Re: [Dri-devel] Re: radeon problem

2004-02-09 Thread Stephen Waters
On Sat, 2004-02-07 at 04:53, Michel Dnzer wrote: On Sat, 2004-02-07 at 03:55, Stephen Waters wrote: On Mon, 2004-01-12 at 18:09, Michel Dnzer wrote: The best thing is to log in remotely and attach gdb to the server. I just tried this. Here's what happens: # gdb (gdb) attach

[Dri-devel] [Bug 2054] ATI binary driver

2004-02-09 Thread bugme-daemon
http://bugme.osdl.org/show_bug.cgi?id=2054 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |REJECTED Resolution|

[Dri-devel] [Bug 2054] New: ATI binary driver

2004-02-09 Thread bugme-daemon
http://bugme.osdl.org/show_bug.cgi?id=2054 Summary: ATI binary driver Kernel Version: 2.6.2 Status: NEW Severity: normal Owner: [EMAIL PROTECTED] Submitter: [EMAIL PROTECTED] Distribution: Fedora Core 1 Hardware Environment: ATI R200

Re: [Dri-devel] Savage: integrated driver

2004-02-09 Thread Alex Deucher
--- Felix Kühling [EMAIL PROTECTED] wrote: On Sun, 8 Feb 2004 09:28:51 -0800 (PST) Alex Deucher [EMAIL PROTECTED] wrote: --- Felix K_hling [EMAIL PROTECTED] wrote: Alex, I'm working on 3D support for Savage IX right now. I've added register structures for SavageIX. Now I

Re: [Dri-devel] Savage: integrated driver

2004-02-09 Thread Felix Kühling
On Mon, 9 Feb 2004 06:10:26 -0800 (PST) Alex Deucher [EMAIL PROTECTED] wrote: --- Felix K_hling [EMAIL PROTECTED] wrote: [snip] I'm going to commit my current integration work now. This will break Xv, tile mode, and console mode for the time being, but I hope to rectify that soon. for

[Dri-devel] [patch] Savage4 texture corruption fixed

2004-02-09 Thread Felix Kühling
Hi, I tracked down the Savage4 texture corruption problem last night. A patch is attached, but it'll break ProSavages. A real solution will have to wait at least until the 3D driver can determine the chipset. The whole texture upload code is terribly inefficient the way it implements tiling and

Re: [Dri-devel] [patch] Savage4 texture corruption fixed

2004-02-09 Thread Alex Deucher
--- Felix Kühling [EMAIL PROTECTED] wrote: Hi, I tracked down the Savage4 texture corruption problem last night. A patch is attached, but it'll break ProSavages. A real solution will have to wait at least until the 3D driver can determine the chipset. The whole texture upload code is

[Dri-devel] DRM+ATI-Radeon-Mobility

2004-02-09 Thread Wlodzimierz Kozlowski
On Mon, Feb 09, 2004 Christian Schoenebeck wrote: Hi! I have the same problem as you mentioned on DRI-Devel ML (freeze of X with Radeon Mobility whenever DRI access occurs). Has there been any progress in this field meanwhile? Did anybody solve the problem? Best regards Christian

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Jon Smirl
--- Alex Deucher [EMAIL PROTECTED] wrote: --- Jon Smirl [EMAIL PROTECTED] wrote: I have a new version of DRM at bk://mesa3d.bkbits.net/drm In it's current form it's 2.6 kernel only. Some support is generic but I've Nice work Jon! Very impressive! How about dualhead cards? how are

Tiled texture formats (Re: [Dri-devel] Savage4 texture corruption fixed)

2004-02-09 Thread Ian Romanick
Felix Kühling wrote: I tracked down the Savage4 texture corruption problem last night. A patch is attached, but it'll break ProSavages. A real solution will have to wait at least until the 3D driver can determine the chipset. The whole texture upload code is terribly inefficient the way it

