different note, is there any way that this
On Thu, Feb 21, 2002 at 03:47:37PM +, Keith Whitwell wrote:
> Can you try & find a smoking gun? Is it 4.2.0, new drm (which new drm?) or
> the kernel? Or something else?
glean was the only thing (after the materials copying hang and the count
< j -3 loop fixes) that cause lockups here, stil
On Thu, 21 Feb 2002, Jens Owen wrote:
>Date: Thu, 21 Feb 2002 09:43:27 -0700
>From: Jens Owen <[EMAIL PROTECTED]>
>To: Mike A. Harris <[EMAIL PROTECTED]>
>Cc: [EMAIL PROTECTED]
>Content-Type: text/plain; charset=us-ascii
>Subject: Re: [Dri-devel] Re: radeon7500 + irongate agp chipset: are
>t
"Mike A. Harris" wrote:
> >Have you tried going back to a kernel release from Nov/Dec (when we were
> >testing XF4.2)? Knowing this could help in isolating the problem.
>
> Which kernel? I can test it.
Perhaps the stock kernel with RH 7.2 would be an easy target for you.
What we would be loo
On Thu, 21 Feb 2002, Keith Whitwell wrote:
>> >Hehe. I feel mildly sheepish. My system wasn't locking hard. Only the
>> >keyboard, mouse and video card were locking. I was able to connect over
>> >the network to my machine in order to shut it down safely last time it
>> >"locked up." It stil
On Thu, 21 Feb 2002, Jens Owen wrote:
>Date: Thu, 21 Feb 2002 07:39:48 -0700
>From: Jens Owen <[EMAIL PROTECTED]>
>To: Mike A. Harris <[EMAIL PROTECTED]>
>Cc: [EMAIL PROTECTED]
>Content-Type: text/plain; charset=us-ascii
>Subject: Re: [Dri-devel] Re: radeon7500 + irongate agp chipset: are
>th
On Thu, Feb 21, 2002 at 03:43:27PM +, Keith Whitwell wrote:
> That's a bogus argument (though it may be true...) It's a sad state of
> affairs that people are writing games with such crippled network/physics
> subsystems that can't operate correctly unless the graphics adaptor has
> certain
"Mike A. Harris" wrote:
>
> On 21 Feb 2002, Andrew Schwerin wrote:
>
> >Date: 21 Feb 2002 02:55:38 -0800
> >From: Andrew Schwerin <[EMAIL PROTECTED]>
> >To: Mike A. Harris <[EMAIL PROTECTED]>
> >Cc: [EMAIL PROTECTED]
> >Content-Type: text/plain
> >Subject: Re: [Dri-devel] Re: radeon7500 + ironga
Gareth Hughes wrote:
>
> Keith Whitwell wrote:
> >>
> >>What is the point of sustaining such a frame rate that has no pratical
> >>advantage?
> >>
> >
> > You do "see" the partial frames, it seems. The eye seems to do a reasonable
> > job of integrating it all, providing you with a low-latency v
Andy Furniss wrote:
>
> On Tuesday 19 February 2002 12:33 am, you wrote:
>
> > Cool. I have Wolfenstien running on my system with Voodoo3 and it seems
> > to work fine. I was afraid this was going to be a really ellusive bug.
> >
> > -Brian
>
> I also run Wolfenstein on a Voodoo3 2000 - It wo
"Mike A. Harris" wrote:
> It is completely repeatable though.
With gears?
> I tried on 3 different
> machines now, each with a Radeon 7500, a Radeon 64DDR and a
> Radeon VE. In all cases using 4.2.0 plus kernel 2.4.17+new DRM.
"New DRM" being the Radeon DRM from 2.4.17? or XFree86 4.2.0? or
d
"David S. Miller" wrote:
>
> In fact in many versions of quake3 the distance you can jump is
> determined by what FPS you can achieve. 125FPS is the optimal
> rate in those cases and it is what everyone uses.
>
now it gets OT but what the heck.. q3 jumping is explained here:
http://ucguides.sa
On 2002.02.21 12:57 Mike Mestnik wrote:
> What dose square of t have to do with falling objects?
Velocity does indeed varies linearly with time, so assuming a positive
up-oriented vertical axis:
v_i+1 = v_i + a * delta_t(1)
where
a = g = -9.8
On Tuesday 19 February 2002 12:33 am, you wrote:
> Cool. I have Wolfenstien running on my system with Voodoo3 and it seems
> to work fine. I was afraid this was going to be a really ellusive bug.
>
> -Brian
I also run Wolfenstein on a Voodoo3 2000 - It works fine & at first
appears to give go
What dose square of t have to do with falling objects?
It's recursive addition (Multiplication), t * 9.8 = "speed at t".
you might take the root of speed but only to find how long it has been falling
(Incorrect thought because you would also have to account for initial
velocity).
if gravity accel
On 21 Feb 2002, Andrew Schwerin wrote:
>Date: 21 Feb 2002 02:55:38 -0800
>From: Andrew Schwerin <[EMAIL PROTECTED]>
>To: Mike A. Harris <[EMAIL PROTECTED]>
>Cc: [EMAIL PROTECTED]
>Content-Type: text/plain
>Subject: Re: [Dri-devel] Re: radeon7500 + irongate agp chipset: are the
>problems being
On Wed, 20 Feb 2002, Keith Whitwell wrote:
>> Since the G550 is, basically, just a slightly enhanced G400/G450, it is
>> supported by the DRI, right? If so, then does anyone have any information
>> about the "partial T&L support" in the G550? Now that we've got some T&L
>> support for the Radeo
Hehe. I feel mildly sheepish. My system wasn't locking hard. Only the
keyboard, mouse and video card were locking. I was able to connect over
the network to my machine in order to shut it down safely last time it
"locked up." It still hoses the Radeon VE card and the keyboard, but
that's bett
Bill Currie wrote:
>
> I can only speak about the quake 1/quakeworld source (I haven't studied the
> quake2 code enough yet), but it's actually nothing that complex. In fact,
> it's the opposit. quake doesn't do the integeration properly at all. It just
> adds the gravity acceleration to the velo
Gday,
Ian Romanick wrote:
>Since the G550 is, basically, just a slightly enhanced G400/G450, it is
>supported by the DRI, right? If so, then does anyone have any information
>about the "partial T&L support" in the G550? Now that we've got some T&L
>support for the Radeon, it might be nice to l
On Thu, Feb 21, 2002 at 04:53:04AM +, Keith Whitwell wrote:
> That sounds like a bug in the quake physics model - some silly feedback
> between the integration time step and the display subsystem... I'm
> suprised...
I can only speak about the quake 1/quakeworld source (I haven't studied the
On Sun, 17 Feb 2002, Andrew Schwerin wrote:
>I'm running with a Radeon VE and having a similar problem. All apps that
>use DRI eventually (within 10 minutes, often less than 1 minute) lock up
>the system. I've got an A7A266. Contrary to the experience of the users,
>I've had more trouble wh
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