Re: [E-devel] Evas opengl_x11 engine performance

2010-01-06 Thread The Rasterman
On Wed, 6 Jan 2010 15:29:06 +0100 Hugo Camboulive said: > Ok, I recompiled evas to a version before the shader rewrite of the > engine (ie : Oct 9, 2009). It works smoothly again (cpu usage drops > from ~20% with software_x11 down to 5-10% with opengl_x11) > > However, I'm not sure it's a good i

Re: [E-devel] Evas opengl_x11 engine performance

2010-01-06 Thread Gustavo Sverzut Barbieri
On Wed, Jan 6, 2010 at 12:29 PM, Hugo Camboulive wrote: > Ok, I recompiled evas to a version before the shader rewrite of the > engine (ie : Oct 9, 2009). It works smoothly again (cpu usage drops > from ~20% with software_x11 down to 5-10% with opengl_x11) > > However, I'm not sure it's a good ide

Re: [E-devel] Evas opengl_x11 engine performance

2010-01-06 Thread Hugo Camboulive
Ok, I recompiled evas to a version before the shader rewrite of the engine (ie : Oct 9, 2009). It works smoothly again (cpu usage drops from ~20% with software_x11 down to 5-10% with opengl_x11) However, I'm not sure it's a good idea to have such a 'high' requirement as SM3.0 : If i'm not misunder

Re: [E-devel] Evas opengl_x11 engine performance

2010-01-05 Thread The Rasterman
On Tue, 5 Jan 2010 19:10:11 +0100 Hugo Camboulive said: > Hi, > > I'm having some serious performance problem with evas' opengl engine > and an intel 945GM integrated chipset. > > Expedite takes about a minute to launch, and then runs at less than 1fps. > > It also throws Mesa errors ("bad sou

[E-devel] Evas opengl_x11 engine performance

2010-01-05 Thread Hugo Camboulive
Hi, I'm having some serious performance problem with evas' opengl engine and an intel 945GM integrated chipset. Expedite takes about a minute to launch, and then runs at less than 1fps. It also throws Mesa errors ("bad source->Index" - the driver expects a value < 14 and gets values of 14 and 15