[Dri-devel] i830 problems

2004-02-09 Thread Patrick Dohman
All of my 3d games are having issue with the i830 drm kernel module. This error is produced by configuring jose to use a 3d view. java: i830_tex.c:432: i830DeleteTexture: Assertion `t' failed. I receive a similar error with tux racer. tuxracer: i830_tex.c:432: i830DeleteTexture: Assertion

Re: Tiled texture formats (Re: [Dri-devel] Savage4 texture corruption fixed)

2004-02-09 Thread Felix Kühling
On Mon, 09 Feb 2004 09:14:28 -0800 Ian Romanick [EMAIL PROTECTED] wrote: Felix Kühling wrote: I tracked down the Savage4 texture corruption problem last night. A patch is attached, but it'll break ProSavages. A real solution will have to wait at least until the 3D driver can determine

Re: [Dri-devel] i830 problems

2004-02-09 Thread Brian Paul
Patrick Dohman wrote: All of my 3d games are having issue with the i830 drm kernel module. This error is produced by configuring jose to use a 3d view. java: i830_tex.c:432: i830DeleteTexture: Assertion `t' failed. I receive a similar error with tux racer. tuxracer: i830_tex.c:432:

Re: [Dri-devel] mach64 and new tree

2004-02-09 Thread James Jones
Dave, I was the one that brought this up. I have a little time (a few hours a week only) to work on it, and since no one else seemed to care I was going to tackle this very slowly. I was going to work on the DRM insecurities once I dug up the old conversations with Jose detailing what needed

Re: [Dri-devel] patch: texcombine refactor for radeon

2004-02-09 Thread Ian Romanick
Andreas Stenglein wrote: like the R200 one. It doesnt contain intendation fixup yet. I tried only with q3a. The patch looks good to me. Does the texenv test look right? If that looks good, commit it. Thanks for taking care of this. ---

Re: [Dri-devel] ATI I2C, MONID

2004-02-09 Thread Benjamin Herrenschmidt
On Mon, 2004-02-09 at 11:37, Jon Smirl wrote: I'm working on some code for the R200 I2C devices. There are four of them. It's obvious what CRT, CRT2, and DVI do. But what does MONID do? As Alex said. Note that you can extract the mapping of outputs from the BIOS, ATI devrel may be able to give

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Benjamin Herrenschmidt
I haven't reached that stage yet so I'm open to any ideas that will work. Fell free to download the code and work on whatever interests you. My immediate goal is to get a login console up on a single screen. That means I need to get the mode set, make fonts work and write a mini-terminal

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Benjamin Herrenschmidt
Oh, and let me add that the notion of moving the console fully to userland is definitely not something that has been accepted. It is interesting to evaluate the solution, but lots of kernel folks will just turn it down for some simple reasons, like not beeing able to printk bug reports from

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Benjamin Herrenschmidt
On Mon, 2004-02-09 at 15:27, Jon Smirl wrote: I have a new version of DRM at bk://mesa3d.bkbits.net/drm In it's current form it's 2.6 kernel only. Some support is generic but I've mainly be working on an R200. It is still under development with lots of work to do. bk clone

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Michel Dänzer
On Mon, 2004-02-09 at 22:41, Benjamin Herrenschmidt wrote: [ lots of good points ] I agree with your points Ben, thanks for bringing them up. -- Earthling Michel Dnzer | Debian (powerpc), X and DRI developer Libre software enthusiast| http://svcs.affero.net/rm.php?r=daenzer

Re: Tiled texture formats (Re: [Dri-devel] Savage4 texture corruption fixed)

2004-02-09 Thread Brian Paul
Ian Romanick wrote: Felix Kühling wrote: I tracked down the Savage4 texture corruption problem last night. A patch is attached, but it'll break ProSavages. A real solution will have to wait at least until the 3D driver can determine the chipset. The whole texture upload code is terribly

