Re: [E-devel] gnome-terminal Edit Current Profile window

2008-06-15 Thread The DarkMaster
Same here. To open the properties I have to open them twice and the
properties window closes if I try to edit transparent terminal behaviour.
Bye,

Luca

2008/6/15 JC Wong [EMAIL PROTECTED]:

 Ben Martin wrote on Sun, Jun 15, 2008 at 08:51:59PM +1000
  Hi,
I'm wondering if anyone else has issues opening the Edit Current
  Profile window of gnome-terminal when running E17? The behaviour I am
  getting is sometimes the properties window does not open, and when it
  does sometimes you can not properly manage or close it. I'm not sure
  what g-t would be doing that is so wonderful for this window...

 Same problem here when running e17 but no issue when on e16.
 Wondering what trigger gt to refuse opening the Current Profile, but on
 the second-click manage to open it. Hmm.kind of weird.

 --
 jcwong


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Re: [E-devel] Network Manager

2008-05-07 Thread The DarkMaster
I'll try it with Hardy then: nm-applet doesn't work in Ubuntu started with
Entrance both with xfce 4 panel and fbpanel, not even gnome panel of course.
Of course, I'm talking of an E17 session.
Thanks for the suggestion :)

Luca

2008/5/7 Gustavo Sverzut Barbieri [EMAIL PROTECTED]:

 On Tue, May 6, 2008 at 8:08 PM, The DarkMaster
 [EMAIL PROTECTED] wrote:
  Sure, I believe this would serve really a lot to the E17 Desktop Shell.
 We
   really need a network manager for Enlightenement, specially one
 compatible
   with nm. Also, maybe the creation of this module would be a nice
 occasion to
   have a look in the Entrance nm-not working bug. In case some of you do
 not
   know, if you start the system with entrance, nm doesn't work at all. I
 don't
   know why honestly but that's the reason why OpenGEU uses GDm instead
 than
   Entrance... I know many of you aren't interested in Entrance anymore
 but I
   believe it is a great DM and it should be supported. I don't like exalt
 much
   too... also because it is incompatible with nm... well, in any case I
 wish
   you all the best in developing this tool, man!
   bye,

 I use fedora 8 + entrance (cvs) and nm + stalonetray + nm-applet,
 these set work fine.

 --
 Gustavo Sverzut Barbieri
 http://profusion.mobi
 Embedded Systems
 --
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Re: [E-devel] Network Manager

2008-05-06 Thread The DarkMaster
Hallo, I'm very interested in this topic and an E17 network manager is
really needed by my OpenGEU distro too. Well, I believe taht a good choice
would be that of using Network Manager from Gnome:
http://www.gnome.org/projects/NetworkManager/
As the main command line daemon. Than we would just have to develop an E17
fronted / gui to handle it, as in gnome, for example, there's
network-manager-gnome and in KDE they have network-manager-kde. It would
strongly increase interoperability rather than creating a new tool from
scratch. As for the frontend, I think something looking and acting like
WiCD:
http://wicd.sourceforge.net/
Would really be nice.
Just wished to express my opinion! Bye everyone,

Luca D.M.

2008/5/6 Christopher Michael [EMAIL PROTECTED]:

 G'Day All,

 Just wanted to put this out in the open for some discussion. (None of
 this is set in stone yet)

 I've talked w/ raster last night  stefan_schmidt today about redoing
 the network module for E. Ideally, we would like todo a network frontend
 that is capable of utilizing various backends (e_nm, conman, etc, etc).

 Stefan expressed interest in this and is willing to work on the e_nm
 backend a bit more, which is great. The front end should be able to be
 configured to handle various network cards  backends, ideally allowing
 the user to switch between any device and/or backend easily. I think
 what we need at this stage (planning), along with other things, is
 different UI ideas. What would people like to see in terms of frontend ?
 Is there a general consensus as to which backends should be supported ?
 Can anyone provide an objective pros/cons on the various backends ?

 (please keep this discussion mature  productive...not interested in a
 network flame war)

 dh

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Re: [E-devel] Network Manager

2008-05-06 Thread The DarkMaster
Sure, I believe this would serve really a lot to the E17 Desktop Shell. We
really need a network manager for Enlightenement, specially one compatible
with nm. Also, maybe the creation of this module would be a nice occasion to
have a look in the Entrance nm-not working bug. In case some of you do not
know, if you start the system with entrance, nm doesn't work at all. I don't
know why honestly but that's the reason why OpenGEU uses GDm instead than
Entrance... I know many of you aren't interested in Entrance anymore but I
believe it is a great DM and it should be supported. I don't like exalt much
too... also because it is incompatible with nm... well, in any case I wish
you all the best in developing this tool, man!
bye,

Luca D.M.

