Hi All,
Has anyone tried to use link-time optimization in the realtime object
builds? I think the motion / TP build would be a good candidate for it, so
we could improve inlining of things like posemath.
Best,
Rob
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Robert,
What do you mean by "in-lining of things like posemath". I have been having
some trouble with the math in LinuxCNC. I took the work that was done for
maxkins (RTCP) and changed it for my machine as one kinematic model I can use.
I also have a second one that uses trivkins kinematic.
Hi Paul,
I meant inlining as in what the compiler / linker does instead of calling a
function explicitly. I was speculating that some low-level math in motion /
TP might be sped up if link-time-optimization can do more inlining of small
functions.
For example, here's an article on how it can be u