Re: [Flashcoders] When is 1 not 1?

2008-03-11 Thread Dave Mennenoh
When 1 had line feeds... Well, I'm not quite sure how yet but somehow I'm getting a couple of line feeds in my def variable when it comes back to the LoadVars.onLoad. I do: $defUser = 1; echo(im=.$fName.def=.$defUser); But I found I get 1 plus a couple of line feeds... I sure like AMFPHP a

[Flashcoders] attachMovie(LibrarySymbol). Right way to access custom clip variables and functions.

2008-03-11 Thread Pasha
Hey! Consider this. There is a symbol in the library - Ball. It has a variable declared in the first frame - size. I want to instantiate the symbol and then read the variable value. Trying to access the variable synchronously, right after the the symbol has been instantiated, does not work:

[Flashcoders] JSFL Stringpanel

2008-03-11 Thread Dennis - I Sioux
Hey, Has anyone got tips/ideas how to automate settings in the stringpanel? With kind regards, Dennis Isioux ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] getBounds AS3/AS2 issue

2008-03-11 Thread Ian Thomas
Further to this (again) I've investigated the whole thing in some depth, and come up with this: The bug affects the AS2 MovieClip.getBounds() and MovieClip.getRect() methods. As far as I can tell, it only happens in this situation: AppA is an _AS3_ application. AppA loads AppB. AppB is an AS2

[Flashcoders] Loading Flash 8 swfs into Flash 9 and GC

2008-03-11 Thread Matt Muller
Hi, Im building an AS3 Flash 9 app. One requirement is to allow loading of swf ads into the application. I am a little concerned about GC. If the ad has any event listeners attached to the stage, my understanding is that I will not be able to clean up after the ad has finished and will leave

[Flashcoders] mouse x and y

2008-03-11 Thread Lehr, Theodore M (N-SGIS)
How can I trace the x and y of the mouse? I would want to grab it on a click Ted ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

[Flashcoders] calculating distance between two points

2008-03-11 Thread Lehr, Theodore M (N-SGIS)
How do you calculate the distance between two points with different x and y values? I know it is some simple math formula - I just don't know it ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Kenneth Kawamoto
You can use our old friend Pythagoras': c^2 = a^2 + b^2 Kenneth Kawamoto http://www.materiaprima.co.uk/ Lehr, Theodore M (N-SGIS) wrote: How do you calculate the distance between two points with different x and y values? I know it is some simple math formula - I just don't know it

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Anthony Cintron
dx:Number = obj1.x - obj2.x; dy:Number = obj1.y - obj2.y; distance:Number = Math.sqrt(dx * dx + dy * dy); On Tue, Mar 11, 2008 at 8:05 AM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: How do you calculate the distance between two points with different x and y values? I know it is some

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Ivan Dembicki
Or you can use new revolutionary Point.distance(pt1, pt2); -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

RE: [Flashcoders] calculating distance between two points

2008-03-11 Thread Graham.Burton
The square root of the sum of the squares of the x difference and the y difference. Pythagoras -Original Message- How do you calculate the distance between two points with different x and y values? I know it is some simple math formula - I just don't know it

RE: [Flashcoders] calculating distance between two points

2008-03-11 Thread Jim Hayes
Pythagorus, innit? The square root of the the sum of the difference in x squared and the difference in y squared ? Or was I not listening in school way back then? I think there may be an inbuilt method in flash, mind you, but if there is I don't know what it is. -Original Message- From:

[Flashcoders] RE: calculating distance between two points

2008-03-11 Thread Lehr, Theodore M (N-SGIS)
Nevermind sorry -Original Message- From: Lehr, Theodore M (N-SGIS) Sent: Tuesday, March 11, 2008 8:05 AM To: 'Flash Coders List' Subject: calculating distance between two points How do you calculate the distance between two points with different x and y values? I know it is some

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Paul Andrews
Your teacher must be cringing! The square of the hypotenuse equals the sum of the squares of the opposite two sides should be familar.. ;-) Math.sqrt ( Math.pow(Math.abs(x1-x2),2 )+Math.pow(Math.abs(y1-y2),2 )+)) Paul - Original Message - From: Lehr, Theodore M (N-SGIS) [EMAIL

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Fumio Nonaka
Using Point class? import flash.geom.Point; var p0:Point = new Point(0, 0); var p1:Point = new Point(1, Math.sqrt(3)); var nDistance:Number = Point.distance(p0, p1); trace(nDistance); // Output: 2 _ Jim Hayes wrote: I think there may be an inbuilt method in flash, mind you, but if there is

