OGL compliance, and DRI interface...

2005-08-02 Thread Alan Grimes
I've been hacking on my version of the N64 emulator again and I noticed I was getting an invalid value error from the texImage2D command... I assumed that it was because it required textures to be a power of two in size... Then I checked the GL spec and the only mention I found was that for cube

Re: OGL compliance, and DRI interface...

2005-08-02 Thread Philipp Klaus Krause
Alan Grimes schrieb: I've been hacking on my version of the N64 emulator again and I noticed I was getting an invalid value error from the texImage2D command... I assumed that it was because it required textures to be a power of two in size... Then I checked the GL spec and the only