Re: [Flashcoders] Runtime sharing: best practice

2007-01-10 Thread gantulga tsenguun
hi Dont write mail again Stefan Thurnherr [EMAIL PROTECTED] wrote: Hi Michael, I face the same problem you're describing: most of my UI controls are in a shared SWF (source.swf), which is then used by several of my dest.swf files. I did some testing, and found it impossible to do a preloader

RE: [Flashcoders] Runtime sharing: best practice

2007-01-09 Thread Mendelsohn, Michael
Thanks very much Stefan. I had been suspecting that would be the way to do it. I appreciate your post. - MM Hi Michael, I face the same problem you're describing: most of my UI controls are in a shared SWF (source.swf), which is then used by several of my dest.swf files. I did some

Re: [Flashcoders] Runtime sharing: best practice

2007-01-08 Thread Stefan Thurnherr
Hi Michael, I face the same problem you're describing: most of my UI controls are in a shared SWF (source.swf), which is then used by several of my dest.swf files. I did some testing, and found it impossible to do a preloader with a progress bar for (or within) dest.swf that takes into account

[Flashcoders] Runtime sharing: best practice

2007-01-05 Thread Mendelsohn, Michael
Hi list... For a swf, dest.swf posted online, what is the best way to make available all of assets it uses that are imported as runtime sharing from a source.swf? Should I do a loadMovie(source.swf) from within dest.swf? Thanks, - Michael M. ___

Re: [Flashcoders] Runtime sharing: best practice

2007-01-05 Thread Ian Thomas
Hi Michael, If you're using shared assets through the method you described in your earlier email, the Flash runtime should automatically load the shared library without you having to do anything. However, you can only be sure they'll have loaded by frame 2 of dest.swf. You do need to make

RE: [Flashcoders] Runtime sharing: best practice

2007-01-05 Thread Mendelsohn, Michael
Sounds great, Ian. But, I also want to make a loading progress bar, so what should the progress bar be looking at to measure percentage loaded? Is it just simply getBytesLoaded + total, or do I have to take into consideration in that calculation the assets.swf? - MM Hi Michael, If you're