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Paul Andrews
Aha - didn't know about that! Paul - Original Message - From: Ivan Dembicki [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 11, 2008 12:34 PM Subject: Re: [Flashcoders] calculating distance between two points Or you

Re: [Flashcoders] mouse x and y

2008-03-11 Thread Allandt Bik-Elliott (Receptacle)
http://www.adobe.com/support/flash/action_scripts/ actionscript_dictionary/actionscript_dictionary584.html questions like this are better sent to the flashnewbie board - they're very helpful there http://chattyfig.figleaf.com/mailman/listinfo/flashnewbie On 11 Mar 2008, at 11:49, Lehr,

Re: [Flashcoders] mouse x and y

2008-03-11 Thread Hans Wichman
google for flash mouse x y On Tue, Mar 11, 2008 at 12:49 PM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: How can I trace the x and y of the mouse? I would want to grab it on a click Ted ___ Flashcoders mailing list

[Flashcoders] listen for mouse click

2008-03-11 Thread Lehr, Theodore M (N-SGIS)
I have a deal where I have a huge movie and onPress I am getting the mouse coordinates and onRelease I am getting the mouse coordinates and then drawing a circle with the resulting coordinates... I would like to do it without having to be on a movie... is it possible to have a listener turned on

Re: [Flashcoders] Flash is full of surprises. I will show you how to move movie-clip using a reference to another deleted clip.

2008-03-11 Thread Andy Herrman
So, the case he brought up was different from what you said. In your case you're creating differently named movie clips, and explicitly assigning them to the mc variable. In the original code, a new movie clip was attached with the same name, but NOT assigned to the variable. After doing so you

RE: [Flashcoders] calculating distance between two points

2008-03-11 Thread Merrill, Jason
Your teacher must be cringing! The square of the hypotenuse equals the sum of the squares of the opposite two sides should be familar.. ;-) Math.sqrt ( Math.pow(Math.abs(x1-x2),2 )+Math.pow(Math.abs(y1-y2),2 )+)) Why not skip the math lessons and use the Point class? var dist:Number =

RE: [Flashcoders] listen for mouse click

2008-03-11 Thread Merrill, Jason
Yes. MySprite.addEventListener(MouseEvent.MOUSE_DOWN, doDrawing) private function doDrawing(e:MouseEvent):void { var targSprite:Sprite = e.target as Sprite trace(targSprite.x) } Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank

RE: [Flashcoders] mouse x and y

2008-03-11 Thread Merrill, Jason
Or Flash_Tiger on Yahoo - we embrace Actionscripters of all types, skill level, donor status and music preference. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Piers Cowburn
Good point On 11 Mar 2008, at 13:53, Merrill, Jason wrote: Why not skip the math lessons and use the Point class? var dist:Number = Point.distance(p1, p2); Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer

RE: [Flashcoders] calculating distance between two points

2008-03-11 Thread Merrill, Jason
Very punny. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative

Re: [Flashcoders] mouse x and y

2008-03-11 Thread Brian Mays
Even those of us who use scenes??? ;-) Brian Mays On 3/11/08 9:17 AM, Merrill, Jason [EMAIL PROTECTED] wrote: Or Flash_Tiger on Yahoo - we embrace Actionscripters of all types, skill level, donor status and music preference. ___ Flashcoders

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Allandt Bik-Elliott (Receptacle)
aargh that pun made me bleed On 11 Mar 2008, at 14:24, Piers Cowburn wrote: Good point On 11 Mar 2008, at 13:53, Merrill, Jason wrote: Why not skip the math lessons and use the Point class? var dist:Number = Point.distance(p1, p2); Jason Merrill Bank of America GTO LLD

RE: [Flashcoders] mouse x and y

2008-03-11 Thread Merrill, Jason
Everyone but - sorry, forgot to mention. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our

RE: [Flashcoders] calculating distance between two points

2008-03-11 Thread Jim Hayes
That was the one I thought I'd heard of. But... Too easy! Boring! Soh cah toa ! (and that as far as I can remember is actually the only useful thing I did learn in school) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ivan Dembicki Sent: 11 March 2008

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Paul Andrews
- Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 11, 2008 1:53 PM Subject: RE: [Flashcoders] calculating distance between two points Your teacher must be cringing! The square of the hypotenuse

Re: [Flashcoders] Flash is full of surprises. I will show you how to move movie-clip using a reference to another deleted clip.

