Re: [Flashcoders] Partially drawing a graphic?

2009-01-13 Thread Ian Thomas
I believe JSFL can get at the curve/vertex data - but only at author-time, not at runtime. Perhaps you could use JSFL to extract that data into a form you _can_ use? Alternatively, could you use JSFL to pregenerate various states of your object? e.g. copy the graphic, randomly delete 10% of the

Re: [Flashcoders] Partially drawing a graphic?

2009-01-13 Thread Paul Andrews
If all else fails you can always use an animated mask for the reveal.. - Original Message - From: Todd Kerpelman t...@kerp.net To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Monday, January 12, 2009 11:53 PM Subject: [Flashcoders] Partially drawing a graphic? Hey

Re: [Flashcoders] Partially drawing a graphic?

2009-01-13 Thread Anthony Pace
@chattyfig.figleaf.com Sent: Monday, January 12, 2009 11:53 PM Subject: [Flashcoders] Partially drawing a graphic? Hey, Flash Coders! Wondering if you can help me out with a little problem I'm working on... - I have a complicated piece of vector art in my Flash file. - I'm basically

Re: [Flashcoders] Partially drawing a graphic?

2009-01-12 Thread Nate Beck
How are you storing the vector art? You need a way to parse out the data so that you can choose which lines to draw. Degrafa is an excellent way to go. http://www.degrafa.org/ I don't know Degrafa well enough to tell you if there is something already in there that will make what you're trying to

[Flashcoders] Partially drawing a graphic?

2009-01-12 Thread Todd Kerpelman
Hey, Flash Coders! Wondering if you can help me out with a little problem I'm working on... - I have a complicated piece of vector art in my Flash file. - I'm basically trying to find a way to partially draw it. That is, out of the 2000 curves that are in my piece of art, I'd like to randomly

Re: [Flashcoders] Partially drawing a graphic?

2009-01-12 Thread Joel Stransky
something I've always wanted to try is write a script for Illustrator that would output all of the path info including bezier handles to a text file for use in flash. Maybe there's something in the api that will help.

Re: [Flashcoders] Partially drawing a graphic?

2009-01-12 Thread Nate Beck
A big issue here is that you need a format that can be parsed at runtime. Which I'm quickly finding out is not all that easy to do with the new Adobe Format... FXG. :( I'm writing a tile based game right now, and I want to store my tile library in a runtime-loadable format, like FXG or degrafa...

Re: [Flashcoders] Partially drawing a graphic?

2009-01-12 Thread Todd Kerpelman
Hmmm... well, for the record, my art is currently just stored as a plain ol' Graphic in my Flash IDE library (after tracing it from a bitmap) although I can convert it to other formats if need be. I was hoping Flash had some way of getting at the vector data, given that it's storing it internally