On Fri, Jun 13, 2003 at 10:12:14AM -0700, Linus Torvalds wrote:
> On Fri, 13 Jun 2003, Philip Armstrong wrote:
> > Fwiw I see these symptoms too on a radeon mobile equipped laptop
> > running UT200x -- but only if the original X desktop size is the full
> > 1600x1200 (running UT at 800x600). If I s
On Fri, 13 Jun 2003, Philip Armstrong wrote:
>
> Fwiw I see these symptoms too on a radeon mobile equipped laptop
> running UT200x -- but only if the original X desktop size is the full
> 1600x1200 (running UT at 800x600). If I start X at 800x600 and then
> start UT, I get no texture flickering a
On Fri, 13 Jun 2003, Roland Scheidegger wrote:
>
> (This could be related to the same bug as the one seen in nwn, as
> decreasing the cmd_buf size fixes the problem for me just as well,
> though I still have no idea why).
I wonder if this is related to the flickering problem I saw on i845, and
On Fri, Jun 13, 2003 at 02:46:29AM +0200, Roland Scheidegger wrote:
> I've just noticed there is some flickering going on with the ut2k3 demo.
> It's not always very visible, but for instance if I run the
> botmatch-anubis.sh benchmark it's very noticeable - the bots heavily
> "blink" in all colo
I've just noticed there is some flickering going on with the ut2k3 demo.
It's not always very visible, but for instance if I run the
botmatch-anubis.sh benchmark it's very noticeable - the bots heavily
"blink" in all colors.
(This could be related to the same bug as the one seen in nwn, as
decre