Re: [Flashcoders] RE: Images stay on memory forever?

2006-09-05 Thread Dimitrios Bendilas
@chattyfig.figleaf.com Sent: Sunday, September 03, 2006 8:04 PM Subject: [Flashcoders] RE: Images stay on memory forever? here ya go Dimitrios, Posted a working example - Flash 4 .fla included - we do mobile. http://www.davidmatthews.com/dad/mem_usage_example.zip ---watch the word wrap

Re: [Flashcoders] RE: Images stay on memory forever?

2006-09-01 Thread Dimitrios Bendilas
] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, August 31, 2006 11:02 PM Subject: [Flashcoders] RE: Images stay on memory forever? hi Dimitrios, re: Anyone got any idea? We had problems last year with something similar, loading 6 layers of tiles in a 10 x 10 grid from the terraserver: http

Re: [Flashcoders] RE: Images stay on memory forever?

2006-09-01 Thread Dimitrios Bendilas
PM Subject: [Flashcoders] RE: Images stay on memory forever? hi Dimitrios, Try using hard coded symbol_clips instead of the dynamically attached movies, because frame 2+ is going to contain whatever exists on keyframe one of the code created attached movie. For example, using an IDE

RE: [Flashcoders] RE: Images stay on memory forever?

2006-09-01 Thread Toby
@chattyfig.figleaf.com Sent: Friday, September 01, 2006 4:14 PM Subject: [Flashcoders] RE: Images stay on memory forever? hi Dimitrios, Try using hard coded symbol_clips instead of the dynamically attached movies, because frame 2+ is going to contain whatever exists on keyframe one of the code

Re: [Flashcoders] RE: Images stay on memory forever?

2006-09-01 Thread Dimitrios Bendilas
@chattyfig.figleaf.com Sent: Friday, September 01, 2006 5:55 PM Subject: RE: [Flashcoders] RE: Images stay on memory forever? Here's a nbie suggestion, but can you not use 'delete'? -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Dimitrios Bendilas Sent

Re: [Flashcoders] RE: Images stay on memory forever?

2006-08-31 Thread Martin Wood
p.s. Martin, is this true? - does the player really NOT render things placed way off stage? Im not sure if this is still the case in fp8 but i know that in previous versions i would also move a clip to -1,-1 to stop the renderer from including it. im sure it *was* true back in the