2008/5/6 Ross Vandegrift [EMAIL PROTECTED]:

 On Tue, May 06, 2008 at 09:27:07PM +0200, The DarkMaster wrote:
  Hallo, I'm very interested in this topic and an E17 network manager is
  really needed by my OpenGEU distro too. Well, I believe taht a good
 choice
  would be that of using Network Manager from Gnome:
  http://www.gnome.org/projects/NetworkManager/

 I agree, and started working on this a while back.  Unfortunately, I
 ran into a NetworkManager crash bug that I couldn't solve and hasn't
 been fixed yet.

 Since I started working on e_nm, Stefan has contributed a number of
 patches to the infrastructure for it.  A proof-of-concept that
 doesn't do much of anything with that library is at
 http://kallisti.us/~ross/enetmgr-0.1.tar.gzhttp://kallisti.us/%7Eross/enetmgr-0.1.tar.gz

 I have some updates to it that don't even build against current libe_nm.

 Maybe I'll have to dig back into that NM issue on my laptop...

 Ross

 --
 Ross Vandegrift
 [EMAIL PROTECTED]

 The good Christian should beware of mathematicians, and all those who
 make empty prophecies. The danger already exists that the mathematicians
 have made a covenant with the devil to darken the spirit and to confine
 man in the bonds of Hell.
--St. Augustine, De Genesi ad Litteram, Book II, xviii, 37

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Re: [E-devel] E17 Systray Module sourcecode?

2008-04-27 Thread The DarkMaster
UHm guess you don't exactly know thepast histroy of GOs then
sorry but I was talking about GOs rocket E17, not GOs space, and rocket E17
used E17 of course, you can still download it and try it, and you'll find
the systray module for E17 in the distro too...
Anyone please?


Luca
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Re: [E-devel] E17 Systray Module sourcecode?

2008-04-27 Thread The DarkMaster
Nick you are just a GOD! Thank you very much, we'll try our best to work on
it and see if we can make it a better tray :)
Of course all the changes will be public! ;)

Luca

2008/4/27 Nick Hughart [EMAIL PROTECTED]:

 I happened to have a copy locally, but like I've said before, it needs A
 LOT of work.  A lot of applications may just not work at all and others will
 have various issues.  Here it is regardless:

 http://mekius.net/files/misc/systray.tar.gz

 Pomarede Nicolas wrote:

  On Sun, 27 Apr 2008, The DarkMaster wrote:
 
 
 
   UHm guess you don't exactly know thepast histroy of GOs then
   sorry but I was talking about GOs rocket E17, not GOs space, and
   rocket E17
   used E17 of course, you can still download it and try it, and you'll
   find
   the systray module for E17 in the distro too...
   Anyone please?
  
  
 
  Thanks, I know GOs was first released with E17 as a window manager, but
  as your mail wasn't specific (no link to a screenshot to know what you were
  talking about), I assumed you were refering to the latest version supported,
  which is compiz based.
 
  As for the systray, have you checked on http://www.e17-stuff.org/ for
  example ? This could be itask-ng maybe ?
 
  Nicolas
 
 
 
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[E-devel] E17 Systray Module sourcecode?

2008-04-24 Thread The DarkMaster
Hallo everyone, does any of you have a clue about where could I download the
source code of the E17 systray module available in GOs Rocket? Maybe someone
talked about it in this list in the past... I'm getting crazy to find it and
have not succeeded yet :(
Thanks everyone,

Luca D.M.
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Re: [E-devel] Unified theme for apps

2008-04-01 Thread The DarkMaster
Andre's idea looks very interesting to me (I never mentioned, by the way,
that EWl or anything else should be reduced to something like GTK. In my
OpenGEU themes I just create GTk themes which look similar to certain E17
themes to solve the integration issue).

Hope to see any other new about it if someone else thinks this may be
interesting.