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Andy Isaacson
On Tue, Feb 10, 2004 at 09:40:25AM +1100, Benjamin Herrenschmidt wrote: bk clone bk://mesa3d.bkbits.net/drm ERROR-Lock fail: possible permission problem. Oops. OK, fixed. Sorry for the inconvenience. (In the future, please let [EMAIL PROTECTED] know of such problems.) -andy

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Jon Smirl
In my test system I run X from a PCI ATI Rage128, my target is a AGP Radeon 9000. So when I boot the Rage gets initialized and the Radeon does not. When you load the Radeon DRM driver it will detect that the Radeon is not initialized in the hotplug event. To make the reset automatic you need a

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Jon Smirl
--- Benjamin Herrenschmidt [EMAIL PROTECTED] wrote: Oh, and let me add that the notion of moving the console fully to userland is definitely not something that has been accepted. It is interesting to evaluate the solution, but lots of kernel folks will just turn it down for some simple

[Dri-devel] radeon_lighting.c needed?

2004-02-09 Thread Roland Scheidegger
Now that I've commited the lighting changes for r200 (still has the material fallback though), I've wanted to commit the same changes (well not exactly the same of course ;-)) to the radeon driver too (some brief testing showed it worked just fine). But I'm a bit confused, the code I'll need

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Linus Torvalds
On Mon, 9 Feb 2004, Jon Smirl wrote: There are lots of solutions to this: 1) queue the printk's 2) add an in-kernel path for write to console that cooperates with the normal user space one 3) if you know you are going to be debugging code like this, use an alternative solution like the

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Allen Akin
On Tue, Feb 10, 2004 at 08:41:40AM +1100, Benjamin Herrenschmidt wrote: | | - GL cannot be the _only_ API, simply because we don't (and may not have | for some time) GL support on all cards, while still wanting this new console | stuff so we don't have to keep the old cruft around Just so long

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Jon Smirl
--- Linus Torvalds [EMAIL PROTECTED] wrote: On Mon, 9 Feb 2004, Jon Smirl wrote: There are lots of solutions to this: 1) queue the printk's 2) add an in-kernel path for write to console that cooperates with the normal user space one 3) if you know you are going to be debugging code

[Dri-devel] Thanks

2004-02-09 Thread Patrick Dohman
Just a quick thank you to for helping me get 3d support on my machine. Regards, Patrick --- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity.

Re: [Dri-devel] New DRM design (was ATI I2C, MONID)

2004-02-09 Thread Ville Syrjälä
On Sun, Feb 08, 2004 at 08:27:17PM -0800, Jon Smirl wrote: I have a new version of DRM at bk://mesa3d.bkbits.net/drm In it's current form it's 2.6 kernel only. Some support is generic but I've mainly be working on an R200. It is still under development with lots of work to do. Ugh. I find

[Dri-devel] [ dri-Bugs-893194 ] Radeon locks up with complex GL apps

2004-02-09 Thread SourceForge.net
Bugs item #893194, was opened at 2004-02-08 22:53 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detailatid=100387aid=893194group_id=387 Category: ATI OpenGL Group: X Server Hang/Core Dump Status:

Re: [Dri-devel] [ dri-Bugs-893194 ] Radeon locks up with complex GL apps

2004-02-09 Thread Michel Dänzer
[ Following up to the dri-devel mailing list, we aren't really using the sf.net bug tracker anymore but rather the kernel and XFree86 bugzillas ] On Mon, 2004-02-09 at 04:55, SourceForge.net wrote: I just ported the latest CVS drm-kernel code into the 2.6.2 vanilla kernel. Do you have a

Re: [Dri-devel] GL_VERSION 1.5 when indirect rendering?

2004-02-09 Thread Jon Leech
On Sat, Feb 07, 2004 at 12:44:39AM -0800, Ian Romanick wrote: I like it. :) It looks a little weird to me like that, but I think doing 1.2 (1.4.20040108 Foobar, Inc. Fancypants GL) should work just as well. I would want to be very sure that there are no apps parsing that string before