On Wed, 6 Jan 2010 15:29:06 +0100 Hugo Camboulive
said:
> Ok, I recompiled evas to a version before the shader rewrite of the
> engine (ie : Oct 9, 2009). It works smoothly again (cpu usage drops
> from ~20% with software_x11 down to 5-10% with opengl_x11)
>
> However, I'm not sure it's a good i
On Wed, Jan 6, 2010 at 12:29 PM, Hugo Camboulive
wrote:
> Ok, I recompiled evas to a version before the shader rewrite of the
> engine (ie : Oct 9, 2009). It works smoothly again (cpu usage drops
> from ~20% with software_x11 down to 5-10% with opengl_x11)
>
> However, I'm not sure it's a good ide
Ok, I recompiled evas to a version before the shader rewrite of the
engine (ie : Oct 9, 2009). It works smoothly again (cpu usage drops
from ~20% with software_x11 down to 5-10% with opengl_x11)
However, I'm not sure it's a good idea to have such a 'high'
requirement as SM3.0 :
If i'm not misunder
On Tue, 5 Jan 2010 19:10:11 +0100 Hugo Camboulive
said:
> Hi,
>
> I'm having some serious performance problem with evas' opengl engine
> and an intel 945GM integrated chipset.
>
> Expedite takes about a minute to launch, and then runs at less than 1fps.
>
> It also throws Mesa errors ("bad sou
Hi,
I'm having some serious performance problem with evas' opengl engine
and an intel 945GM integrated chipset.
Expedite takes about a minute to launch, and then runs at less than 1fps.
It also throws Mesa errors ("bad source->Index" - the driver expects a
value < 14 and gets values of 14 and 15