[Faudiostream-users] how does the bpf function work?

2016-02-04 Thread Lervik Olav
Hey, has anyone ever used the bpf-function out of music.lib? I’m pretty new to faust and can’t figure it out. Basically I want to move the “xslider” along the x-axis to get the y-values and the interpolation values between the points, but the “xslider” doesn’t even appear….I have tried several

Re: [Faudiostream-users] how does the bpf function work?

2016-02-05 Thread Lervik Olav
— On 05.02.2016, at 09:24, Yann Orlarey mailto:orla...@grame.fr>> wrote: Hi Olav, Just replace 'mybpf(myx)=' by 'mybpf=' and it should work. Let me know... Cheers Yann 2016-02-05 8:52 GMT+01:00 Lervik Olav mailto:olav.ler...@zhdk.ch>>: Hey, has anyone ever used

[Faudiostream-users] faust issue AU and VST

2016-02-15 Thread Lervik Olav
Hey, last I tried (2-3 weeks ago) faust2au created an AU which works on logic, but doesn’t on Digital Performer. It does get recognized but does not show the sliders. The created VST did not get recognized at all in Digital Performer and also not in Ableton Live. As far as I was told the issue

[Faudiostream-users] ext.h not found

2016-02-18 Thread Lervik Olav
Hey again, when I want to compile a max object with faust2max6 I get following error: BasicFormantFilterStereo.cpp:1005:10: fatal error: 'ext.h' file not found #include “ext.h" I have the max sdks (max-includes, map-includes) installed in usr/local/include. I also tried copying the framework fil

[Faudiostream-users] Faust 2 features

2016-02-25 Thread Lervik Olav
Hey, is faust 2 ready and stable or is there a date set for release? Also are there any informations about new features? Will FFT be possible? Will arrays be possible? thanks and all the best olav — — Zürcher Hochschule der Künste Zurich University of the Arts — Olav Lervik ICST Toni-Areal,

[Faudiostream-users] building adaptive arrays - physical modeling

2016-03-03 Thread Lervik Olav
Hey, I want to try and adapt a rectangular plate model to faust, that I have as a Java-External in Max. In this model I use two arrays to define the size of the plate which then produces a kind of “net” with “nodes”. Is there and what would be the easiest way to do this in faust? Thanks in adva

Re: [Faudiostream-users] building adaptive arrays - physical modeling

2016-03-04 Thread Lervik Olav
t Le 03/03/2016 23:53, Lervik Olav a écrit : > Hey, > > I want to try and adapt a rectangular plate model to faust, that I have as a > Java-External in Max. In this model I use two arrays to define the size of > the plate which then produces a kind of “net” with “nodes”. > Is there

[Faudiostream-users] Faust to MaxMSP-Objects...signal input possible?

2016-05-26 Thread Lervik Olav
Hey, for testing I have simplified one of the bowl-faust examples and compiled it as a Max-MSP object. The Object works but as parameters it takes messages f.ex. "/0x00/Gate $1”. In Max messages are not sent in samplerate, so I thing that is the reason, that the sound crackles a bit, when I cha

Re: [Faudiostream-users] Faust to MaxMSP-Objects...signal input possible?

2016-05-27 Thread Lervik Olav
Sorry, my bad...solved itneeded a few more smoothing functions in the Faust code... Cheers Olav Sent from my iPad On 26.05.2016, at 16:34, Lervik Olav mailto:olav.ler...@zhdk.ch>> wrote: Hey, for testing I have simplified one of the bowl-faust examples and compiled it as a M

Re: [Faudiostream-users] Faust: 10 Questions

2016-07-05 Thread Lervik Olav
Hey Nycholas very good questions. I am myself looking forward to see a response from someone who really is a specialist on this. I thought I would just address some of your questions. In his online-faust-course Romain Michon at some point says 2 things, that I too miss a lot and that to my know

[Faudiostream-users] AU-Plugin Xcode-Project?

2016-07-05 Thread Lervik Olav
Hey all, I am using faust2au and was wondering. Is there an easy way to generate an Xcode-Project (with all folders etc) from a faustcode? or would I just make a .cpp-file out of my faust-code and paste it in somewhere in a copy of the Xcode-Project Folder from the Architecturefolder? Sorry if

Re: [Faudiostream-users] AU-Plugin Xcode-Project?

2016-07-06 Thread Lervik Olav
Faust polyphony system, but I didn't have time to finish it unfortunately (and I don't think I'll have time to work on this at least until mid August)... Cheers, Romain On Tue, Jul 5, 2016 at 7:55 AM, Lervik Olav mailto:olav.ler...@zhdk.ch>> wrote: Hey all, I am using fa

[Faudiostream-users] a few issues? might be bugs or not...

2016-11-28 Thread Lervik Olav
Hey, I noticed a few issues I had since the newest update and the new library system and wondered if they are known or if I am making mistakes. I am not a frequent Faust User: 1. Compilation as AU with the online compiler: I compiled faust code successfully to VST and AU on my computer (Ma

Re: [Faudiostream-users] a few issues? might be bugs or not...

2016-11-29 Thread Lervik Olav
ok….so newest versions installed….faust2faustvst worked as well (just had to add boost)….but exactly the same issues….although I found out that there is less glitchy behaviour in Ableton live if I use the xy-pad instead of the sliders when expanding the plugin… On 28 Nov 2016, at 17:11, Romain

Re: [Faudiostream-users] a few issues? might be bugs or not...