2008-03-11 Thread Glen Pike
Yes, but my example was meant to be different to demonstrate there is probably a reason for allowing different clips to be assigned to a variable. My argument was, the original post may have been moot / redundant / not-so-surprising if you think a little about how Flash works. Once the

[Flashcoders] accessing statics from a timeline

2008-03-11 Thread Mendelsohn, Michael
Hi list... I have a class emc extends movieclip. On emc's timeline, how do I access a static variable in the emc class? Super doesn't seem to work, neither does emc.staticprop. Thanks, - MM ___ Flashcoders mailing list

Re: [Flashcoders] mouse x and y

2008-03-11 Thread anuj sharma
Hi Throdore. You can try MOUSE_MOVE and trace mouseX and mouseY and it will give you your mouse coordinates whenever you move your mouse. Similarly you can use mouseX and mouseYon mouseUP or DOWN event or CLICK. Thanks Anuj On Tue, Mar 11, 2008 at 4:49 AM, Lehr, Theodore M (N-SGIS) [EMAIL

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Kenneth Kawamoto
Isn't it pointless to do Math.abs() since result is always positive number anyway? ;) Kenneth Kawamoto http://www.materiaprima.co.uk/ Paul Andrews wrote: - Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday,

[Flashcoders] Need HELP...Masking Tween in actionscript3 for animating purposes..

2008-03-11 Thread John Glendenning
Hello everyone, This is my first message, and before I begin, I would like to thank the creator(s) of this mailing list. I have begun working with AS3 and I am getting comfortalble with the basics. I can put my MCs on the stage through actionscript, designate coordinates/placement of MCs,

Re: [Flashcoders] Is there any grid component in AS 3.0

2008-03-11 Thread anuj sharma
can I use my already AS 3.0 code in Flex . i am not sure how do these things integrate. Please let me know do I have to create a new application from scratch in Flex or does my already existing code going to be imported. Thanks Anuj On Mon, Mar 10, 2008 at 6:32 PM, eric e. dolecki [EMAIL

[Flashcoders] clean scripting

2008-03-11 Thread Allandt Bik-Elliott (Receptacle)
hi just a semantic question really when writing your classes, would you only declare variables in the class and assign variables later or would you assign values straight away if you had them? so for instance, would you...: package com.receptacle.timeline { //package imports

RE: [Flashcoders] clean scripting

2008-03-11 Thread Matthew James Poole
Actually, I've seen that the values are often set quicker when initilaised in the contructor rather than against class members , but I think it looks tidier the way you've done it... imo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Allandt Bik-Elliott

Re: [Flashcoders] clean scripting

2008-03-11 Thread Jer Brand
Not sure if this is correct for AS3, but I was under the impression that there was an actual performance penalty to doing things the first way (object creation and assignment in the class definition rather than in the methods or the constructor). Still, I like doing things the 2nd way, if only

[Flashcoders] dictionary vs array

2008-03-11 Thread Dwayne Neckles
can anyone say why dictionary is better than array.. Im seeing it used in alot of papervision examples and i dont get why? I will research this on my own as well.. _ Need to know the score, the latest news, or you need your

Re: [Flashcoders] clean scripting

2008-03-11 Thread Mark Lapasa
Either way to me is a non-issue. However, it is an issue if I want to implement lazy instantiation. That is, instantiating objects only right before you need them. Thus, in your first example, the bulk of instantiation occurs up-front. Lazy instantiation

RE: [Flashcoders] Is there any grid component in AS 3.0

2008-03-11 Thread Kerry Thompson
anuj Sharma wrote: can I use my already AS 3.0 code in Flex . i am not sure how do these things integrate. Please let me know do I have to create a new application from scratch in Flex or does my already existing code going to be imported. Your AS3 code will probably work, but you'll need to

Re: [Flashcoders] dictionary vs array

2008-03-11 Thread Steven Sacks
An Array is a linear collection. A Hash is a random access collection (lookup table) of name-value pairs. Dictionary is a fancy Hash that can take an Object as a key, instead of a String, and uses strict (===) equality for its lookups. hash = new Object(); hash.foo = bar; array = new

RE: [Flashcoders] Is there any grid component in AS 3.0

2008-03-11 Thread Merrill, Jason
In Flex, for visual layout components, there are a lot of options, but one you'll want to look at is mx.controls.TileList Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America

RE: [Flashcoders] dictionary vs array

2008-03-11 Thread Dwayne Neckles
I was just wondering since tthe PV3d guys use it all the time.. and i am having some trouble interacting with planes consistently ( see http://www.dnecklesportfolio.com/pv3d/ click on interactive and then experiements ).. so i thought that it might be an issue as far off as it seems Date:

