Felix has a second kind of functional list: an ralist.
This is a list with log N indexed access: a slowish kind of array if you like,
but purely functional.
The problem is that this data types is represented by functions.
So there's a ralist_head, and ralist_tail, and an ralist_empty function
for
Anyone had any experience with it? Any comments?
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john skaller
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Here's a little article about Lua for game programming:
http://bitsquid.blogspot.ca/2013/02/why-lua.html
I think probably the thing that makes the biggest difference in Lua
compared to most other language choices (including Felix) is "hot
modification" of the code - you can reload your Lua script
On 21/02/2013, at 5:38 AM, Dobes Vandermeer wrote:
> Here's a little article about Lua for game programming:
>
> http://bitsquid.blogspot.ca/2013/02/why-lua.html
>
> I think probably the thing that makes the biggest difference in Lua compared
> to most other language choices (including Felix)
Sure, but if I embed Lua in Felix and write my game in Lua, I'm not exactly
writing my game in Felix, am I? So, hot reload is not a feature offered
for Felix code at this time.
On Wed, Feb 20, 2013 at 10:48 AM, john skaller <
skal...@users.sourceforge.net> wrote:
>
> On 21/02/2013, at 5:38 AM,
On 21/02/2013, at 10:31 AM, Dobes Vandermeer wrote:
> Sure, but if I embed Lua in Felix and write my game in Lua, I'm not exactly
> writing my game in Felix, am I? So, hot reload is not a feature offered for
> Felix code at this time.
Sure it is. you can unload and reload plugins.
With a litt