Re: How does comp explain the uncanny valley?

2012-01-03 Thread John Clark
On Sun, Jan 1, 2012 Craig Weinberg wrote: > The effect isn't limited to human beings or facial cues though. Taxidermy > and wax museums elicit the same response." The creepy thing about wax museums is that the lifelike 3D depictions of apparently healthy people don't move. > > It's a second

Re: How does comp explain the uncanny valley?

2012-01-03 Thread John Clark
On Sat, Dec 31, 2011 at 10:29 PM, Craig Weinberg wrote: > The problem is that the logic of comp doesn't seem to have a reason to > invent a revulsion response associated with increasing fidelity of > simulation If the simulation is good enough for our excellent ability to detect subtle facial cu

Re: Movie Graph Argument: A Refutation

2012-01-03 Thread Evgenii Rudnyi
On 02.01.2012 21:32 meekerdb said the following: On 1/2/2012 12:24 PM, Evgenii Rudnyi wrote: On 02.01.2012 07:01 meekerdb said the following: ... Everett's MWI is based on QM which does assume a background time and the state of the multiverse evolves in Hilbert space. This evolution entails

Re: Movie Graph Argument: A Refutation

2012-01-03 Thread meekerdb
On 1/3/2012 12:24 PM, Evgenii Rudnyi wrote: On 02.01.2012 21:32 meekerdb said the following: On 1/2/2012 12:24 PM, Evgenii Rudnyi wrote: On 02.01.2012 07:01 meekerdb said the following: ... Everett's MWI is based on QM which does assume a background time and the state of the multiverse evol

Re: How does comp explain the uncanny valley?

2012-01-03 Thread Craig Weinberg
On Jan 3, 10:23 am, John Clark wrote: > On Sun, Jan 1, 2012 Craig Weinberg wrote: > > > The effect isn't limited to human beings or facial cues though. Taxidermy > > and wax museums elicit the same response." > > The creepy thing about wax museums is that the lifelike 3D depictions of > apparent

Re: How does comp explain the uncanny valley?

2012-01-03 Thread Craig Weinberg
On Jan 3, 11:10 am, John Clark wrote: > On Sat, Dec 31, 2011 at 10:29 PM, Craig Weinberg wrote: > > > The problem is that the logic of comp doesn't seem to have a reason to > > invent a revulsion response associated with increasing fidelity of > > simulation > > If the simulation is good enough fo

Re: An analogy for Qualia

2012-01-03 Thread Craig Weinberg
On Jan 3, 12:28 am, John Clark wrote: > Craig Weinberg Wrote: > > > I'm sure that NASA and it's astronauts are quite aware that they are > > training on simulations. > > And yet when the NASA trainers throw a simulated crises at the astronauts > in the trainer their heart rate goes way up just as