Re: [Emc-users] Major lags when zeroing axes

2016-06-27 Thread Stephen Dubovsky
You can not just shift the extents by +2" on a non-cartesian machine - you have to recheck every point. We tend to forget how complex the general case can be when we're used to running cartesian mills/routers. Stephen On Mon, Jun 27, 2016 at 1:18 PM, andy pugh wrote: > On

Re: [Emc-users] Major lags when zeroing axes

2016-06-27 Thread andy pugh
On 27 June 2016 at 17:16, wrote: > Yeah I don't expect any immediate solution, but this is a significant problem > which doesn't need to be. If you've done an X-offset by +2", then the limits > check and live preview just needs to offset by +2". They don't need to >

Re: [Emc-users] Major lags when zeroing axes

2016-06-27 Thread dannym
Yeah I don't expect any immediate solution, but this is a significant problem which doesn't need to be. If you've done an X-offset by +2", then the limits check and live preview just needs to offset by +2". They don't need to recalculate every line of g-code. Unless, of course, you use a G10

Re: [Emc-users] Major lags when zeroing axes

2016-06-27 Thread Todd Zuercher
c-users@lists.sourceforge.net> Sent: Monday, June 27, 2016 5:54:11 AM Subject: Re: [Emc-users] Major lags when zeroing axes On 27 June 2016 at 09:16, Danny Miller <dan...@austin.rr.com> wrote: > When I go to zero the work coordinates, EACH axis results in > recalculating the ent

Re: [Emc-users] Major lags when zeroing axes

2016-06-27 Thread andy pugh
On 27 June 2016 at 09:16, Danny Miller wrote: > When I go to zero the work coordinates, EACH axis results in > recalculating the entire file, which can take minutes. The delay is actually probably the toolpath preview (and limits check) updating. The motion system doesn't

[Emc-users] Major lags when zeroing axes

2016-06-27 Thread Danny Miller
I work a lot with 3D carving. The files are often quite huge. When I go to zero the work coordinates, EACH axis results in recalculating the entire file, which can take minutes. Really it shouldn't require any recalculation (Mach3 doesn't) since it's just offsetting the coordinates, but I