RE: [Flashcoders] elearing content using adobe air for ipad

2012-06-15 Thread Paul Steven
June 2012 18:24 To: Flash Coders List Subject: Re: [Flashcoders] elearing content using adobe air for ipad Hi Paul, What we do is have a swf that has a library of animations or images, all contained in movie clips. These movie clips are then dropped onto the stage and each instance given a name

Re: [Flashcoders] elearing content using adobe air for ipad

2012-06-14 Thread Rob Romanek
Hi, You can load swfs into the app BUT the swfs can not contain any action script in them. This includes giving class names to items in your library or even simple stop() commands. We use swfs as external libraries in our as3 built apps but our approach has been to put items on the stage and

RE: [Flashcoders] elearing content using adobe air for ipad

2012-06-14 Thread Paul Steven
: [Flashcoders] elearing content using adobe air for ipad Hi, You can load swfs into the app BUT the swfs can not contain any action script in them. This includes giving class names to items in your library or even simple stop() commands. We use swfs as external libraries in our as3 built apps

Re: [Flashcoders] elearing content using adobe air for ipad

2012-06-14 Thread Rob Romanek
...@chattyfig.figleaf.com] On Behalf Of Rob Romanek Sent: 14 June 2012 13:58 To: Flash Coders List Subject: Re: [Flashcoders] elearing content using adobe air for ipad Hi, You can load swfs into the app BUT the swfs can not contain any action script in them. This includes giving class names to items in your

Re: [Flashcoders] elearing content using adobe air for ipad

2012-06-13 Thread John R. Sweeney Jr.
When you compile your main movie, its compiled to native code for the iPad. External swf's are not. You have to rethink the way you structure your build of your Flash app, so that everything makes it into the compile/conversion. Do some simple testing and you'll see what I mean. Good luck,