and just create more work in the long run.
Lee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Allen
Sent: 08 May 2006 02:46
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Unity vs Flashcom for chat and messaging
Hi Weyert,
A .NET version
be pointless and just create more work in the long run.
Lee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Allen
Sent: 08 May 2006 02:46
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Unity vs Flashcom for chat and messaging
Hi Weyert
list
Cc:
Subject:RE: [Flashcoders] Unity vs Flashcom for chat and messaging
I'm one of those. A port of Red5 to C# is a must, but there's no way
I'd even consider starting the project until Red5 matures to at least
0.6, though tbh, I'm likely to wait til 0.9 - 1rc1. Red5 is being
On 5/5/06, ryanm [EMAIL PROTECTED] wrote:
FMS is limited insofar as serverside scripts must be written in
a dialect of ActionScript that resembles AS1. You might not
even consider that a limitation, as it is quite functional and
scripts don't have to be too big most of the time, just don't
We are also planning on adding JavaScript, Ruby, Python, and other
scripting languages so that the Red5 API is accessible through these
as well. That should be out in the 0.7 release. Please take a look at
our roadmap if you are interested in the current and proposed
features:
FMS has web service support. Was this offered in FCS?
Scott
-Original Message-
From: [EMAIL PROTECTED] on behalf of ryanm
Sent: Fri 5/5/2006 12:40 AM
To: Flashcoders mailing list
Cc:
Subject:Re: [Flashcoders] Unity vs Flashcom for chat and messaging
FMS is limited
Scott,
WebServices is new to FMS2 and was not a part of FCS.
cheers
Robert
From: [EMAIL PROTECTED] on behalf of Scott Hyndman
Sent: Sun 5/7/2006 7:34 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Unity vs Flashcom for chat and messaging
FMS
Hi Weyert,
A .NET version will more than likely be built once the Java version is
more stable. There are quite a few people interested in seeing it
happen and are actually going to work on it; I believe it's just a
matter of time. If you are interested in helping with the .NET version
of Red5,
Hi
Developing an online chat system and am considering using either flashcom or
Moock's Unity server.
other than the price, ca anyone tell me what the pro's and cons are for the two
options?
Thanks in advance
Jim Bachalo
[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca
On May 4, 2006, at 4:32 PM, [EMAIL PROTECTED] wrote:
Developing an online chat system and am considering using either
flashcom or Moock's Unity server.
Look at ElectroServer as well.
Basically, FCS is a huge media server, and quite expensive. For chat
systems, it is not needed.
To: flashcoders@chattyfig.figleaf.com
Cc:
Subject:[Flashcoders] Unity vs Flashcom for chat and messaging
Hi
Developing an online chat system and am considering using either flashcom or
Moock's Unity server.
other than the price, ca anyone tell me what the pro's and cons
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