Experiential reality is a computation.

2011-03-06 Thread Andrew Soltau

On 07/02/11 15:22, Bruno Marchal wrote:

This is what seems straightforward to me.

Thought is a computation. OK.

Experiential reality is a computation. OK.


No. When you say experiential reality is a computation, you are 
saying something ambiguous, where comp is far more precise. Because if 
I can survive with a digital brain, then the experiential reality, the 
first person, subjective, experience is not a attachable to a 
computation, but to an infinity of computations, and it obeys a logic 
driven by the knowing arithmetical points of view, which makes it 
closer to the non computable notion of inner god than to a 3-person 
computation. The first person cannot even describe (or name, in the 
logician terms) itself.
Yes! As Everett demonstrates, experiential reality is essentially a very 
simple computation. It is the addition of each new observation to the 
record of observations. The not so simple bit is the computation of each 
new observation, though in the Everything concept it is relatively 
simple, since it is simply all possible observations.


I think I quoted this before, but this is the computation.

void transtemporal_reality () {

/* Initialisation */

Boolean new_observation = true;

Observation observation = LIGHT;

Functional_Identity observer = 1;

World world_hologram = NO_OBSERVATIONS;

Correlations_Record observables[];

Quantum_State ?;

Elapsed_Time t = 0;

int c = 0;


while (observer != 0) {

/* Process 1 -- Quantum time -- Change of quantum mechanical frame of 
reference */


if ( new_observation ) {

world_hologram = world_hologram + observation;

display (world_hologram);

observer = observer + observation;

observables[c++] = observation;

? = quantum_state_defined_by (observables)

new_observation = false;

}

/* Process 2 -- Space-time time -- Change of inertial frame of reference */

else {

t = t + PLANCK_TIME

new_observation = compute_neural_state (?, t);

if ( new_observation)

observation = get_sensorium_contents();

break;

}

}

}

If variables ?, observation, and observables[], and function 
get_sensorium_contents() were instantiated in suitably coherent memory 
of a quantum computer, such a program would produce the subjective 
realities of all possible functional identities of an observer, in the 
form of Everett's branching tree of memory configurations.


It should be noted that objectively, in a no-collapse universe, ? is 
properly a pointer, or reference, to a pre-existing quantum state, and 
that the implementation of the statement


new_observation = compute_neural_state (?, t);

is simply reading a specific attribute of that quantum state, as from a 
lookup table. This works very nicely given that each observable is a 
correlation with a specific quantum state of the environment, the 
correlations record being the simultaneity of all such correlations: a 
set of commuting operators.



Simple or not, this does not seem ambiguous.

Andrew

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Re: Experiential reality is a computation.

2011-03-06 Thread Bruno Marchal


On 06 Mar 2011, at 14:18, Andrew Soltau wrote:


On 07/02/11 15:22, Bruno Marchal wrote:

This is what seems straightforward to me.

Thought is a computation. OK.

Experiential reality is a computation. OK.


No. When you say experiential reality is a computation, you are  
saying something ambiguous, where comp is far more precise. Because  
if I can survive with a digital brain, then the experiential  
reality, the first person, subjective, experience is not a  
attachable to a computation, but to an infinity of computations,  
and it obeys a logic driven by the knowing arithmetical points of  
view, which makes it closer to the non computable notion of inner  
god than to a 3-person computation. The first person cannot even  
describe (or name, in the logician terms) itself.
Yes! As Everett demonstrates, experiential reality is essentially a  
very simple computation.


?

Everett reduces it to the memory mechanism (a bit like in the first  
step of the UD Argument). But this is not a computation, nor does it  
explain what is experential. And it relies on a non computable notion  
of all consistent observation, which is not computable by the  
observer itself.




It is the addition of each new observation to the record of  
observations.


That is not computable. It might be computable with oracle.



The not so simple bit is the computation of each new observation,  
though in the Everything concept it is relatively simple, since it  
is simply all possible observations.


We have discussed a lot about the difficulty of the word all, and  
possible.






I think I quoted this before, but this is the computation.

void transtemporal_reality () {
/* Initialisation */
Boolean new_observation = true;
Observation observation = LIGHT;
Functional_Identity observer = 1;
World world_hologram = NO_OBSERVATIONS;
Correlations_Record observables[];
Quantum_State ψ;
Elapsed_Time t = 0;
int c = 0;

while (observer != 0) {
/* Process 1 - Quantum time - Change of quantum mechanical frame  
of reference */

if ( new_observation ) {
world_hologram = world_hologram + observation;
display (world_hologram);
observer = observer + observation;
observables[c++] = observation;
ψ = quantum_state_defined_by (observables)
new_observation = false;
}
/* Process 2 - Space-time time - Change of inertial frame of  
reference */

else {
t = t + PLANCK_TIME
new_observation = compute_neural_state (ψ, t);
if ( new_observation)
observation = get_sensorium_contents();
break;
}
}
}

If variables ψ, observation, and observables[], and function  
get_sensorium_contents() were instantiated in suitably coherent  
memory of a quantum computer, such a program would produce the  
subjective realities of all possible functional identities of an  
observer, in the form of Everett's branching tree of memory  
configurations.


It should be noted that objectively, in a no-collapse universe, ψ is  
properly a pointer, or reference, to a pre-existing quantum state,  
and that the implementation of the statement


new_observation = compute_neural_state (ψ, t);

is simply reading a specific attribute of that quantum state, as  
from a lookup table. This works very nicely given that each  
observable is a correlation with a specific quantum state of the  
environment, the correlations record being the simultaneity of all  
such correlations: a set of commuting operators.



Simple or not, this does not seem ambiguous.


OK, very cute, but you assume ψ as oracle, and even a sort of space- 
time, which is the treachery I told you about. But to understand why  
it is treachery, and why it put the (mind) body problem under the  
rug, you need to study the step seven, and for this you need to  
understand completely the first person indeterminacy.


Bruno

http://iridia.ulb.ac.be/~marchal/



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