On Wed, Oct 5, 2011 at 7:59 PM, Gustavo Sverzut Barbieri <
barbi...@profusion.mobi> wrote:
> On Wed, Oct 5, 2011 at 6:41 PM, Youness Alaoui
> wrote:
> > On Tue, Oct 4, 2011 at 9:52 AM, Gustavo Sverzut Barbieri <
> > barbi...@profusion.mobi> wrote:
> >
> >> On Mon, Oct 3, 2011 at 11:06 PM, Youness
On Wed, Oct 5, 2011 at 6:41 PM, Youness Alaoui
wrote:
> On Tue, Oct 4, 2011 at 9:52 AM, Gustavo Sverzut Barbieri <
> barbi...@profusion.mobi> wrote:
>
>> On Mon, Oct 3, 2011 at 11:06 PM, Youness Alaoui
>> wrote:
>> > Hey Gustavo!
>> > Thanks for answering my email! It's appreciated.
>> > However
On Tue, Oct 4, 2011 at 9:52 AM, Gustavo Sverzut Barbieri <
barbi...@profusion.mobi> wrote:
> On Mon, Oct 3, 2011 at 11:06 PM, Youness Alaoui
> wrote:
> > Hey Gustavo!
> > Thanks for answering my email! It's appreciated.
> > However it didn't answer my questions, because basically, no, I'm not
>
Yeah, there's no X on the PS3, so I use ecore_psl1ght for the PS3. I
mentionned framebuffer/PS3 because that's what I could think of as
'fullscreen only engines'. But this would also go for the X engine, like I
said, an example is the classical game where you could setup the resolution
you want it
Oops, off by one bug parsince ELM_ENGINE arguments due last minute
change. new version attached.
BTW, talking at #edevelop I believe this could be done:
ecore_evas_eland_new(...), ecore_evas_new("eland", ...): creates
windows using eland
ecore_evas_eland_setup(parent_engine, x, y, w, h, options)
To prove my point, find attached the quick patch implementing "eland".
It's inside elementary, but better to split it to ecore_evas or
another project, expose some signals so windows can be decorated,
moved, etc. Anyway, doing in Elementary was super-easy as inlined
windows were supported, I just h
On 10/04/2011 06:59 AM, David Seikel wrote:
> On Tue, 04 Oct 2011 03:30:26 -0400 Christopher Michael
> wrote:
>
>> On 10/03/2011 10:06 PM, Youness Alaoui wrote:
>>>Hey Gustavo!
>>> Thanks for answering my email! It's appreciated.
>>> However it didn't answer my questions, because basically, n
On Mon, Oct 3, 2011 at 11:06 PM, Youness Alaoui
wrote:
> Hey Gustavo!
> Thanks for answering my email! It's appreciated.
> However it didn't answer my questions, because basically, no, I'm not going
> to implement a window manager for the PS3 :) Don't forget that all
> applications/games will be
On Tue, 04 Oct 2011 03:30:26 -0400 Christopher Michael
wrote:
> On 10/03/2011 10:06 PM, Youness Alaoui wrote:
> > Hey Gustavo!
> > Thanks for answering my email! It's appreciated.
> > However it didn't answer my questions, because basically, no, I'm
> > not going to implement a window manager f
On 10/04/2011 03:36 AM, Cedric BAIL wrote:
> On Tue, Oct 4, 2011 at 9:30 AM, Christopher Michael
> wrote:
>> On 10/03/2011 10:06 PM, Youness Alaoui wrote:
>>>Hey Gustavo!
>>> Thanks for answering my email! It's appreciated.
>>> However it didn't answer my questions, because basically, no, I'm
On Tue, Oct 4, 2011 at 9:30 AM, Christopher Michael
wrote:
> On 10/03/2011 10:06 PM, Youness Alaoui wrote:
>> Hey Gustavo!
>> Thanks for answering my email! It's appreciated.
>> However it didn't answer my questions, because basically, no, I'm not going
>> to implement a window manager for the P
On 10/03/2011 10:06 PM, Youness Alaoui wrote:
> Hey Gustavo!
> Thanks for answering my email! It's appreciated.
> However it didn't answer my questions, because basically, no, I'm not going
> to implement a window manager for the PS3 :) Don't forget that all
> applications/games will be full scre
Hey Gustavo!
Thanks for answering my email! It's appreciated.
However it didn't answer my questions, because basically, no, I'm not going
to implement a window manager for the PS3 :) Don't forget that all
applications/games will be full screen windows, and that 0.1% of people (a
lot less I'm sure)
Hi kakaroto, I'm at an event and I assume I couldn't read it all, but ad I'm
postponing the reply and nobody else did, here comes my main concern and
idea:
The mapping is not the best one. Instead of window to screen, it would be
better to have something else that maps to screen and inside it a
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