@chattyfig.figleaf.com
Sent: Sunday, September 03, 2006 8:04 PM
Subject: [Flashcoders] RE: Images stay on memory forever?
here ya go Dimitrios,
Posted a working example - Flash 4 .fla included - we do mobile.
http://www.davidmatthews.com/dad/mem_usage_example.zip ---watch the
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To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, August 31, 2006 11:02 PM
Subject: [Flashcoders] RE: Images stay on memory forever?
hi Dimitrios,
re: Anyone got any idea?
We had problems last year with something similar, loading 6 layers of
tiles in a 10 x 10 grid from the terraserver:
http
PM
Subject: [Flashcoders] RE: Images stay on memory forever?
hi Dimitrios,
Try using hard coded symbol_clips instead of the dynamically attached
movies, because frame 2+ is going to contain whatever exists on keyframe
one of the code created attached movie.
For example, using an IDE
@chattyfig.figleaf.com
Sent: Friday, September 01, 2006 4:14 PM
Subject: [Flashcoders] RE: Images stay on memory forever?
hi Dimitrios,
Try using hard coded symbol_clips instead of the dynamically attached
movies, because frame 2+ is going to contain whatever exists on keyframe
one of the code
@chattyfig.figleaf.com
Sent: Friday, September 01, 2006 5:55 PM
Subject: RE: [Flashcoders] RE: Images stay on memory forever?
Here's a nbie suggestion, but can you not use 'delete'?
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Dimitrios Bendilas
Sent
p.s. Martin, is this true? - does the player really NOT render things
placed way off stage?
Im not sure if this is still the case in fp8 but i know that in previous
versions i would also move a clip to -1,-1 to stop the renderer
from
including it.
im sure it *was* true back in the
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