Andy Furniss wrote:
> 
> On Tuesday 19 February 2002 12:33 am, you wrote:
> 
> > Cool.  I have Wolfenstien running on my system with Voodoo3 and it seems
> > to work fine.  I was afraid this was going to be a really ellusive bug.
> >
> > -Brian
> 
> I also run Wolfenstein on a Voodoo3 2000 - It works fine & at first
> appears to give good framerates, but if there are many other player
> models/explosions etc in view it goes as low as 10 fps.
> 
> It is the same on windows with the wickedgl drivers that now come with
> them (the MP & SP 1.1 demos).
> 
> Changing the settings doesn't help much.
> 
> This actually doubly hurts gameplay, as on the beach in multiplayer you
> end up only sending 10 packets/sec so get higher latency aswell.
> 
> I assume that since the rate is reasonable on an empty beach It's the
> models / weapon effects that take the time.
> 
> Do you think these are processed seperately enough in mesa / the drivers
> to be optimised / quality reduced in a game specific hack of any sort?

Maybe.  I'd have to do some profiling and analysis of the GL features
that wolfenstein is using in order to answer that.  I don't have time
for either though.

-Brian

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