Re: New word game based on multiversal cosmology

2010-04-18 Thread Ron Hale-Evans
I've just posted a page called Notes on MultiVerses that explains
some of the links between structures in the game and the kinds of
thing talked about on Everything. This might be appealing if you
looked at the rules to the word game a couple of weeks ago, shrugged,
and wondered why it was on topic.

http://www.ludism.org/tinfoil/NotesOnMultiVerses

Regards,

Ron Hale-Evans

On Wed, Apr 7, 2010 at 4:13 AM, Vlad Tanasescu vla...@gmail.com wrote:
 No opinion yet (it is in my to read list) but I find the idea
 fascinating and wanted to post the actual link to the game rules:

 http://ludism.org/tinfoil/MultiVerses

 Regards
 Vlad

 On Apr 5, 10:58 pm, Ron Hale-Evans r...@ludism.org wrote:
 Hi all,

 Over the weekend, I posted the rules to a word game (stay with me
 here) that I have been working on for a couple of years, called
 MultiVerses. While nowhere near a *simulation* game, the *theme* is
 multiversal cosmology as espoused by various sources such as Russell
 Standish's book The Theory of Nothing, Greg Egan's book Permutation
 City, and this list.

 Players compete to create high-scoring multiverses, which are
 collections of words that score by having high Kolmogorov complexity
 -- which is represented by the number of laws or rules each universe,
 or line of words, in that multiverse implements -- and high measure,
 represented by the number of functionally-identical universes in a
 given multiverse.

 Terms like Kolmogorov complexity and measure are not mentioned in
 the rules, and you can play MultiVerses without knowing anything about
 them, but they were in my mind throughout the game design process.
 Again, this game is not a simulation, so for example, measure is not
 complex, but a small integer. However, I hope the game is fun and will
 also introduce people to this kind of cosmology.

 I am extremely interested to hear what people on everything-list make
 of this, whether you have enjoyed playing the game or just reading the
 rules, or if you have some feedback on ways the game can be improved.

 Regards,

 Ron H-E

 --
 Ron Hale-Evans ... r...@ludism.org ...http://ron.ludism.org/...
     Mind Performance Hacks book:http://oreilly.com/catalog/9780596101534/
  The proteiform graph itself is a polyhedron of scripture. (Finnegans
 Wake 107:08)

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(206) 201-1768
Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/
 The proteiform graph itself is a polyhedron of scripture. (Finnegans
Wake 107:08)

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Re: New word game based on multiversal cosmology

2010-04-18 Thread Ron Hale-Evans
On Sun, Apr 18, 2010 at 1:38 PM, Sami Perttu sami.per...@gmail.com wrote:
 Definitely on-topic and it seems like a very interesting game, I'd
 like to try it some time.

Thanks, Sami.

 But it's hard to give useful feedback
 without playtesting it.

It's been playtested quite a bit. At this point I'd consider you to be
/playing/ it. :)

 The scoring rules are critical - how did you
 settle on multiplying everything together? Maybe it's the only simple
 choice that makes sense.

The short answer is that it's more fun, and generates universes and
multiverses that are more what I wanted out of the game. Several other
schemes were tried and abandoned.

For example, scoring by adding the lines of a universe together led to
universes that were single long lines in practice, because a line with
15 words scored as well as one that was 5+5+5 words, and was easier to
maintain. If you multiply lines together, however, the latter universe
has a base score of 125 points, which is much higher than 15, and this
principle leads to more well-rounded, fun, and interesting
universes.

Similarly, multiplying universes together leads to players developing
well-rounded multiverses, just as multiplying lines leads to their
developing well-rounded universes. Finally, multiplying by complexity
rather than adding it as a bonus encourages players to treat
complexity as an integral part of the game and pay close attention to
the number of rules they have, rather than simply focusing on adding
as many words as possible.

 I think you'd get more comments if you included a sample annotated
 game with the rules.

Thanks. You may be right, and this may be something I'll get around
to, but probably not soon. I had hoped that the sample universe and
set of sample laws provided would be enough to get people who had
never played the game started.

I hope you do give MultiVerses a try. I know that you've probably
never played one of my games before, and of course it doesn't come in
a colorful box with the name of a famous game designer on it. By way
of credentials, I'll just state that I'm dedicated to open culture
gaming (hence the lack of fancy box) and I've won a couple of small
game design contests. Also, my games tend to be novel and experimental
because I'm not trying to sell to a mass market audience. The day
Reiner Knizia or Wolfgang Kramer designs a game about multiversal
cosmology is the day I'll have to look for a new artform. :)

Thanks for your comments.

