On Thu, Oct 24, 2002 at 09:10:01AM +0100, Keith Whitwell wrote:
> >http://studsun1.ira.uka.de/~s_malte/nwn_tcl.png
> >http://studsun1.ira.uka.de/~s_malte/nwn.png
>
>
> Hmm. Looks like depth fighting, but that doesn't make much sense as I
> wouldn't expect there to be multipass rendering going o
Am Donnerstag, 24. Oktober 2002 10:10 schrieb Keith Whitwell:
> Malte Cornils wrote:
> > On Thu, Oct 24, 2002 at 01:31:14AM +0200, Malte Cornils wrote:
> >>Is there any way I could help in a different way, maybe you could guess
> >>something after looking at a screenshot? If you supply a patch, I p
Malte Cornils wrote:
On Thu, Oct 24, 2002 at 01:31:14AM +0200, Malte Cornils wrote:
Is there any way I could help in a different way, maybe you could guess
something after looking at a screenshot? If you supply a patch, I promise
I'll test it, of course. With TCL it's way faster :-)
BTW, I've
On Thu, Oct 24, 2002 at 01:31:14AM +0200, Malte Cornils wrote:
> Is there any way I could help in a different way, maybe you could guess
> something after looking at a screenshot? If you supply a patch, I promise
> I'll test it, of course. With TCL it's way faster :-)
BTW, I've put up two screensh
On Wed, Oct 23, 2002 at 07:54:26AM +0100, Keith Whitwell wrote:
> environment variables: 'R200_NO_VTXFMT' and 'R200_NO_TCL' are the big ones.
The latter one fixed the problems. See other mail in thread.
> Beyond that, you will have to look at the code. I'd recommend especially
> looking at the
On Wed, Oct 23, 2002 at 01:27:24AM +0200, Felix Kühling wrote:
> On Wed, 23 Oct 2002 00:37:47 +0200
> Malte Cornils <[EMAIL PROTECTED]> wrote:
> > I'm having a visual problem with an application (NWN under Wine) - it works
> > fine with LIBGL_ALWAYS_INDIRECT=true but displays the problem (some text
Malte Cornils wrote:
Hi,
I'm having a visual problem with an application (NWN under Wine) - it works
fine with LIBGL_ALWAYS_INDIRECT=true but displays the problem (some textures
flicker and show wrong colours) with hardware-accelerated r200.
How can I selectively disable/enable hardware accelera
On Wed, 23 Oct 2002 00:37:47 +0200
Malte Cornils <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I'm having a visual problem with an application (NWN under Wine) - it works
> fine with LIBGL_ALWAYS_INDIRECT=true but displays the problem (some textures
> flicker and show wrong colours) with hardware-accelera
Hi,
I'm having a visual problem with an application (NWN under Wine) - it works
fine with LIBGL_ALWAYS_INDIRECT=true but displays the problem (some textures
flicker and show wrong colours) with hardware-accelerated r200.
How can I selectively disable/enable hardware acceleration for certain
OpenG