2016-11-29 Thread Lervik Olav
move one of the 2 architecture flags and recompile things and see if it works (try both i386 and the other one). On Tue, Nov 29, 2016 at 3:50 AM, Lervik Olav mailto:olav.ler...@zhdk.ch>> wrote: ok….so newest versions installed….faust2faustvst worked as well (just had to add boost)….but

[Faudiostream-users] Probable Bug with asr and adsr in AU

2016-12-16 Thread Lervik Olav
Hey, I discovered today while compiling the same Faust-code with faust2vsti and faust2au, that the the release does not work on asr and adsr (just tried these two) if it is an AU. It does however work fine in faustLive and the compiled VST works as well. All the best! Olav — — Zürcher Hochs

Re: [Faudiostream-users] Granular synthesis examples?

2016-12-16 Thread Lervik Olav
funny, I was wondering about the same thing today… would be curious to see an example as well. cheers On 16 Dec 2016, at 12:38, Ali Rasulovitch mailto:alikthen...@gmail.com>> wrote: I've been searching through several faust docs and couldn't find any granular synthesis examples. Are there a

[Faudiostream-users] adaption to sample rate

2016-12-17 Thread Lervik Olav
Hey, my compiled VSTis and AUs from faust seem not to adapt to the sample rate. Meaning, they play the right pitch, when the sample rate is at 44.1 but not when it is at 48 kHz. Is this a bug or do I have to implement this in the code? thanks and cheers olav — — Zürcher Hochschule der Künste

Re: [Faudiostream-users] adaption to sample rate

2016-12-17 Thread Lervik Olav
etz wrote: > > Assuming you are using the SR symbol (defined in math.lib library) in your > code, and assuming the host actual sample rate is correctly given to the > allocated DSP at runtime, it should work. For VST are you using > faust2faustvast script? > > Stéphane >

Re: [Faudiostream-users] adaption to sample rate

2016-12-18 Thread Lervik Olav
, at 16:43, Albert Graef mailto:aggr...@gmail.com>> wrote: On Sat, Dec 17, 2016 at 1:16 PM, Lervik Olav mailto:olav.ler...@zhdk.ch>> wrote: Well faust2faustvst does not seem to work if you want to have a VST instrument…. It sure does. Use the -nvoices command line option or 'declar

Re: [Faudiostream-users] adaption to sample rate

2016-12-18 Thread Lervik Olav
, Albert Graef mailto:aggr...@gmail.com>> wrote: On Sun, Dec 18, 2016 at 12:46 PM, Lervik Olav mailto:olav.ler...@zhdk.ch>> wrote: just a little clunky sliders…they don’t like to be moved :-)… Is that on the Mac? There's no Qt GUI support there, so it's up to the host to provide

Re: [Faudiostream-users] adaption to sample rate

2016-12-19 Thread Lervik Olav
I have el capitan. (10.11) xy thingy works without problems for me as well. bug report is filed thanks again and keep up the great work! olav On 19 Dec 2016, at 00:16, Albert Graef mailto:aggr...@gmail.com>> wrote: On Sun, Dec 18, 2016 at 5:22 PM, Lervik Olav mailto:olav.ler...@z

Re: [Faudiostream-users] Preliminary support for Unity

2017-03-31 Thread Lervik Olav
WOW Very cool!!! Next step: FMOD! On 27 Mar 2017, at 16:47, Yann Orlarey mailto:orla...@grame.fr>> wrote: We added preliminary support for Unity (https://unity3d.com) to the master-dev branch. The support is currently limited to OSX. The `faust2unity Foo.dsp` comm

[Faudiostream-users] Unity Windows?

2018-02-12 Thread Lervik Olav
Hello, Does anyone have experience working Faust-generated c++ into Visual Studio to compile it as a Unity Audio Plugin? Would it be very complicated? Thank you Olav — — Zürcher Hochschule der Künste Zurich University of the Arts — Olav Lervik ICST - Institute for Computer Music and Sound Tec

Re: [Faudiostream-users] Unity Windows?

2018-02-12 Thread Lervik Olav
cncm/faust/tree/master-dev/architecture/unity > > Stéphane > >> Le 12 févr. 2018 à 15:56, Lervik Olav a écrit : >> >> Hello, >> >> Does anyone have experience working Faust-generated c++ into Visual Studio >> to compile it as a Unity Audio Plugin

Re: [Faudiostream-users] Unity Windows?

2018-02-12 Thread Lervik Olav
64) foo.dsp should compile a ready to use plugin for > Windows. > > Stéphane > > >> Le 12 févr. 2018 à 18:27, Lervik Olav a écrit : >> >> Yes have tried it, unfortunately the resulting plugin only works on Mac. >> That is actually why I asked specificall

[Faudiostream-users] Issues and Solutions faust2unity for windows

2018-02-15 Thread Lervik Olav
And hello again :-), So after messing around for a while there are still following issues/solutions with faust2unity -w64 when loading into unity3d in windows: * After import you have to rename the “FaustPlugin_foo.dll" to “libFaustPlugin_foo.dll” * You also have to import the file libw

Re: [Faudiostream-users] Unity Windows?

2018-02-15 Thread Lervik Olav
/FaustUtilities_foo.cs:290) The problem first seemed to be, that the Faust Plugin is called “FaustPlugin_foo” instead of “libFaustPlugin_foo”, but even after renaming, it didn’t work. Any ideas what could be the issue? Tried w32 and w64 Olav > On 12 Feb 2018, at 19:37, Lervik Olav wr

Re: [Faudiostream-users] Unity Windows?

2018-02-15 Thread Lervik Olav
ideas? > On 15 Feb 2018, at 13:56, Lervik Olav wrote: > > Hey, > > The unity plugin for windows compiles successfully without complains. > The asset imports into unity without any problems as well. > But when loaded and played an Error occurs: > DllNotFoundExcep