hi Dont write mail again
Stefan Thurnherr [EMAIL PROTECTED] wrote: Hi Michael,
I face the same problem you're describing: most of my UI controls are
in a shared SWF (source.swf), which is then used by several of my
dest.swf files.
I did some testing, and found it impossible to do a preloader
Thanks very much Stefan. I had been suspecting that would be the way to
do it. I appreciate your post.
- MM
Hi Michael,
I face the same problem you're describing: most of my UI controls are
in a shared SWF (source.swf), which is then used by several of my
dest.swf files.
I did some
Hi Michael,
I face the same problem you're describing: most of my UI controls are
in a shared SWF (source.swf), which is then used by several of my
dest.swf files.
I did some testing, and found it impossible to do a preloader with a
progress bar for (or within) dest.swf that takes into account
Hi list...
For a swf, dest.swf posted online, what is the best way to make
available all of assets it uses that are imported as runtime sharing
from a source.swf? Should I do a loadMovie(source.swf) from within
dest.swf?
Thanks,
- Michael M.
___
Hi Michael,
If you're using shared assets through the method you described in your
earlier email, the Flash runtime should automatically load the shared
library without you having to do anything. However, you can only be sure
they'll have loaded by frame 2 of dest.swf.
You do need to make
Sounds great, Ian. But, I also want to make a loading progress bar, so
what should the progress bar be looking at to measure percentage loaded?
Is it just simply getBytesLoaded + total, or do I have to take into
consideration in that calculation the assets.swf?
- MM
Hi Michael,
If you're
6 matches
Mail list logo