Is there any work going on with anti-aliased polygons
in the software renderer?
If not, I have some code. Are you guys interested?
Neil.
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I'm hoping to use Imlib2 in a project at work but we make extensive use
of 32 Bit TIFFs. However, using any of the test_32bit*.tif files in here
http://www.thegestalt.org/simon/tiffs/
with the example imlib2_convert program gives ...
(gdb) set args test_32bit_NONE_image.tif out_test_32
On Monday, 29 December 2003, at 15:07:50 (-0500),
Trey Gruel wrote:
> the random bg image at start is from the pixmaps.list, but the menus
> themselves are in the menu.cfg file from your theme which is not
> dynamic.
I wish they *could* be dynamic, but the challenge is finding a way to
dynamicall
> > the random bg image at start is from the pixmaps.list, but the menus
> > themselves are in the menu.cfg file from your theme which is not
> > dynamic.
>
> I wish they *could* be dynamic, but the challenge is finding a way to
> dynamically generate menus from directories without losing, e.g.,
>
On Tuesday, 30 December 2003, at 12:25:59 (-0500),
Trey Gruel wrote:
> it seems that most of the geometry info in the menuitems is also in
> pixmaps.list. the only info missing from pixmaps.list i can see is
> the escape codes and the lack of the '+50+50' at the end of the
> scaled pix. also the
> If possible, I'd like to get rid of the whole pixmaps.list thing
> anyway. It's a kludge at best and doesn't really offer the simplicity
> and flexibility I'd like. What I want to see is a way to have one or
> more directories where images can be placed that will automatically be
> picked up by
On Tuesday, 30 December 2003, at 13:32:38 (-0500),
Trey Gruel wrote:
> i know about ; and the command line, but is there a problem with @
> in the escape sequence?
Nope. It works fine. Give it a try. :)
Michael
--
Michael Jennings (a.k.a. KainX) http://www.kainx.org/ <[EMAIL PROTECTED]>
n
On Monday, 29 December 2003, at 15:36:42 (-0500),
Trey Gruel wrote:
> scale:
> Neopolis-horizon.jpg
> day-night.jpg
> nebula.jpg
> ripple.jpg
> wasteland.jpg
> wintertree.jpg
Looks like you removed good-morning.jpg, sunset.jpg, and pond.jpg.
I'd already removed pong.jpg, and I tend to agree with
On Tue, Dec 30, 2003 at 01:30:02PM +0100, Cristalle Azundris Sabon wrote:
> [EMAIL PROTECTED] writes:
> > Is there any work going on with anti-aliased polygons
> > in the software renderer?
> > If not, I have some code. Are you guys interested?
>
> You wouldn't happen to have working code for el