Ron

-- 
Ron Hale-Evans ... r...@ludism.org ... http://ludism.org/tinfoil ...
(206) 201-1768
Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/
 The proteiform graph itself is a polyhedron of scripture. (Finnegans
Wake 107:08)

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Re: New word game based on multiversal cosmology

2010-04-07 Thread Ron Hale-Evans
Wow, I had no idea I had neglected to post a link to the rules.
Thanks, Vlad. I hope you enjoy the game.

Ron

On Wed, Apr 7, 2010 at 4:13 AM, Vlad Tanasescu vla...@gmail.com wrote:
 No opinion yet (it is in my to read list) but I find the idea
 fascinating and wanted to post the actual link to the game rules:

 http://ludism.org/tinfoil/MultiVerses

 Regards
 Vlad

 On Apr 5, 10:58 pm, Ron Hale-Evans r...@ludism.org wrote:
 Hi all,

 Over the weekend, I posted the rules to a word game (stay with me
 here) that I have been working on for a couple of years, called
 MultiVerses. While nowhere near a *simulation* game, the *theme* is
 multiversal cosmology as espoused by various sources such as Russell
 Standish's book The Theory of Nothing, Greg Egan's book Permutation
 City, and this list.

 Players compete to create high-scoring multiverses, which are
 collections of words that score by having high Kolmogorov complexity
 -- which is represented by the number of laws or rules each universe,
 or line of words, in that multiverse implements -- and high measure,
 represented by the number of functionally-identical universes in a
 given multiverse.

 Terms like Kolmogorov complexity and measure are not mentioned in
 the rules, and you can play MultiVerses without knowing anything about
 them, but they were in my mind throughout the game design process.
 Again, this game is not a simulation, so for example, measure is not
 complex, but a small integer. However, I hope the game is fun and will
 also introduce people to this kind of cosmology.

 I am extremely interested to hear what people on everything-list make
 of this, whether you have enjoyed playing the game or just reading the
 rules, or if you have some feedback on ways the game can be improved.

 Regards,

 Ron H-E

 --
 Ron Hale-Evans ... r...@ludism.org ...http://ron.ludism.org/...
     Mind Performance Hacks book:http://oreilly.com/catalog/9780596101534/
  The proteiform graph itself is a polyhedron of scripture. (Finnegans
 Wake 107:08)

 --
 You received this message because you are subscribed to the Google Groups 
 Everything List group.
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-- 
Ron Hale-Evans ... r...@ludism.org ... http://ron.ludism.org/ ... (206) 201-1768
Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/
 The proteiform graph itself is a polyhedron of scripture. (Finnegans
Wake 107:08)

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Quantum Suicide as a video game

2008-08-12 Thread Ron Hale-Evans

This is extremely gratifying. Readers of Greg Egan's novel Quarantine
would also like this.

http://msm.grumpybumpers.com/?p=20

-- 
Ron Hale-Evans ... [EMAIL PROTECTED] ... http://ron.ludism.org/ ... (206) 
201-1768
Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/
Center for Ludic Synergy: http://www.ludism.org/
(revilous life proving aye the death of ronaldses when winpower wine has
bucked the kick on poor won man)

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Fermi Paradox and measure

2006-06-26 Thread Ron Hale-Evans

Hi all,

Long-time listener, first-time caller.

My favourite answer to the Fermi Paradox has been that the aliens are
using nearly-perfect compression or encryption for their radio signals
(if they're using radio), and that's why all we can detect is noise.

However, tonight another answer occurred to me. What if we're living
in a finite simulation? (Yes, I know we might be living in more than
one at the same time.) Supposing this simulation has a physical
substrate, and we're not in a Permutation City scenario, then the
substrate must be finite and therefore so must the simulation. Maybe
there are only enough computing resources to simulate the Earth and
environs. We don't see any aliens because none are being simulated.

Why just the Earth and environs? Well, a finite simulation has to stop
_somewhere_. Maybe planet-sized simulations have a high measure
because they're just the right size for some purpose. I'm again
reminded of _Permutation City_ with the Autoverse that was really
just Planet Lambert and its surrounds.

Has this solution to the Fermi Paradox been thought of before? Thoughts?

Ron H-E

-- 
Ron Hale-Evans ... [EMAIL PROTECTED] ... http://ron.ludism.org/
Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/
   Center for Ludic Synergy: http://www.ludism.org/
(revilous life proving aye the death of ronaldses when winpower wine has
   bucked the kick on poor won man)

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