Luca
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Re: [E-devel] Unified theme for apps

2008-03-31 Thread The DarkMaster
I think almost everyone is understimating the problem. This is a very bad
issue only Enlightenment has and a lot people asks why does this happen,
even in our OpenGEU FOrums. Even creting EWL, ETK, etc. themes is really
something bad a user has to do. Once you create an E17 theme, it should be
one for everything, you cannot have to create a theme for every library
used. No other DE / VM has such a behaviour. For example, in Gnome you
customize everything by creating a GTK theme, same in KDE. A user cannot be
left with no choice than creating a single E17 theme and let the others
applications look weird and different from the Others. This is rally really
bad for any user and it also gives the users a really bad impression of the
entire Enlightenment. I think we should find a way to unify everything in a
single basic theme that has to be created, Sthithaprajna's way may be one
but tehre may be other ways too.

Just please do not understimate this problem, because it is a problem and it
a very huge one too.

Luca
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Re: [E-devel] Unified theme for apps

2008-03-31 Thread The DarkMaster
Yeah Michael, I think we agree on the entire line now!
 As for the responsibility of creating a distro for the masses based on
Enlightenment, sure I get the responsibility, in fact I participated to this
discussion to see how many people agreed with my point of view and try and
understand if anyone was going to help me out solving this issue. It is a
freedom issue, if you prefer, I feel people are not yet free to develop
easily a unified theme for everything.

Well then, I never thought that having an ergonomic and unified desktop is
OK for everyone, it is for the kind of people using OpenGEU though.
That's why I'm already working on this problem and am trying to integrate
it in Luna Nuova. By the way, MadnessMike, a very precious guy developing
software for OpenGEU, has created a basic OpenGEU Theme Switcher. A simple
application able to change E17 theme, GTK theme, Gnome Wallpaper, Icons
Theme and a lot of other things all at once, using simple scripts. The tool
is coded in Gambas, therefore it is not E related becaue we are not able to
code in E :(
We'd need the help of an E17 developer to create this kind of tools... if
anyone is interested in testing this tool please tell me and I'll post
references about it here... it is not coded in E but it is E related
afterall and if anyone could convert it in ETK or EWL or whatever it would
be better for us :)

By the way Michael, since you agree with me that having a choice and a tool
that simplifies it all would be nicer, then maybe with time OpenGEU will be
the right escuse for someone to code this kind of tools, right? ;)
Greetings everyone!

Luca
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Re: [E-devel] Eet - proposing doing an alpha release. 0.9.99900

2008-03-28 Thread The DarkMaster
I'm really happy about this. Just a question RasterMan. Can I blog about
this great news? ;)

Luca D.M.

2008/3/28, Nathan Ingersoll [EMAIL PROTECTED]:

 On Fri, Mar 28, 2008 at 9:56 AM, The Rasterman Carsten Haitzler
 [EMAIL PROTECTED] wrote:
 
I repeat what i said on irc, but unit tests are really needed for eet
 and
its future changes
 
   sure, but not needed for a 1.0.0 :)


 I agree for the alpha and beta releases, but it would be really nice
 to have unit tests for the final 1.0.0 release. It can help catch
 compatibility issues much earlier in the process.


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Re: [E-devel] OpenGEU menu module... can anyone help?

2008-03-19 Thread The DarkMaster
Hello everyone, any news on the EMU / Generic scriptable Menu module for
Enlightenment?

Thanks for the attention :)

greetings to all,

Luca

2008/3/14, The DarkMaster [EMAIL PROTECTED]:

 @Christopher: if you wish to help then thank you very much, there's time
 until the next release of Ubuntu and even then... if it will be only a
 matter of days until a stable version of the module I need to be created
 is released, then we can delay the release of the next OpenGEU of some
 degrees. After all, I'm feeling really stupid in releasing a new OpenGEU
 with only and hardy base as the sole evolution of the distro :(
 So, if you start coding something from monday / thusday, I think we could
 make it in time :)

 @ David: Thanks for your answer David. As I said, I dunno why it doesn't
 work and if icons could be used and placed next to launchers / sub-menus,
 then I didn't understand how to handle them because by installing EMU as it
 is, no icon is inside the menu so I have no template / suggestion on how
 to have them loaded in the menu itself. If you could put your hands on emu
 again it would be wonderful, because this menu module we need, basically,
 is just emu on steroids (and not so many steroids, just a working version
 with icons support :) )!

 Greetings everyone.

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[E-devel] OpenGEU menu module... can anyone help?