Re: [Flashcoders] dictionary vs array

2008-03-11 Thread Steven Sacks
You got it! :) You can mix and match with a Dictionary, as well. You can use strings as keys or objects. Patrick Matte | BLITZ wrote: Thanks Steven, I never really understood what a dictionary was myself, so dictionary would be useful for something like this ? dictionary = new

Re: [Flashcoders] calculating distance between two points

2008-03-11 Thread Cory Petosky
Point.distance (like pretty much all Flash math functions) is abysmally slow and shouldn't be used in anything performance-critical. Write your own replacement (using formula provided above) if you're doing a bunch of these every frame. On 3/11/08, Kenneth Kawamoto [EMAIL PROTECTED] wrote: Isn't

Re: [Flashcoders] dictionary vs array

2008-03-11 Thread Claus Wahlers
Dwayne Neckles wrote: can anyone say why dictionary is better than array.. Im seeing it used in alot of papervision examples and i dont get why? I will research this on my own as well.. Keys in an Array can be numeric, strings, or both: var a:Array = []; a[0] = something; a[hello] =

Re: [Flashcoders] dictionary vs array

2008-03-11 Thread Cory Petosky
That's a pretty good use, as long as you call your variable something more meaningful than dictionary. :) On 3/11/08, Patrick Matte | BLITZ [EMAIL PROTECTED] wrote: Thanks Steven, I never really understood what a dictionary was myself, so dictionary would be useful for something like this ?

Re: [Flashcoders] clean scripting

2008-03-11 Thread Allandt Bik-Elliott (Receptacle)
they're both eager, though, aren't they? the only difference is that everything is instantiated in the first method of the class rather than in the class head a On 11 Mar 2008, at 18:10, Mark Lapasa wrote: Either way to me is a non-issue. However, it is an issue if I want to implement

RE: [Flashcoders] dictionary vs array

2008-03-11 Thread Barry Hannah
The best use for them is to be able to find something you've stored by its key - as opposed to having to loop through an entire array to find it. Pretty damn handy, but sorting them can be complicated. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [Flashcoders] Is there any grid component in AS 3.0

2008-03-11 Thread anuj sharma
Hi Jason Merill and Eric Thanks a lot for your suggestions. i will start exploring FLEX in my project now. Any suggestions for good online resources or good books for that. I am going to google that too. Appreciate your help, Anuj On Tue, Mar 11, 2008 at 11:29 AM, Kerry Thompson [EMAIL PROTECTED]

Re: [Flashcoders] dictionary vs array

2008-03-11 Thread Hans Wichman
On a sidenote, it's pretty easy to implement for as2 too btw, although the performance is probably not uber. I gotta admit once you get used to object-to-object mapping ... ;) On Tue, Mar 11, 2008 at 9:07 PM, Claus Wahlers [EMAIL PROTECTED] wrote: Claus Wahlers wrote: An associative Array

Re: [Flashcoders] Is there any grid component in AS 3.0

2008-03-11 Thread Glen Pike
Look at the Flex Quick Starts on Adobe Devnet... http://www.adobe.com/devnet/flex/ Total Training do a couple of Flex 2 courses. I liked James Talbot, but I found Leo Schuman's voice very sleep inducing and having been through the RIA one first, then the Visual Programming one was too basic

RE: [Flashcoders] Is there any grid component in AS 3.0

2008-03-11 Thread Merrill, Jason
As far as getting the tools to get started, FlashDevelop + Flex SDK is a free option. As for getting started, I would start at the Adobe Developer Connection, specifically the Getting Started tab in the Flex section: http://www.adobe.com/devnet/flex/ If you want books, Adobe Flex 2: Training

Re: [Flashcoders] Is there any grid component in AS 3.0

2008-03-11 Thread anuj sharma
Hi Glenn Jason Thank you very much for your help and resources. i will check them out. Anuj On Tue, Mar 11, 2008 at 1:39 PM, Glen Pike [EMAIL PROTECTED] wrote: Look at the Flex Quick Starts on Adobe Devnet... http://www.adobe.com/devnet/flex/ Total Training do a couple of Flex 2 courses.

