Re: [Mesa3d-dev] Doom3 works on R200!

2004-11-08 Thread Hamie
Philipp Klaus Krause wrote: Does anyone have figures for the MOST time consuming parts of software 3D in the Mesa libs? Those would be the logical bits to push into hardware first. But I'm not sure I've ever seen a profile output from X to say which parts are actually most would benefit more

Re: [Mesa3d-dev] Doom3 works on R200!

2004-11-04 Thread Hamie
Rogelio Serrano wrote: On 2004-10-25 04:10:30 +0800 Vladimir Dergachev [EMAIL PROTECTED] wrote: If there weren't all those patents out there we might just try to develop a free graphics chip. I have thought about this (repeatedly - the idea gets very tempting after asking for the docs for the

Re: [Mesa3d-dev] Doom3 works on R200!

2004-11-04 Thread Philipp Klaus Krause
Does anyone have figures for the MOST time consuming parts of software 3D in the Mesa libs? Those would be the logical bits to push into hardware first. But I'm not sure I've ever seen a profile output from X to say which parts are actually most would benefit more from acceleration than

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-25 Thread Vladimir Dergachev
This was discussed in lkml a few days ago. A hardware company is considering building an open fpga based video card. Although the target is mainly 2d accel its a good start. There was a lot of discussion about off screen rendering and support for the new compositing model in xorg. You can see

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-25 Thread Martin Spott
Vladimir Dergachev wrote: What could work, however, is to make a *board* that is capable of decent 3d. Put lots of memory, lots of bandwidth and several DSP to approximate the same level of raw floating-point power as 3d GPUs. Leave everything else to the software. This reminds me of TIGA

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-25 Thread Rogelio Serrano
On 2004-10-25 15:11:00 +0800 Vladimir Dergachev [EMAIL PROTECTED] wrote: [snipped...] I see. Thats a good idea too. We just have to look for a company willing to do that. I have long been convinced that designing the hardware like this is the only way to go. Just for fun here are some

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-25 Thread Jon Trulson
On Sun, 24 Oct 2004, Mike Mestnik wrote: --- Philipp Klaus Krause [EMAIL PROTECTED] wrote: Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both feature-wise and performance-wise). But sadly we will NEVER match it. NO

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Bernardo Innocenti
Dave Airlie wrote: r200 render path looks really A LOT better, unfortunately the open-source driver doesn't implement the required extensions (some bits of documentation are missing afaik, and even if not (I have no idea what's in the documentation or not) it would probably quite a bit of work as

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Dieter Nützel
Am Sonntag, 24. Oktober 2004 19:38 schrieb Bernardo Innocenti: Dave Airlie wrote: r200 render path looks really A LOT better, unfortunately the open-source driver doesn't implement the required extensions (some bits of documentation are missing afaik, and even if not (I have no idea what's

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Nicolai Haehnle
On Sunday 24 October 2004 19:38, Bernardo Innocenti wrote: Even though I just have a Radeon 9200, I'm very excited about the ongoning R300 effort and with there was a similar project for NVidia cards too. If that with above is a wish like I think it probably is, you might want to have a look

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Philipp Klaus Krause
Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both feature-wise and performance-wise). But sadly we will NEVER match it. NO SmoothVision, HyperZ docu ever The nonfree xig driver has been developed without HyperZ docs and

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Dieter Nützel
Am Sonntag, 24. Oktober 2004 20:20 schrieb Philipp Klaus Krause: Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both feature-wise and performance-wise). But sadly we will NEVER match it. NO SmoothVision, HyperZ docu

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Adam K Kirchhoff
Philipp Klaus Krause wrote: Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both feature-wise and performance-wise). But sadly we will NEVER match it. NO SmoothVision, HyperZ docu ever The nonfree xig driver has been

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Dieter Nützel
Am Sonntag, 24. Oktober 2004 20:10 schrieb Bernardo Innocenti: CC trimmed. Dieter Nützel wrote: Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both feature-wise and performance-wise). But sadly we will NEVER match it.

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Philipp Klaus Krause
Dieter Nützel schrieb: The nonfree xig driver has been developed without HyperZ docs and outperforms fglrx. Are you sure. I thought Xig had it all before. Do you have actual numbers? Haven't looked at them for very long time, but I bought the first version of there X server 1994 (?) for mga.