2008-03-14 Thread The DarkMaster
The real questions is: is anyone interested in helping? OpenGEU, the popular
E17 based Ubuntu derivate, needs some help because it needs a pair of new
modules and some good coder to create them. I'm no coder and everyone I
asked is too busy to help the project right now. I now you are probably all
very busy but if anyone is willing to help us please answer this mail. The
module we need may be useful to E17 in general afterall!

So here are athe specs of the module we'd need.

The module has to be able to add an OpenGEU Configuration menu entry to
the E17 main menu. In this menu entry, the user will find two sub-menus. One
is named Prefereces the other is named Administration.
Look at the

http://download.tuxfamily.org/geubuntu/WIP/example%20menu1.jpg
http://download.tuxfamily.org/geubuntu/WIP/example%2520menu1.jpg

screenshot please.
In this screenshot the submenu is not completely configured as I'd like it
because Preferences is setted but then there's menu entry 2 instead of
Administration and another random entry. In case you are guessing, I created
this menu in E17 with emu. It is a generic scriptable module, it works
somehow, showing the menus you'd like to create, but then if you click on
the choosen option the command is not launched, dunno why, maybe it is still
a WIP :(
Well, whatever, the screenshot is just for you to have an idea of what we
need to create.

Then, while in this screenshot there's no icon showed next to every menu
entry, we need an icon to be displayed for every menu entry, like it happens
in the fbpanel right now. Look at the example menu 2 / 3 screenshots
please.

http://download.tuxfamily.org/geubuntu/WIP/example%20menu2.jpghttp://download.tuxfamily.org/geubuntu/WIP/example%2520menu2.jpg
http://download.tuxfamily.org/geubuntu/WIP/example%20menu3.jpghttp://download.tuxfamily.org/geubuntu/WIP/example%2520menu3.jpg

In the screenshots, naturally, each menu is generated by clicking on a
different icon. In the module you should create, instead, Preferences and
Administration should be intended as sub-menus of Opengeu Configurations.
In the screenshot you can see all of the menu entries we need to be setted
but I'm also attaching you a zipped file containing all of the menu entries
in a .desktop format.

THAT'S all about this module we'd need... I don't think there's anything
more to say except that maybe the E17 emu module could be a good starting
point for you to create such a new module. You can find the emu module here:

http://www.enlightenment.org/viewvc/e_modules/emu/?hideattic=0

and you can find a .deb file produce by InTiLinuX of our team here:

http://repo.intilinux.com/geubuntu/e_modules/emu/emu-0.1+CVS-9-2-2008.deb

But as I said, Emu is able pf creating the menu, any user can edit it as he
pleases and this is very nice but... there's no way to show icons next to
any menu entry and the choosen menu entry doesn't really launch any command
:(
So it is useless for us.
But maybe a good starting code for you, dunno.
Please tell me if anyone interested has everything they need to get started
:)

We then need to create another application, maybe a module, to change
OpenGEU Themes. Themes are just actually scripts and a screenshot, I'll post
about it in another mail.

The OpenGEU Theme chooser will just display themes in a similar way to the
E17 theme chooser. The difference is that those themes are in reality just
links to various scripts, one script per theme. Very simple, but again,
we'll talk about it later!

Greetings and thanks to anyome who may be interested in helping the project,

Luca
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[E-devel] Set OpenGEU free of fbpanel: systray and theme switcher

2008-03-14 Thread The DarkMaster
Hallo everyone, as I anticipated you, here's the second mail (with different
goals and subject).
OpenGEU needs to get rid of fbpanel. To do it we need not only the menu
module (see my other mail) but also another module, a theme switcher, and a
working systray. Now, I perfectly know what you all (or many of you) think
about the systray story but OpenGEU is for newbyes, for dumbs, it is the
E17ish version of Ubuntu, in other words, it is original for sure in
behavior and user experience bt the lack of a systray would make it even a
little incompatible with the gnome tools we use (such as network-manager,
gnome-power-manager, update-notifier, etc) and would make it harder for
a beginner. So I don't care, I know experienced users can live without a
sytray but OpenGEU cannot :)

A systray module is already available in GOS for example, but it is a little
too much buggy... if anyone can help getting it a little stabler and better
than it would be wonderful but we could even live with it that way

