I've been doing quite a bit of work towards getting rid of the
EASY_PFS_INSTR and co. macros. My aim is to have a function
similar to i915's i915_emit_arith, that will handle swizzling/negation
transparently. If all goes to plan, I should have something that works
okay in the next couple of
Hi Nicolai,
I committed a modification of pretty_print_command_stream.tcl that
decodes most of PFS_INSTR* registers.
It still prints the actual value written - as a last value after equals
sign. So, I am hoping that even if this messed up your disassembler it is
easy to fix - I am not that
On Sunday 19 September 2004 03:53, Vladimir Dergachev wrote:
Hi Nicolai,
I committed a modification of pretty_print_command_stream.tcl that
decodes most of PFS_INSTR* registers.
It still prints the actual value written - as a last value after
equals
sign. So, I am hoping that
Lastly, I think it would be useful to have an assembler for vertex
shaders and pixel shaders that does the job similar to those DirectX
functions that translate textual description into coded on (I also believe
that OpenGL 2.0 should have something like this as well).
Doesn't Mesa already