RE: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread Ryan Potter
PROTECTED] On Behalf Of JesterXL Sent: Wednesday, March 01, 2006 12:21 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes Experience. Time estimations are not a science, ecspecially considering the plethora of things that can go wrong. If you run a

RE: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread Ryan Potter
ppy Client -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: Wednesday, March 01, 2006 11:58 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes Hrm, opposite for me: http://www.jessewarden.co

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread Mike Britton
Thorough prototyping is so key. I made a prototyping tool for internal use that allows people to discuss prototype screens. This allows the designer to follow a discussion between users, creating elements as they are requested. I got the inspiration from success with FLiP - style development htt

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread JesterXL
ot;James Deakin" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, March 01, 2006 2:16 PM Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes I do get my designers (i run a company) to mock things up first. But what i find difficult is bei

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread James Deakin
I do get my designers (i run a company) to mock things up first. But what i find difficult is being able to say how long a job should take. Thats what i develope prototypes for. if anyone know abetter way please tell me. On 3/1/06, JesterXL <[EMAIL PROTECTED]> wrote: > > Hrm, opposite for me: > ht

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread JesterXL
Hrm, opposite for me: http://www.jessewarden.com/archives/2006/02/prototype_solut.html In fact, most turn into projects if you aren't careful. I've found, if you have a talented designer, you're best bet is to get them to create mock prototypes to get in front of users quickly before the actual

Re: [Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread James Deakin
I am interested in this as well. I'm always looking for ways to accurately scope flash projects. I have been told taking a good look at UML is a good idea. And i have frequently found it useful to produce little test app-lets in order to find out what is involved in key challenges ( if i haven't do