But here's the main reason for this mail. I'll post everything about the
OpenGEU theme switcher needed by the project, this is the other module we'd
need.
How does the module work? When it is started and while it is opened, it
checks the contents of this folder:

/usr/share/opengeu_themes/
This folder is still not available in the current OpenGEU. The module looks
for sub-folders, each oen will have the name of a theme. For example if the
module looks in the folder and finds these subfolders:

/usr/share/opengeu_themes/sunshine
/usr/share/opengeu_themes/moonlight
/usr/share/opengeu_themes/murrina_sunshine
/usr/share/opengeu_themes/murrina_moonlight
/usr/share/opengeu_themes/steampunk

it then checks inside them for an .sh file with the same name of each
sub-folder. If it finds that .sh file, than it displays the theme in the
list of available themes. In each subfolder there's not only the .sh file
but also a .jpg or whatever format with the same name of the subfolder / .sh
file, this is a screenshot of the theme. The screenshot must be of a default
resolution (you can choose it, I don't care, it depends also on the
dimensions of the preview windows you're going to code). For example, the
module, finds in the subfolder:

/usr/share/opengeu_themes/steampunk

the following files:

steampunk.sh
steampunk.jpg

Then the module shows in its themes list (alphabetical order of course) a
theme named steampunk (like the folder) with a screenshot next to it,
steampunk.jpg (or whatever extension you prefer).
If a user chooses the theme and clicks on OK or Apply, the module has just
to run the .sh script. What does the script do?

OpenGEU themes are different from E17 themes. An OpenGEU theme customize the
entire E17 / Gnome desktop, that is, it changes:
1) the e17 theme
2) the etk theme
3) the gtk theme
4) the gnome background (for fake transparency)
5) the GDM theme
6) the icons theme
7) the spash theme
8) the entrance theme (if entrance is used)
basically, it changes everything.
That's what the script will do but I'll write the scripts I need, don't
worry, I only need the ability to use this theme switcher.
That's why I wrote a script for every OpenGEU theme, they work pretty well
but I plan to create various OpenGEU themes, not only the pair we have right
now.

The theme switcher needs to check in the folder I named above because there
has to be the possibility to add new OpenGEU themes later. With a .deb or
even with a .tar.gz file! If this is the case, maybe a user downloaded from
the net a .tar.gz OpenGEU theme, containing a foldr with the name of the
theme and the .sh + .jpeg files with the same name inside it.
The modules needs so to have an add theme button (possibly even drag and
drop would be very nice), able of reading a .tar.gz file and extract it
somewhere into the home folder of the user, for example:

/home/username/.opengeu_themes

The module should also keep track of the contents of this folder.
Well, that's all I can say about the OpenGEU theme switcher we'd need. If
anyone is interested in creating it, please answer this mail. Also, it could
be an etk app, not a module, I don't care, as long as it works! :)
Greetings everyone, hoping someone will help having OpenGEU go ahead in this
adventure!

Luca D.M.
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Re: [E-devel] OpenGEU menu module... can anyone help?

2008-03-14 Thread The DarkMaster
@Christopher: if you wish to help then thank you very much, there's time
until the next release of Ubuntu and even then... if it will be only a
matter of days until a stable version of the module I need to be created is
released, then we can delay the release of the next OpenGEU of some degrees.
After all, I'm feeling really stupid in releasing a new OpenGEU with only
and hardy base as the sole evolution of the distro :(
So, if you start coding something from monday / thusday, I think we could
make it in time :)

@ David: Thanks for your answer David. As I said, I dunno why it doesn't
work and if icons could be used and placed next to launchers / sub-menus,
then I didn't understand how to handle them because by installing EMU as it
is, no icon is inside the menu so I have no template / suggestion on how to
have them loaded in the menu itself. If you could put your hands on emu
again it would be wonderful, because this menu module we need, basically, is
just emu on steroids (and not so many steroids, just a working version with
icons support :) )!

Greetings everyone.
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Re: [E-devel] Set OpenGEU free of fbpanel: systray and theme switcher

2008-03-14 Thread The DarkMaster
perfect then, let's hope so :)

2008/3/14, Eric Schuele [EMAIL PROTECTED]:

 On 03/14/2008 09:51, Toma wrote:
  I still need some solidarity from everyone/some more folks about the
  systray before starting more flame wars on the xdg list. Im out on the
  town atm, but if you search systray on the wiki you will find a spec
  raster proposed for a working systray. A working example would be a
  better submittion than simply a spec. Please consider it if you plan
  on writing/fixing the systray.


