Andy Furniss wrote: > > On Tuesday 19 February 2002 12:33 am, you wrote: > > > Cool. I have Wolfenstien running on my system with Voodoo3 and it seems > > to work fine. I was afraid this was going to be a really ellusive bug. > > > > -Brian > > I also run Wolfenstein on a Voodoo3 2000 - It works fine & at first > appears to give good framerates, but if there are many other player > models/explosions etc in view it goes as low as 10 fps. > > It is the same on windows with the wickedgl drivers that now come with > them (the MP & SP 1.1 demos). > > Changing the settings doesn't help much. > > This actually doubly hurts gameplay, as on the beach in multiplayer you > end up only sending 10 packets/sec so get higher latency aswell. > > I assume that since the rate is reasonable on an empty beach It's the > models / weapon effects that take the time. > > Do you think these are processed seperately enough in mesa / the drivers > to be optimised / quality reduced in a game specific hack of any sort?
Maybe. I'd have to do some profiling and analysis of the GL features that wolfenstein is using in order to answer that. I don't have time for either though. -Brian _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel