Well, thanks anyway.
Eduardo.
On Tue, Nov 30, 2010 at 10:46 PM, Gustavo Sverzut Barbieri
wrote:
> On Tuesday, November 30, 2010, Eduardo Felipe
> wrote:
>> Sorry, no elm_* for me.
>>
>> Were I work we are restricted to Edje, Ecore, Evas, *. No Elementary. :(
>
> To bad, you're loosing grea
On Tuesday, November 30, 2010, Eduardo Felipe wrote:
> Sorry, no elm_* for me.
>
> Were I work we are restricted to Edje, Ecore, Evas, *. No Elementary. :(
To bad, you're loosing great bits. But that code is not dependent
on other elm bits, just copy it over. It will not be replicated at
othe
Sorry, no elm_* for me.
Were I work we are restricted to Edje, Ecore, Evas, *. No Elementary. :(
On Tue, Nov 30, 2010 at 8:49 PM, Gustavo Sverzut Barbieri
wrote:
> On Tue, Nov 30, 2010 at 8:20 PM, Eduardo Felipe
> wrote:
>> Hi folks,
>>
>> I'm starting a thread to discuss the idea of a simpler
On Tue, Nov 30, 2010 at 8:20 PM, Eduardo Felipe
wrote:
> Hi folks,
>
> I'm starting a thread to discuss the idea of a simpler ecore_animator.
> My idea is to have a time based API that just calls a callback over a
> period of time and pass as a pass a float from 0.0 to 1.0 to the it,
> so one coul
Hi folks,
I'm starting a thread to discuss the idea of a simpler ecore_animator.
My idea is to have a time based API that just calls a callback over a
period of time and pass as a pass a float from 0.0 to 1.0 to the it,
so one could animate things like "turn white in two seconds" easier.
I know it