Re: [E-devel] e17 with glut; no keypresses detected

2005-09-20 Thread The Rasterman
On Mon, 19 Sep 2005 17:24:32 + Thomas <[EMAIL PROTECTED]> babbled: > Just updated CVS last night, compiled this morning, and now glut works > fine. Must have just been a problem with the version I had. Thanks for > the reply. > > I'm playing Curse Of Monkey Island at the moment, great game

Re: [E-devel] e17 with glut; no keypresses detected

2005-09-19 Thread Thomas
Just updated CVS last night, compiled this morning, and now glut works fine. Must have just been a problem with the version I had. Thanks for the reply. I'm playing Curse Of Monkey Island at the moment, great game :). Whilst I'm babbling anyway I'll just mention that e17 is great, I use it cons

Re: [E-devel] e17 with glut; no keypresses detected

2005-09-18 Thread The Rasterman
On Sun, 18 Sep 2005 12:56:31 + Thomas <[EMAIL PROTECTED]> babbled: > Briefly: > Using e17 CVS checked out about a month ago (manually checked out/built, > not using portage), Athlon XP 3200+, 1024Mb RAM, Gentoo. > > I'm programming OpenGL with glut; when my program has focus it does not > app

[E-devel] e17 with glut; no keypresses detected

2005-09-18 Thread Thomas
Briefly: Using e17 CVS checked out about a month ago (manually checked out/built, not using portage), Athlon XP 3200+, 1024Mb RAM, Gentoo. I'm programming OpenGL with glut; when my program has focus it does not appear to receive key presses. I have noticed this problem in scummvm (www.scummvm.org