Re: [Flashcoders] Standalone projectors and UDP

2007-07-18 Thread Joshua Sera
That's probably a very good thing for me to check, or at the very least a good thing to keep in mind when other people come to me asking why my game doesn't work later on. I've actually managed to get UDP traffic through NAT now, with no port forwarding, tricks, or hacks on the client side. The do

Re: [Flashcoders] Standalone projectors and UDP

2007-07-18 Thread Jim Ault
to be fully open >> for TCP/UDP traffic would be HTTPS on 443. >> >> Hope this helps some... >> >> -- >> Jim Palmer ! Mammoth Web Operations >> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> >> [mailto:[E

RE: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread Joshua Sera
e- > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] > Behalf Of Joshua > > Sera > > Sent: Monday, July 16, 2007 10:10 AM > > To: flashcoders@chattyfig.figleaf.com > > Subject: Re: [Flashcoders] Standalone projectors > and UDP > > >

RE: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread Palmer, Jim
o:[EMAIL PROTECTED] Behalf Of Joshua > Sera > Sent: Monday, July 16, 2007 10:10 AM > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] Standalone projectors and UDP > > > I'm curious to see what kind of luck you guys have > with this. It'd be reall

Re: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread Joshua Sera
I'm curious to see what kind of luck you guys have with this. It'd be really cool if you could email me when you guys test from behind a firewall, just to tell me whether it was successful or not. Anyway, I actually started out using TCP/IP for this, but found (just like many game programmers befo

Re: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread John Grden
all tests were local, we actually hadn't tried it with an external server / firewall situation On 7/15/07, Joshua Sera <[EMAIL PROTECTED]> wrote: Did you have problems getting the UDP packets through firewalls? That's what I'm getting stuck on now. --- John Grden <[EMAIL PROTECTED]> wrote: >

Re: [Flashcoders] Standalone projectors and UDP

2007-07-16 Thread Derek Vadneau
ek Vadneau Northcode Inc. http://www.northcode.com - Original Message - From: Joshua Sera To: flashcoders@chattyfig.figleaf.com Sent: Sunday, July 15, 2007 10:41 PM Subject: SPAM-LOW: [Flashcoders] Standalone projectors and UDP Hi, I'm developing a multi-player game in Flash as a person

Re: [Flashcoders] Standalone projectors and UDP

2007-07-15 Thread Joshua Sera
Did you have problems getting the UDP packets through firewalls? That's what I'm getting stuck on now. --- John Grden <[EMAIL PROTECTED]> wrote: > We did use ScreenweaverHX with UDP with Red5 for a > multiplayer game > (paperworld3d) and the intial tests worked well > (speed-wize) > > On 7/15/0

Re: [Flashcoders] Standalone projectors and UDP

2007-07-15 Thread John Grden
We did use ScreenweaverHX with UDP with Red5 for a multiplayer game (paperworld3d) and the intial tests worked well (speed-wize) On 7/15/07, Joshua Sera <[EMAIL PROTECTED]> wrote: Hi, I'm developing a multi-player game in Flash as a personal project, and I'm curious if anyone else knows of any

[Flashcoders] Standalone projectors and UDP

2007-07-15 Thread Joshua Sera
Hi, I'm developing a multi-player game in Flash as a personal project, and I'm curious if anyone else knows of any standalone projectors besides MDM Zinc support UDP packets? Zinc seems to be having some issues with memory leaks. (Not my application, but Zinc itself.) Also, it seems like it's havi