On 24.01.2015, at 21:09, wm4 nfx...@googlemail.com wrote:
On Sat, 24 Jan 2015 18:37:01 +
Derek Buitenhuis derek.buitenh...@gmail.com wrote:
On 1/24/2015 4:33 PM, wm4 wrote:
Which ones? We even expect C99 support from the compiler.
Doesn't matter. It's the project's policy to have
On Sun, 25 Jan 2015 12:06:33 +0100
Reimar Döffinger reimar.doeffin...@gmx.de wrote:
On 24.01.2015, at 21:09, wm4 nfx...@googlemail.com wrote:
On Sat, 24 Jan 2015 18:37:01 +
Derek Buitenhuis derek.buitenh...@gmail.com wrote:
On 1/24/2015 4:33 PM, wm4 wrote:
Which ones? We even
Hi Clément,
I am sorry I was rude. That was not my intention. I was attempting to
follow these directions from the ffmpeg.org page:
You can use the FFmpeg libraries in your commercial program, but you
are encouraged to publish any patch you make. In this case the best way
to proceed is to
On Sat, Jan 24, 2015 at 07:40:38AM -0800, jon morley wrote:
Hi Clément,
Hi,
That is a good point! I am attaching an additional patch to remove those
cases even before entering the mod test loop.
Now the logic should look like this:
static int check_fps(int fps)
{
if (fps = 0)
On Sat, 24 Jan 2015 17:21:40 +0100
Clément Bœsch u...@pkh.me wrote:
On Sat, Jan 24, 2015 at 07:40:38AM -0800, jon morley wrote:
Hi Clément,
Hi,
That is a good point! I am attaching an additional patch to remove those
cases even before entering the mod test loop.
Now the logic
On Sat, Jan 24, 2015 at 09:09:05PM +0100, wm4 wrote:
On Sat, 24 Jan 2015 18:37:01 +
Derek Buitenhuis derek.buitenh...@gmail.com wrote:
On 1/24/2015 4:33 PM, wm4 wrote:
Which ones? We even expect C99 support from the compiler.
Doesn't matter. It's the project's policy to have
On Sat, 24 Jan 2015 18:37:01 +
Derek Buitenhuis derek.buitenh...@gmail.com wrote:
On 1/24/2015 4:33 PM, wm4 wrote:
Which ones? We even expect C99 support from the compiler.
Doesn't matter. It's the project's policy to have decls at
block beginnings. Yes some of us think it's better.
Hi Clément,
That is a good point! I am attaching an additional patch to remove those
cases even before entering the mod test loop.
Now the logic should look like this:
static int check_fps(int fps)
{
if (fps = 0) return -1;
int i;
static const int supported_fps_bases[] = {24,
Patch attached for consideration.
On 1/23/15 8:03 AM, jon morley wrote:
Currently check_fps has the following logic:
static int check_fps(int fps)
{
int i;
static const int supported_fps[] = {24, 25, 30, 48, 50, 60};
for (i = 0; i FF_ARRAY_ELEMS(supported_fps); i++)