Re: [Flashcoders] AIR and FTP

2008-03-11 Thread Corban Baxter
wow! On Mon, Mar 10, 2008 at 5:51 PM, Michael Avila [EMAIL PROTECTED] wrote: You would need to be able to communicate using the file transfer protocol (FTP) ... Try starting here:http://maliboo.pl/projects/FlexFTP/ On Mon, Mar 10, 2008 at 3:36 PM, Corban Baxter [EMAIL PROTECTED] wrote:

RE: [Flashcoders] clean scripting

2008-03-11 Thread Cor
I go for the second option. Instanciate at the point you need it, and clear if no longer needed. It also keep memory use limited. HTH C -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Allandt Bik-Elliott (Receptacle) Verzonden: dinsdag 11 maart 2008 18:41

Re: [Flashcoders] Is there any grid component in AS 3.0

2008-03-11 Thread anuj sharma
One more question guys. I installed Flex 3.0 builder. It is 60 days free trial. For my purpose do you think I should go for Builder 2.0 and not 3.0as 3.0 is kind of new. What would you recommend guys. i am also finding books and online material hard to find for 3.0. Please let me know. Thanks Anuj

Re: [Flashcoders] clean scripting

2008-03-11 Thread Cory Petosky
To clarify, this difference only matters in the case of static class members. Anything non-static gets initialized at constructor-time regardless -- the difference is syntax only. On 3/11/08, Cor [EMAIL PROTECTED] wrote: I go for the second option. Instanciate at the point you need it, and

Re: [Flashcoders] clean scripting

2008-03-11 Thread Muzak
Allthough the following no longer seems to apply in AS3, it might be good to know. In AS2, if you have the following class: class MyClass { private var myArray:Array = new Array(); public function addItem(item:Object) { myArray.push(item); } public function get data():Array { return

Re: [Flashcoders] Is there any grid component in AS 3.0

2008-03-11 Thread Muzak
Flex 3 = Flex 2 but better ;-) Books on Flex 2 should apply to Flex 3 as well, as the language (AS3) hasn't changed. - Original Message - From: anuj sharma [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 11, 2008 10:51 PM Subject: Re:

Re: [Flashcoders] clean scripting

2008-03-11 Thread Allandt Bik-Elliott (Receptacle)
thanks for your input everyone i've gone for the second option because i can template it out better and it looks way neater (plus i can still keep all of my declarations in one place, the setVars() method) thanks again here's a copy of my template if you'd like it //code: package

[Flashcoders] Debugging issue

2008-03-11 Thread anuj sharma
Hi I am trying to debug my project and it gives me long weird message as follows. Its saying some Security Sandbox violation. I am loading external videos in myUILoader component using XML.All of those directories are in the same folder. Does anyone has any idea how would i fix that. Any Help

RE: [Flashcoders] Debugging issue

2008-03-11 Thread Kerry Thompson
Anuj Sharma wrote: I am trying to debug my project and it gives me long weird message as follows. Its saying some Security Sandbox violation. I am loading external videos in myUILoader component using XML.All of those directories are in the same folder. Does anyone has any idea how would i

RE: [Flashcoders] Debugging issue

2008-03-11 Thread Kerry Thompson
I am trying to debug my project and it gives me long weird message as follows. Its saying some Security Sandbox violation. I am loading external videos in myUILoader component using XML.All of those directories are in the same folder. Does anyone has any idea how would i fix that. Oh,

Re: [Flashcoders] clean scripting

2008-03-11 Thread Steven Sacks
I'm going to chime in here. Lazy Instantiation is an irrelevant argument when you're instantiating in the constructor. What you perceive as cleaner is merely philosophical. var container:Sprite = new Sprite(); vs var container:Sprite; public function ClassName() { container = new

RE: [Flashcoders] clean scripting

2008-03-11 Thread Jesse Graupmann
Muzak, Maybe I missed something, but instance2 in your example has no data. Only static members can be shared across all instances - did you mean... class MyClass { private static var myArray:Array = new Array(); public function addItem(item:Object) { MyClass.myArray.push(item); }

Re: [Flashcoders] clean scripting

2008-03-11 Thread Fumio Nonaka
Yes, you might be missed something, Jesse. I got the same result as Muzak did. // ActionScript 2.0 // frame action: var instance1:MyClass = new MyClass(); var instance2:MyClass = new MyClass(); instance1.addItem(Hello World); trace(instance1.data); // Output: Hello World

RE: [Flashcoders] clean scripting

2008-03-11 Thread Jesse Graupmann
I agree with Steven. You may want to put your variable declarations in another function when they either get suuuper messy or you need more data (ie. stage.stageWidth). Going back to style... typically I like to run an INIT() in the constructor and then break down the tasks into INIT_name(). It

Re: [Flashcoders] clean scripting

2008-03-11 Thread Paul Andrews
- Original Message - From: Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] To: flashcoders flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 11, 2008 5:41 PM Subject: [Flashcoders] clean scripting hi just a semantic question really when writing your classes, would you only