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From: Carsten Haitzler (The Rasterman) [mailto:ras...@rasterman.com]
Sent: Monday, August 08, 2011 6:23 PM
To: Jiyoun Park
Cc: 'Daniel Juyung Seo'; 'ChunEon Park';
enlightenment-devel@lists.sourceforge.net Subject: Re: [E-devel] [Patch]
Animation gif feature patch
On Sun, 07 Aug 2011
To: Jiyoun Park
Cc: 'Daniel Juyung Seo'; 'ChunEon Park';
enlightenment-devel@lists.sourceforge.net Subject: Re: [E-devel] [Patch]
Animation gif feature patch
On Tue, 26 Jul 2011 16:25:45 +0900 Jiyoun Park jy0703.p...@samsung.com said:
i see chuneon's point. evas uses animated and elm anim
...@gmail.com]
Sent: Monday, July 25, 2011 11:43 PM
To: ChunEon Park
Cc: Jiyoun Park; enlightenment-devel@lists.sourceforge.net
Subject: Re: [E-devel] [Patch] Animation gif feature patch
1)
Frankely, I don't like *_animated_*
Agreed. Choose either animation or anim and apply
To: ChunEon Park
Cc: Jiyoun Park; enlightenment-devel@lists.sourceforge.net
Subject: Re: [E-devel] [Patch] Animation gif feature patch
1)
Frankely, I don't like *_animated_*
Agreed. Choose either animation or anim and apply it to evas_object_image and
elm_icon. I prefer anim :)
2)
Eina_Bool
...@gmail.com]
Sent: Monday, July 25, 2011 11:43 PM
To: ChunEon Park
Cc: Jiyoun Park; enlightenment-devel@lists.sourceforge.net
Subject: Re: [E-devel] [Patch] Animation gif feature patch
1)
Frankely, I don't like *_animated_*
Agreed. Choose either animation or anim and apply it to evas_object_image
] Animation gif feature patch
1)
Frankely, I don't like *_animated_*
Agreed. Choose either animation or anim and apply it to evas_object_image and
elm_icon.
I prefer anim :)
2)
Eina_Bool elm_icon_anim_get (const Evas_Object *obj)
- elm_icon_anim_available_get ...
elm_icon_anim_available_get
Frankely, I don't like *_animated_*
How about just animation or anim?
evas_object_image_animation_available_get
evas_object_image_animation_frame_get
...
and this API also.
Eina_Bool elm_icon_anim_get (const Evas_Object *obj)
- elm_icon_anim_available_get ...
1)
Frankely, I don't like *_animated_*
Agreed. Choose either animation or anim and apply it to
evas_object_image and elm_icon.
I prefer anim :)
2)
Eina_Bool elm_icon_anim_get (const Evas_Object *obj)
- elm_icon_anim_available_get ...
elm_icon_anim_available_get is already in Jiyoun's patch.