Am 23.03.2002 04:50 schrieb(en) José Fonseca:
> Unfortunately the tuxracer source code isn't of much help, since the
> tux geometry is created by an embebed tcl interpreter from a script,
> so it's not obvious the what's the state when it's being drawn.
I have seen a similar problem in quake 1
First, I would like to thank you all for your replies.
On 2002.03.22 19:08 David Bronaugh wrote:
> I'm using an older version of the mach64 code, but I also get this.
> Perhaps there's an issue with the Z buffer or such? I don't know a lot
> but that sounds probable if it's not being consistently
On Fri, 22 Mar 2002, José Fonseca wrote:
> This is a bug which still hasn't disappeared with the latest updates. In
> the game the penguin flashes randomly as it slides downhill. He still
> drawn but just its bright, as a phantom. I've been trying to hunt this
> down but I still didn't had muc
I'm using an older version of the mach64 code, but I also get this. Perhaps there's an
issue with the Z buffer or such? I don't know a lot but that sounds probable if it's
not being consistently drawn.
Rage Mobility P/M here on a Toshiba Satellite 1750CDT.
David Bronaugh
_
Hi,
I get the same thing in tuxracer - penguin is only occasionally drawn, but then it
looks fine.
For UT, I cannot run it - I just get a black screen (or window, when I changed config
to be not full-screen). Can someone email me their .ini file so I can try that?
This is with mach64-0-0-3
Hi Jose
> This is a bug which still hasn't disappeared with the latest updates. In
> the game the penguin flashes randomly as it slides downhill. He still
> drawn but just its bright, as a phantom. I've been trying to hunt this
> down but I still didn't had much success so far. Could someone t
This is a bug which still hasn't disappeared with the latest updates. In
the game the penguin flashes randomly as it slides downhill. He still
drawn but just its bright, as a phantom. I've been trying to hunt this
down but I still didn't had much success so far. Could someone tell me if
this j