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Dieter Nützel
Am Sonntag, 24. Oktober 2004 20:45 schrieb Philipp Klaus Krause: Dieter Nützel schrieb: The nonfree xig driver has been developed without HyperZ docs and outperforms fglrx. Are you sure. I thought Xig had it all before. Do you have actual numbers? Haven't looked at them for very

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Bernardo Innocenti
Dieter Nützel wrote: Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both feature-wise and performance-wise). But sadly we will NEVER match it. NO SmoothVision, HyperZ docu ever Do you really need the datasheet to get these to

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Bernardo Innocenti
Dieter Nützel wrote: The asm output looks quite readable: you can see symbol names and accesses to PCI registers (base ptr + offset). A bad original for DRI;-) This information should only be used to write a header file describing the registers. Of course I'm not talking about cutting pasting

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Mike Mestnik
--- Philipp Klaus Krause [EMAIL PROTECTED] wrote: Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both feature-wise and performance-wise). But sadly we will NEVER match it. NO SmoothVision, HyperZ docu

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Mike Mestnik
--- Philipp Klaus Krause [EMAIL PROTECTED] wrote: Dieter Nützel schrieb: The nonfree xig driver has been developed without HyperZ docs and outperforms fglrx. Are you sure. I thought Xig had it all before. Do you have actual numbers? Haven't looked at them for very long

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Adam K Kirchhoff
Mike Mestnik wrote: --- Philipp Klaus Krause [EMAIL PROTECTED] wrote: Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both feature-wise and performance-wise). But sadly we will NEVER match it. NO SmoothVision, HyperZ

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Vladimir Dergachev
On Sun, 24 Oct 2004, Nicolai Haehnle wrote: On Sunday 24 October 2004 19:38, Bernardo Innocenti wrote: Even though I just have a Radeon 9200, I'm very excited about the ongoning R300 effort and with there was a similar project for NVidia cards too. If that with above is a wish like I think it

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Mike Mestnik
--- Adam K Kirchhoff [EMAIL PROTECTED] wrote: Mike Mestnik wrote: --- Philipp Klaus Krause [EMAIL PROTECTED] wrote: Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both feature-wise and performance-wise).

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Vladimir Dergachev
If there weren't all those patents out there we might just try to develop a free graphics chip. I have thought about this (repeatedly - the idea gets very tempting after asking for the docs for the Nth time) and I don't think it is feasible to make an actual chip. By the time we are finished

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Adam K Kirchhoff
Mike Mestnik wrote: --- Adam K Kirchhoff [EMAIL PROTECTED] wrote: Mike Mestnik wrote: --- Philipp Klaus Krause [EMAIL PROTECTED] wrote: Thank you for doing this work. We really need to get the open-source ATI driver on par with the propretary driver (both

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Adam Jackson
On Sunday 24 October 2004 14:16, Nicolai Haehnle wrote: On Sunday 24 October 2004 19:38, Bernardo Innocenti wrote: Even though I just have a Radeon 9200, I'm very excited about the ongoning R300 effort and with there was a similar project for NVidia cards too. If that with above is a wish

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Ryan Underwood
On Sun, Oct 24, 2004 at 08:10:14PM +0200, Bernardo Innocenti wrote: IANAL, but reverse engineering is perfectly legal here in Europe and probably even in the USA if your goal is achieving compatibility. Have to be careful - most folks doing reversing do a clean-room implementation (1 person

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Rogelio Serrano
On 2004-10-25 04:10:30 +0800 Vladimir Dergachev [EMAIL PROTECTED] wrote: If there weren't all those patents out there we might just try to develop a free graphics chip. I have thought about this (repeatedly - the idea gets very tempting after asking for the docs for the Nth time) and I don't

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Vladimir Dergachev
On Mon, 25 Oct 2004, Rogelio Serrano wrote: On 2004-10-25 04:10:30 +0800 Vladimir Dergachev [EMAIL PROTECTED] wrote: If there weren't all those patents out there we might just try to develop a free graphics chip. I have thought about this (repeatedly - the idea gets very tempting after asking

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Rogelio Serrano
On 2004-10-25 11:11:56 +0800 Vladimir Dergachev [EMAIL PROTECTED] wrote: On Mon, 25 Oct 2004, Rogelio Serrano wrote: On 2004-10-25 04:10:30 +0800 Vladimir Dergachev [EMAIL PROTECTED] wrote: If there weren't all those patents out there we might just try to develop a free graphics chip. I

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-23 Thread Dave Airlie
r200 render path looks really A LOT better, unfortunately the open-source driver doesn't implement the required extensions (some bits of documentation are missing afaik, and even if not (I have no idea what's in the documentation or not) it would probably quite a bit of work as core mesa

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-23 Thread Roland Scheidegger
Bernardo Innocenti wrote: The only thing I'm complaining about is the light torch: the aura looks good, but the projected light circle is invisible most of the times. Other lightning effects look fine, including dangling lights in ceilings. Actually, those rendering errors are pretty bad in some