Re: [Felix-language] Lua

2013-02-20 Thread Dobes Vandermeer
Sure, but if I embed Lua in Felix and write my game in Lua, I'm not exactly writing my game in Felix, am I? So, hot reload is not a feature offered for Felix code at this time. On Wed, Feb 20, 2013 at 10:48 AM, john skaller < skal...@users.sourceforge.net> wrote: > > On 21/02/2013, at 5:38 AM,

Re: [Felix-language] Lua

2013-02-20 Thread john skaller
On 21/02/2013, at 5:38 AM, Dobes Vandermeer wrote: > Here's a little article about Lua for game programming: > > http://bitsquid.blogspot.ca/2013/02/why-lua.html > > I think probably the thing that makes the biggest difference in Lua compared > to most other language choices (including Felix)

Re: [Felix-language] Lua

2013-02-20 Thread Dobes Vandermeer
Here's a little article about Lua for game programming: http://bitsquid.blogspot.ca/2013/02/why-lua.html I think probably the thing that makes the biggest difference in Lua compared to most other language choices (including Felix) is "hot modification" of the code - you can reload your Lua script

[Felix-language] Lua

2013-02-19 Thread john skaller
Just FYI: I once worked on Lua. It was a while back, when the coroutines were working reasonably well and people were pretty excited. Yep, Lua had (and probably still has) coroutines. They were also trying to replace the collector with a modern copying collector, which was a disaster. It was har