Sure, but if I embed Lua in Felix and write my game in Lua, I'm not exactly
writing my game in Felix, am I? So, hot reload is not a feature offered
for Felix code at this time.
On Wed, Feb 20, 2013 at 10:48 AM, john skaller <
skal...@users.sourceforge.net> wrote:
>
> On 21/02/2013, at 5:38 AM,
On 21/02/2013, at 5:38 AM, Dobes Vandermeer wrote:
> Here's a little article about Lua for game programming:
>
> http://bitsquid.blogspot.ca/2013/02/why-lua.html
>
> I think probably the thing that makes the biggest difference in Lua compared
> to most other language choices (including Felix)
Here's a little article about Lua for game programming:
http://bitsquid.blogspot.ca/2013/02/why-lua.html
I think probably the thing that makes the biggest difference in Lua
compared to most other language choices (including Felix) is "hot
modification" of the code - you can reload your Lua script
Just FYI: I once worked on Lua. It was a while back, when the coroutines were
working reasonably well and people were pretty excited. Yep, Lua had
(and probably still has) coroutines. They were also trying to replace the
collector with a modern copying collector, which was a disaster.
It was har