Version 1.4 has been released and is available for the standard pip
install. Constant velocity was added, along with fixing the bug with shape
specific gravity.
Jay
On Wed, Dec 28, 2016 at 2:13 PM, Jay Shaffstall
wrote:
> >How do I give the ball a horizontal velocity?
>
>How do I give the ball a horizontal velocity?
The 1.4 development branch on github now has the ability to set a constant
velocity for a shape. For example, to move it horizontally right you could
use:
ball1.velocity = (50, 0)
I won't be releasing 1.4 to PyPi until I've tracked down a bug
>If you have any Youtubes or screencasts of your project in action, I'm
keen to view. Could be I missed a link at your Github.
I created a YouTube channel for tutorial screencasts. Just a Hello World
type one up there now, but over time I'll add more to explore other
features of the sandbox.
Thanks for doing all this. I mentioned this thread to a physics listserv
frequented by those looking in to effectively teaching same [1]. Your
project is geared to students learning to code, which could include future
physics engine designers. Great way to get one's feet wet, not just using
the
>
> If what you're looking for is a constant velocity, there isn't any way to
>> do that right now, but you might play with the ball's gravity and damping
>> values to see if you can get the right effect.
>>
>
> Is gravity global to the scene? Maybe it could be toggled on and off,
> given zero-G
On Wed, Dec 14, 2016 at 10:54 AM, Jay Shaffstall
wrote:
>
> If what you're looking for is a constant velocity, there isn't any way to
> do that right now, but you might play with the ball's gravity and damping
> values to see if you can get the right effect.
>
Is gravity
Hi Eric,
Glad the sandbox is working for you!
You've got a couple of options for giving the ball a horizontal velocity,
depending on what effect you want.
If you want an instantaneous horizontal kick, but after that the ball
responds normally to gravity, use b1.hit and set the y part of the