I have a bit of an oddity with a sprite alpha.
At alpha=0.0 - invisible
At any other alpha it's full on.
Anyone else seen this?
Things are a bit frantic just now, so I have little time to experiment
to see what the problem is.
Paul
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You mean at 0.5 it's fully on? Or are you doing alpha = 50 expecting 50%
alpha?
On Mon, Jan 25, 2010 at 6:22 PM, Paul Andrews p...@ipauland.com wrote:
I have a bit of an oddity with a sprite alpha.
At alpha=0.0 - invisible
At any other alpha it's full on.
Anyone else seen this?
Things
if you are using AS3, the alpha value range is 0-1
in AS2 its 0-100
--
Pedro Taranto
Paul Andrews wrote:
I have a bit of an oddity with a sprite alpha.
At alpha=0.0 - invisible
At any other alpha it's full on.
Anyone else seen this?
Things are a bit frantic just now, so I have little time
Paul Andrews wrote:
I have a bit of an oddity with a sprite alpha.
At alpha=0.0 - invisible
At any other alpha it's full on.
To clarify - it's full on at 0.05 !
Clearly it's not what we would expect, so I guess there's something else
going on. Just wondered if anyone else had seen this
1. How much is any other alpha?
2. What is the content of the sprite?
On Mon, Jan 25, 2010 at 6:33 PM, Eric E. Dolecki edole...@gmail.com wrote:
You mean at 0.5 it's fully on? Or are you doing alpha = 50 expecting 50%
alpha?
On Mon, Jan 25, 2010 at 6:22 PM, Paul Andrews p...@ipauland.com
Zeh Fernando wrote:
1. How much is any other alpha?
0.05 - it's not the AS2 alpha 1 error.
2. What is the content of the sprite?
A coloured rectangle - it's not a problem with non-embedded text.
On Mon, Jan 25, 2010 at 6:33 PM, Eric E. Dolecki edole...@gmail.com wrote:
You mean
huh? Post some code. Everyone is guessing at the vague question at the
moment.
On Mon, Jan 25, 2010 at 7:17 PM, Paul Andrews p...@ipauland.com wrote:
Zeh Fernando wrote:
1. How much is any other alpha?
0.05 - it's not the AS2 alpha 1 error.
2. What is the content of the sprite?
A
Eric E. Dolecki wrote:
huh? Post some code. Everyone is guessing at the vague question at the
moment.
I'm not sure it's that vague, but still..
Basically I have a Sprite. Setting the alpha to 0.05 doesn't make it
invisible/almost invisible. Setting the alpha to 0.0 does.
The code is
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens when I'm
feeling frantic on a project.
hth
jared
On Mon, Jan 25, 2010 at 5:01 PM, Paul Andrews p...@ipauland.com wrote:
Eric E. Dolecki wrote:
huh?
jared stanley wrote:
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens when I'm
feeling frantic on a project.
LOL, it is frantic and I don't think I did something stupid, though
you're probably right..
What's the content of the sprite?
On Mon, Jan 25, 2010 at 8:30 PM, jared stanley jared.stan...@gmail.comwrote:
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens when I'm
feeling frantic on a project.
Zeh Fernando wrote:
What's the content of the sprite?
A rectangle.
On Mon, Jan 25, 2010 at 8:30 PM, jared stanley jared.stan...@gmail.comwrote:
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens
Are any blendModes being applied to the Sprite? Or to a Sprite above it?
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Right, the Sprite in question was being used as part of a printed report
- something I rarely do using Flash and I was looking at the generated
PDF and seeing a lack of transparency.
The flash printjob and it's transparency foibles were at play here, so
now I know why I was seeing odd
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