 A systray is one of the proposed ideas for Google Summer of Code.  would
 it be possible for you to wait to see if it gets picked up by a student.
   We should know something by April 11th.

 -ravenlock


  Toma
 
  On 3/14/08, The DarkMaster [EMAIL PROTECTED] wrote:
  Hallo everyone, as I anticipated you, here's the second mail (with
 different
  goals and subject).
  OpenGEU needs to get rid of fbpanel. To do it we need not only the menu
  module (see my other mail) but also another module, a theme switcher,
 and a
  working systray. Now, I perfectly know what you all (or many of you)
 think
  about the systray story but OpenGEU is for newbyes, for dumbs, it is
 the
  E17ish version of Ubuntu, in other words, it is original for sure in
  behavior and user experience bt the lack of a systray would make it
 even a
  little incompatible with the gnome tools we use (such as
 network-manager,
  gnome-power-manager, update-notifier, etc) and would make it harder
 for
  a beginner. So I don't care, I know experienced users can live without
 a
  sytray but OpenGEU cannot :)
 
  A systray module is already available in GOS for example, but it is a
 little
  too much buggy... if anyone can help getting it a little stabler and
 better
  than it would be wonderful but we could even live with it that way
 
  But here's the main reason for this mail. I'll post everything about
 the
  OpenGEU theme switcher needed by the project, this is the other module
 we'd
  need.
  How does the module work? When it is started and while it is opened, it
  checks the contents of this folder:
 
  /usr/share/opengeu_themes/
  This folder is still not available in the current OpenGEU. The module
 looks
  for sub-folders, each oen will have the name of a theme. For example if
 the
  module looks in the folder and finds these subfolders:
 
  /usr/share/opengeu_themes/sunshine
  /usr/share/opengeu_themes/moonlight
  /usr/share/opengeu_themes/murrina_sunshine
  /usr/share/opengeu_themes/murrina_moonlight
  /usr/share/opengeu_themes/steampunk
 
  it then checks inside them for an .sh file with the same name of each
  sub-folder. If it finds that .sh file, than it displays the theme in
 the
  list of available themes. In each subfolder there's not only the .sh
 file
  but also a .jpg or whatever format with the same name of the subfolder
 / .sh
  file, this is a screenshot of the theme. The screenshot must be of a
 default
  resolution (you can choose it, I don't care, it depends also on the
  dimensions of the preview windows you're going to code). For example,
 the
  module, finds in the subfolder:
 
  /usr/share/opengeu_themes/steampunk
 
  the following files:
 
  steampunk.sh
  steampunk.jpg
 
  Then the module shows in its themes list (alphabetical order of course)
 a
  theme named steampunk (like the folder) with a screenshot next to it,
  steampunk.jpg (or whatever extension you prefer).
  If a user chooses the theme and clicks on OK or Apply, the module has
 just
  to run the .sh script. What does the script do?
 
  OpenGEU themes are different from E17 themes. An OpenGEU theme
 customize the
  entire E17 / Gnome desktop, that is, it changes:
  1) the e17 theme
  2) the etk theme
  3) the gtk theme
  4) the gnome background (for fake transparency)
  5) the GDM theme
  6) the icons theme
  7) the spash theme
  8) the entrance theme (if entrance is used)
  basically, it changes everything.
  That's what the script will do but I'll write the scripts I need, don't
  worry, I only need the ability to use this theme switcher.
  That's why I wrote a script for every OpenGEU theme, they work pretty
 well
  but I plan to create various OpenGEU themes, not only the pair we have
 right
  now.
 
  The theme switcher needs to check in the folder I named above because
 there
  has to be the possibility to add new OpenGEU themes later. With a .deb
 or
  even with a .tar.gz file! If this is the case, maybe a user downloaded
 from
  the net a .tar.gz OpenGEU theme, containing a foldr with the name of
 the
  theme and the .sh + .jpeg files with the same name inside it.
  The modules needs so to have an add theme button (possibly even drag
 and
  drop would be very nice), able of reading a .tar.gz file and extract it
  somewhere into the home folder of the user, for example:
 
  /home/username/.opengeu_themes
 
  The module should also keep track of the contents of this folder.
  Well, that's all I can say about the OpenGEU theme switcher we'd need