Re: [E-devel] Evas/Elm resolution management

2011-10-07 Thread Youness Alaoui
On Wed, Oct 5, 2011 at 7:59 PM, Gustavo Sverzut Barbieri < barbi...@profusion.mobi> wrote: > On Wed, Oct 5, 2011 at 6:41 PM, Youness Alaoui > wrote: > > On Tue, Oct 4, 2011 at 9:52 AM, Gustavo Sverzut Barbieri < > > barbi...@profusion.mobi> wrote: > > > >> On Mon, Oct 3, 2011 at 11:06 PM, Youness

Re: [E-devel] Evas/Elm resolution management

2011-10-05 Thread Gustavo Sverzut Barbieri
On Wed, Oct 5, 2011 at 6:41 PM, Youness Alaoui wrote: > On Tue, Oct 4, 2011 at 9:52 AM, Gustavo Sverzut Barbieri < > barbi...@profusion.mobi> wrote: > >> On Mon, Oct 3, 2011 at 11:06 PM, Youness Alaoui >> wrote: >> >  Hey Gustavo! >> > Thanks for answering my email! It's appreciated. >> > However

Re: [E-devel] Evas/Elm resolution management

2011-10-05 Thread Youness Alaoui
On Tue, Oct 4, 2011 at 9:52 AM, Gustavo Sverzut Barbieri < barbi...@profusion.mobi> wrote: > On Mon, Oct 3, 2011 at 11:06 PM, Youness Alaoui > wrote: > > Hey Gustavo! > > Thanks for answering my email! It's appreciated. > > However it didn't answer my questions, because basically, no, I'm not >

Re: [E-devel] Evas/Elm resolution management

2011-10-05 Thread Youness Alaoui
Yeah, there's no X on the PS3, so I use ecore_psl1ght for the PS3. I mentionned framebuffer/PS3 because that's what I could think of as 'fullscreen only engines'. But this would also go for the X engine, like I said, an example is the classical game where you could setup the resolution you want it

Re: [E-devel] Evas/Elm resolution management

2011-10-04 Thread Gustavo Sverzut Barbieri
Oops, off by one bug parsince ELM_ENGINE arguments due last minute change. new version attached. BTW, talking at #edevelop I believe this could be done: ecore_evas_eland_new(...), ecore_evas_new("eland", ...): creates windows using eland ecore_evas_eland_setup(parent_engine, x, y, w, h, options)

Re: [E-devel] Evas/Elm resolution management

2011-10-04 Thread Gustavo Sverzut Barbieri
To prove my point, find attached the quick patch implementing "eland". It's inside elementary, but better to split it to ecore_evas or another project, expose some signals so windows can be decorated, moved, etc. Anyway, doing in Elementary was super-easy as inlined windows were supported, I just h

Re: [E-devel] Evas/Elm resolution management

2011-10-04 Thread Christopher Michael
On 10/04/2011 06:59 AM, David Seikel wrote: > On Tue, 04 Oct 2011 03:30:26 -0400 Christopher Michael > wrote: > >> On 10/03/2011 10:06 PM, Youness Alaoui wrote: >>>Hey Gustavo! >>> Thanks for answering my email! It's appreciated. >>> However it didn't answer my questions, because basically, n

Re: [E-devel] Evas/Elm resolution management

2011-10-04 Thread Gustavo Sverzut Barbieri
On Mon, Oct 3, 2011 at 11:06 PM, Youness Alaoui wrote: >  Hey Gustavo! > Thanks for answering my email! It's appreciated. > However it didn't answer my questions, because basically, no, I'm not going > to implement a window manager for the PS3 :) Don't forget that all > applications/games will be

Re: [E-devel] Evas/Elm resolution management

2011-10-04 Thread David Seikel
On Tue, 04 Oct 2011 03:30:26 -0400 Christopher Michael wrote: > On 10/03/2011 10:06 PM, Youness Alaoui wrote: > > Hey Gustavo! > > Thanks for answering my email! It's appreciated. > > However it didn't answer my questions, because basically, no, I'm > > not going to implement a window manager f

Re: [E-devel] Evas/Elm resolution management

2011-10-04 Thread Christopher Michael
On 10/04/2011 03:36 AM, Cedric BAIL wrote: > On Tue, Oct 4, 2011 at 9:30 AM, Christopher Michael > wrote: >> On 10/03/2011 10:06 PM, Youness Alaoui wrote: >>>Hey Gustavo! >>> Thanks for answering my email! It's appreciated. >>> However it didn't answer my questions, because basically, no, I'm

Re: [E-devel] Evas/Elm resolution management

2011-10-04 Thread Cedric BAIL
On Tue, Oct 4, 2011 at 9:30 AM, Christopher Michael wrote: > On 10/03/2011 10:06 PM, Youness Alaoui wrote: >>   Hey Gustavo! >> Thanks for answering my email! It's appreciated. >> However it didn't answer my questions, because basically, no, I'm not going >> to implement a window manager for the P

Re: [E-devel] Evas/Elm resolution management

2011-10-04 Thread Christopher Michael
On 10/03/2011 10:06 PM, Youness Alaoui wrote: > Hey Gustavo! > Thanks for answering my email! It's appreciated. > However it didn't answer my questions, because basically, no, I'm not going > to implement a window manager for the PS3 :) Don't forget that all > applications/games will be full scre

Re: [E-devel] Evas/Elm resolution management

2011-10-03 Thread Youness Alaoui
Hey Gustavo! Thanks for answering my email! It's appreciated. However it didn't answer my questions, because basically, no, I'm not going to implement a window manager for the PS3 :) Don't forget that all applications/games will be full screen windows, and that 0.1% of people (a lot less I'm sure)

Re: [E-devel] Evas/Elm resolution management

2011-10-01 Thread Gustavo Sverzut Barbieri
Hi kakaroto, I'm at an event and I assume I couldn't read it all, but ad I'm postponing the reply and nobody else did, here comes my main concern and idea: The mapping is not the best one. Instead of window to screen, it would be better to have something else that maps to screen and inside it a