> LGTM, will apply next time I get a chance.
Thank you very much!
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LGTM, will apply next time I get a chance.
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Hi Phil,
thank you very much for taking the time to respond.
I've understood the differences regarding the parser.
> The hwaccels are officially called 'cuvid' and 'nvdec'. As a
> convenience, we alias 'cuda' to 'nvdec'. The confusion is that the HW
> pix_fmt and hwcontext are called 'cuda' beca
On Thu, 1 Nov 2018 23:48:03 +
Soft Works wrote:
> In this context, I wonder if there is some explanation somewhere
> about the differences between the cuvid and nvdec codec
> implementations.
>
> I understand the ffmpeg side where cuvid is a full codec and nvdec is
> implemented as hwaccel.
> Those headers come straight from nvidia under a free license(MIT) and
> are just slightly modified for better compatibility.
> There is no such thing for CUDA sadly.
Thanks. I made the requested changes and submitted a new patch.
In this context, I wonder if there is some explanation somewher
Signed-off-by: softworkz
---
include/ffnvcodec/dynlink_cuda.h | 26 ++
include/ffnvcodec/dynlink_loader.h | 2 ++
2 files changed, 28 insertions(+)
diff --git a/include/ffnvcodec/dynlink_cuda.h b/include/ffnvcodec/dynlink_cuda.h
index 373215d..069acd1 100644
--- a/incl
On 02.11.2018 00:09, Soft Works wrote:
That enum is _way_ too massive. Most of that seems entirely useless in
the context of ffmpeg anyway, like all the 1D and 3D stuff, and probably
most of the 2D stuff as well.
I copied the full enum to have an exact match to cuda.h, but no problem, I can
tr
> That enum is _way_ too massive. Most of that seems entirely useless in
> the context of ffmpeg anyway, like all the 1D and 3D stuff, and probably
> most of the 2D stuff as well.
I copied the full enum to have an exact match to cuda.h, but no problem, I can
trim it down.
> Can you trim it down
That enum is _way_ too massive. Most of that seems entirely useless in
the context of ffmpeg anyway, like all the 1D and 3D stuff, and probably
most of the 2D stuff as well.
Can you trim it down to only those exact ones you need? Also, just get
rid of the comments, we're not doing that anywher
Signed-off-by: softworkz
---
include/ffnvcodec/dynlink_cuda.h | 104 +
include/ffnvcodec/dynlink_loader.h | 2 +
2 files changed, 106 insertions(+)
diff --git a/include/ffnvcodec/dynlink_cuda.h b/include/ffnvcodec/dynlink_cuda.h
index 373215d..b16e9a5 100644
--- a
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