Re: [Flashcoders] Plssss help me: perspective illusion

2008-08-31 Thread Rajiv Seth (Pixelated)
Yeh! thanks for responding. Problem is in Action Scripting. Actually on the stage, you will see that there are two buttons, btn_next btn_back. When I click on btn_next, [btn_next.onRelease = function()] is evoked and images move properly and when I click on btn_back, [btn_back.onRelease =

Re: [Flashcoders] Arabic Text Problem

2008-08-31 Thread Lars Blåsjö
Can the list recommend any good guides or other info resources regarding handling of Arabic text and other right to left text in Flash (player 9) in general? Lars On Fri, Aug 29, 2008 at 2:25 PM, david costard [EMAIL PROTECTED] wrote: Thanks four your answer Ibrahim. We find the solution,

Re: [Flashcoders] pythagoras question

2008-08-31 Thread Weyert de Boer
Merrill, Jason wrote: A simple solution could be to create a sprite to draw the line onto, and add a listener to the sprite to see if it was clicked on. Yes, but then you still have the problem that a two pixel line is not a great hit area for drawn line. That's why I asked the question to

Re: [Flashcoders] Arabic Text Problem

2008-08-31 Thread Ibrahim Y
As far as i know, FP10 will support rtl text. I will check my bookmarks and let you know On Sun, Aug 31, 2008 at 1:42 PM, Lars Blåsjö [EMAIL PROTECTED] wrote: Can the list recommend any good guides or other info resources regarding handling of Arabic text and other right to left text in Flash

Re: [Flashcoders] pythagoras question

2008-08-31 Thread Ivan Dembicki
Hello, Yes, but then you still have the problem that a two pixel line is not a great hit area for drawn line. [...] - also you can draw 5 pixel transparent line. like this: http://bezier.ru/wp-content/uploads/2008/06/bezier.swf?demo=3 -- iv http://www.bezier.ru http://bezier.googlecode.com

[Flashcoders] Scaling a Parallelogram

2008-08-31 Thread Matt S.
So I have a parallelogram ( http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png ) which I need to scaleX up from 1 to 50, while maintaining the angles of the sides . The problem of course is that just increasing scaleX will cause the angles to distort. I cant use scale9 because the

Re: [Flashcoders] pythagoras question

2008-08-31 Thread allandt bik-elliott
yeh - that's what i did On 30 Aug 2008, at 21:10, Merrill, Jason wrote: A simple solution could be to create a sprite to draw the line onto, and add a listener to the sprite to see if it was clicked on. Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional

[Flashcoders] Animation and Bitmap Snapshots ...

2008-08-31 Thread S0 F1
At what number of animating/moving objects do you think it's worth using bitmap snapshot? For optimisation and fps performance. Is there any point with a menu, say 50 items long (each item 150px wide by 50px high, containing a gradient fill, some text and a filter). Cheers.

Re: [Flashcoders] Plssss help me: perspective illusion

2008-08-31 Thread dr.ache
What I understand from your description is that your calculation for forward movement is correct. Though why dont you buffer (save) all the properties after every forward movement and rollback if you go backward. More detailed: Save the positions in an Array (x,y,scaleX,scaleY) and when you

Re: [Flashcoders] pythagoras question

2008-08-31 Thread dr.ache
Expand the idea of Jason and draw an invisible rectangle under your specific line. Assumed your line should be 30px long and your click radius should be 5xp var line:Sprite = new Sprite(); var g:Graphics = line.graphics; g.clear(); // hit radius *g.beginFill(0xff,0);* g.drawRect(0,-3,30,5);

Re: [Flashcoders] Scaling a Parallelogram

2008-08-31 Thread Glen Pike
Hi, 1, could you set your parallelogram up so that it is big enough to accommodate the 9-slice guides: like this: _ -- \ \ \ \ \

RE: [Flashcoders] change text problem

2008-08-31 Thread Eric Brito
I couldn't reproduce your error here. I got your code, added a Dynamic TextField on the stage, named it tit_txt, commented the lines [mplayer.contentPath = test_0+num+.flv] and [gotoAndPlay(last);] and tested the movie, it worked fine. Of course, I had to include the

Re: [Flashcoders] Scaling a Parallelogram

2008-08-31 Thread Mark Winterhalder
Matt, if I understand you correctly, then this is only possible for parallelograms that have sides perpendicular to the axis you want to scale along to, i.e., parallel to the Y axis in your case. You will always change the slope of a line that is not parallel to one of the axis if you scale a

Re: [Flashcoders] Scaling a Parallelogram

2008-08-31 Thread Mark Winterhalder
I knew I'd find a mistake when I hit send. :| If the upper and lower edge are parallel to the X axis, then obviously you can use three /vertical/ strips, scale the middle part, and move the right strip. Mark On Sun, Aug 31, 2008 at 6:49 PM, Mark Winterhalder [EMAIL PROTECTED] wrote: Matt,

[Flashcoders] Whatever happened to C++ conversion?

2008-08-31 Thread ben gomez farrell
Hey, I'm on the papervision3D list, and was just discussing what physics engines to use. A guy named Andy on there was talking about how Box2DAS3 is great, and orginally started out as a C++ project. Box2D then went on to becoming Bullet, a 3D engine, and Box2DAS3 hasn't followed yet.

RE: [Flashcoders] Arabic Text Problem

2008-08-31 Thread Kerry Thompson
Lars Blåsjö wrote: Can the list recommend any good guides or other info resources regarding handling of Arabic text and other right to left text in Flash (player 9) in general? Flash Player 9 doesn't support bi-di languages (Arabic is actually bidirectional, not just right to left). Flash

RE: [Flashcoders] Whatever happened to C++ conversion?

2008-08-31 Thread John Dowdell
These search terms don't seem to turn up much: http://www.google.com/search?q=%22scott+peterson%22+adobe+compile+actionscriptas_qdr=m3 http://www.google.com/search?q=site%3Alabs.adobe.com+quake (etc) I know some of the subsequent talk may have played it up, but that was definitely more a

Re: [Flashcoders] Whatever happened to C++ conversion?

2008-08-31 Thread Claus Wahlers
I think this is the latest: http://llvm.org/devmtg/2008-08/ See last presentation in list. Cheers, Claus. ben gomez farrell wrote: Hey, I'm on the papervision3D list, and was just discussing what physics engines to use. A guy named Andy on there was talking about how Box2DAS3 is great, and