RE: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-08 Thread Lee McColl-Sylvester
and just create more work in the long run. Lee -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Allen Sent: 08 May 2006 02:46 To: Flashcoders mailing list Subject: Re: [Flashcoders] Unity vs Flashcom for chat and messaging Hi Weyert, A .NET version

RE: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-08 Thread Scott Hyndman
be pointless and just create more work in the long run. Lee -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Allen Sent: 08 May 2006 02:46 To: Flashcoders mailing list Subject: Re: [Flashcoders] Unity vs Flashcom for chat and messaging Hi Weyert

Re: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-08 Thread Chris Allen
list Cc: Subject:RE: [Flashcoders] Unity vs Flashcom for chat and messaging I'm one of those. A port of Red5 to C# is a must, but there's no way I'd even consider starting the project until Red5 matures to at least 0.6, though tbh, I'm likely to wait til 0.9 - 1rc1. Red5 is being

Re: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-07 Thread Chris Allen
On 5/5/06, ryanm [EMAIL PROTECTED] wrote: FMS is limited insofar as serverside scripts must be written in a dialect of ActionScript that resembles AS1. You might not even consider that a limitation, as it is quite functional and scripts don't have to be too big most of the time, just don't

Re: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-07 Thread Weyert de Boer
We are also planning on adding JavaScript, Ruby, Python, and other scripting languages so that the Red5 API is accessible through these as well. That should be out in the 0.7 release. Please take a look at our roadmap if you are interested in the current and proposed features:

RE: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-07 Thread Scott Hyndman
FMS has web service support. Was this offered in FCS? Scott -Original Message- From: [EMAIL PROTECTED] on behalf of ryanm Sent: Fri 5/5/2006 12:40 AM To: Flashcoders mailing list Cc: Subject:Re: [Flashcoders] Unity vs Flashcom for chat and messaging FMS is limited

RE: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-07 Thread Robert A. Colvin
Scott, WebServices is new to FMS2 and was not a part of FCS. cheers Robert From: [EMAIL PROTECTED] on behalf of Scott Hyndman Sent: Sun 5/7/2006 7:34 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Unity vs Flashcom for chat and messaging FMS

Re: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-07 Thread Chris Allen
Hi Weyert, A .NET version will more than likely be built once the Java version is more stable. There are quite a few people interested in seeing it happen and are actually going to work on it; I believe it's just a matter of time. If you are interested in helping with the .NET version of Red5,

[Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-04 Thread bitstreams
Hi Developing an online chat system and am considering using either flashcom or Moock's Unity server. other than the price, ca anyone tell me what the pro's and cons are for the two options? Thanks in advance Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca

Re: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-04 Thread Troy Rollins
On May 4, 2006, at 4:32 PM, [EMAIL PROTECTED] wrote: Developing an online chat system and am considering using either flashcom or Moock's Unity server. Look at ElectroServer as well. Basically, FCS is a huge media server, and quite expensive. For chat systems, it is not needed.

RE: [Flashcoders] Unity vs Flashcom for chat and messaging

2006-05-04 Thread Scott Hyndman
To: flashcoders@chattyfig.figleaf.com Cc: Subject:[Flashcoders] Unity vs Flashcom for chat and messaging Hi Developing an online chat system and am considering using either flashcom or Moock's Unity server. other than the price, ca anyone tell me what the pro's and cons