I've been hacking on my version of the N64 emulator again and I noticed
I was getting an invalid value error from the texImage2D command...
I assumed that it was because it required textures to be a power of two
in size...
Then I checked the GL spec and the only mention I found was that for
cube
Alan Grimes schrieb:
I've been hacking on my version of the N64 emulator again and I noticed
I was getting an invalid value error from the texImage2D command...
I assumed that it was because it required textures to be a power of two
in size...
Then I checked the GL spec and the only