Yeh! thanks for responding.
Problem is in Action Scripting. Actually on the stage, you will see that
there are two buttons, btn_next btn_back.
When I click on btn_next, [btn_next.onRelease = function()] is evoked and
images move properly and when I click on btn_back, [btn_back.onRelease =
Can the list recommend any good guides or other info resources
regarding handling of Arabic text and other right to left text in
Flash (player 9) in general?
Lars
On Fri, Aug 29, 2008 at 2:25 PM, david costard [EMAIL PROTECTED] wrote:
Thanks four your answer Ibrahim.
We find the solution,
Merrill, Jason wrote:
A simple solution could be to create a sprite to draw the line onto, and
add a listener to the sprite to see if it was clicked on.
Yes, but then you still have the problem that a two pixel line is not a
great hit area for drawn line. That's why I asked the question
to
As far as i know, FP10 will support rtl text.
I will check my bookmarks and let you know
On Sun, Aug 31, 2008 at 1:42 PM, Lars Blåsjö [EMAIL PROTECTED] wrote:
Can the list recommend any good guides or other info resources
regarding handling of Arabic text and other right to left text in
Flash
Hello,
Yes, but then you still have the problem that a two pixel line is not a
great hit area for drawn line. [...]
- also you can draw 5 pixel transparent line.
like this:
http://bezier.ru/wp-content/uploads/2008/06/bezier.swf?demo=3
--
iv
http://www.bezier.ru
http://bezier.googlecode.com
So I have a parallelogram (
http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png )
which I need to scaleX up from 1 to 50, while maintaining the angles
of the sides . The problem of course is that just increasing scaleX
will cause the angles to distort. I cant use scale9 because the
yeh - that's what i did
On 30 Aug 2008, at 21:10, Merrill, Jason wrote:
A simple solution could be to create a sprite to draw the line onto,
and
add a listener to the sprite to see if it was clicked on.
Jason Merrill
Bank of America
Enterprise Technology Global Risk LLD
Instructional
At what number of animating/moving objects do you think it's worth using
bitmap snapshot? For optimisation and fps performance.
Is there any point with a menu, say 50 items long (each item 150px wide by
50px high, containing a gradient fill, some text and a filter).
Cheers.
What I understand from your description is that your calculation
for forward movement is correct. Though why dont you buffer (save)
all the properties after every forward movement and rollback if you
go backward. More detailed: Save the positions in an Array
(x,y,scaleX,scaleY)
and when you
Expand the idea of Jason and draw an invisible rectangle under your
specific line. Assumed your line should be 30px long and your click radius
should be 5xp
var line:Sprite = new Sprite();
var g:Graphics = line.graphics;
g.clear();
// hit radius
*g.beginFill(0xff,0);*
g.drawRect(0,-3,30,5);
Hi,
1, could you set your parallelogram up so that it is big enough to
accommodate the 9-slice guides: like this:
_ --
\ \
\ \
\
I couldn't reproduce your error here.
I got your code, added a Dynamic TextField on the stage, named it tit_txt,
commented the lines [mplayer.contentPath = test_0+num+.flv] and
[gotoAndPlay(last);] and tested the movie, it worked fine.
Of course, I had to include the
Matt,
if I understand you correctly, then this is only possible for
parallelograms that have sides perpendicular to the axis you want to
scale along to, i.e., parallel to the Y axis in your case. You will
always change the slope of a line that is not parallel to one of the
axis if you scale a
I knew I'd find a mistake when I hit send. :|
If the upper and lower edge are parallel to the X axis, then obviously
you can use three /vertical/ strips, scale the middle part, and move
the right strip.
Mark
On Sun, Aug 31, 2008 at 6:49 PM, Mark Winterhalder [EMAIL PROTECTED] wrote:
Matt,
Hey, I'm on the papervision3D list, and was just discussing what physics
engines to use. A guy named Andy on there was talking about how
Box2DAS3 is great, and orginally started out as a C++ project. Box2D
then went on to becoming Bullet, a 3D engine, and Box2DAS3 hasn't
followed yet.
Lars Blåsjö wrote:
Can the list recommend any good guides or other info resources
regarding handling of Arabic text and other right to left text in
Flash (player 9) in general?
Flash Player 9 doesn't support bi-di languages (Arabic is actually
bidirectional, not just right to left). Flash
These search terms don't seem to turn up much:
http://www.google.com/search?q=%22scott+peterson%22+adobe+compile+actionscriptas_qdr=m3
http://www.google.com/search?q=site%3Alabs.adobe.com+quake (etc)
I know some of the subsequent talk may have played it up, but that was
definitely more a
I think this is the latest:
http://llvm.org/devmtg/2008-08/
See last presentation in list.
Cheers,
Claus.
ben gomez farrell wrote:
Hey, I'm on the papervision3D list, and was just discussing what physics
engines to use. A guy named Andy on there was talking about how
Box2DAS3 is great, and
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