One for which you shouldn't call the setter unless you're wearing a
lead apron and goggles. ;-)
Ian
On Tue, Aug 18, 2009 at 3:52 PM, Merrill,
Jason wrote:
>>> Document the classes and "atomic" properties.
>
> What's an "atomic" property?
>
>
> Jason Merrill
>
_
> > (atomic == indivisible).
>
> You need to do some reading on string theory. :)
No doubt, but in general, when people use the term "atomic" w/r/t
computing, they mean indivisible. For example, database transactions
conform to the "ACID" test - atomic, consistent, isolated, and
durable.
Dave Wat
>>(atomic == indivisible).
You need to do some reading on string theory. :)
Jason Merrill
Bank of America Global Learning
Shared Services Solutions Development
Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community
> Why not just call it a primitive then?
Well, while they're generally the same sort of thing, they can be
different - in many languages, a string isn't really a primitive type
but represents an instance of a String object or an array of
characters, etc. I think the point of calling them "atomic"
Why not just call it a primitive then?
>>That would have been exactly the right thing to say/write.
>> Sorry. Couldn't think of the right word at the time.
>>Just getting old, I guess.
Ah, np, I thought maybe it was some hip new term or something I hadn't
heard of!
Jason Merrill
Bank of
Sent: Tuesday, August 18, 2009 11:22 AM
To: Flash Coders List
Subject: Re: [Flashcoders] mac vs pc
What's an "atomic" property?
A property that is a primitive type (string, int, Boolean, etc), I
think.
Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
Fig Leaf S
Dave Watts wrote:
What's an "atomic" property?
A property that is a primitive type (string, int, Boolean, etc), I think.
Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Wash
: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave
Watts
Sent: Tuesday, August 18, 2009 11:22 AM
To: Flash Coders List
Subject: Re: [Flashcoders] mac vs pc
> What's an "atomic" property?
A property that is a primitive
> What's an "atomic" property?
A property that is a primitive type (string, int, Boolean, etc), I think.
Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chic
>> Document the classes and "atomic" properties.
What's an "atomic" property?
Jason Merrill
Bank of America Global Learning
Shared Services Solutions Development
Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community
You might look at Spring Roo to see where the generation of code is going.
It is very slick. It works very nicely from the UML model.
Document the classes and "atomic" properties.
Document the relationships. "Order has a property which is a set of
Order Details and Order Details has a reference
I figured this is where we'd end up.
I code in either environment with comparable speed, honestly, it's just
getting used to the workflow.
Honest! Now whether that means I code like the freakin' wind in either
or am slow as hell
in both I'll leave for you to decide. Rather than seeing the Eclipse-b
The act of writing Actionscript in FlashDevelop is, IMO, better. FD's code
completion and code gen is easier and faster. Because code completion and code
gen is the majority of what I do from moment to moment as I'm writing, it's the
better tool.
Refactoring and debugging are not what I spen
They're two different functions. You can do a find/replace on a text string
in FB or FDT through a project, which works the same as FD, but rename will
find all references in the project to the property/class you're renaming and
update there. Same net effect 95/100 times, but it's 'smarter' than ju
FlashDevelop does do find and replace in files. FlexBuilder's "rename" function
is very slow sometimes. FlashDevelop's Find and Replace In Files is nearly
instant. Considering how infrequently one uses "rename" in FlexBuilder, it
doesn't seem to offset the slowness of day to day coding with i
>> Even after re-installing the program [FlashDevelop] and deleting the
local settings files, it
>>still sometimes doesn't auto-import some classes from the flash
package and
>>I have to type my import by hand. Weird.
There were some issues with one of the newer versions - a stable version
I have
#x27;t auto-import some classes from the flash package and
I have to type my import by hand. Weird.
> From: Steven Sacks
> Reply-To: Flash Coders List
> Date: Wed, 12 Aug 2009 22:22:00 -0700
> To: Flash Coders List
> Subject: Re: [Flashcoders] mac vs pc
>
> I'm conf
had a quick look around and found this list
http://www.flashdevelop.org/wikidocs/index.php?title=Features:Generation
does anyone have the fdt version?
fdt does have but it's a different shortcut - flexbuilder has
nothing of the sort (this like this are the reason i didn't like it)
__
I didn't say people who used it were retarded, I said the program was.
I am retarded, as I neither use FD nor FlexBuilder ;)
___
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
I'm confused why you would need to look at more than one project at a time, and
you can switch projects very quickly in FD by using Recent Projects.
It's well established the debugger is limited to tracing, which is generally
good enough for most of the time.
I don't know what you mean about
(back to the original topic... PC costs less for the same amount of power)
I have used the Flex IDE for free on an academic license, and I do like
that I can use other eclipse plugins with it; yet, I really do like
flashdevelop.
There are only a few things I don't like about flashdevelop:
1. You
Yes, it's the same back-end used by Flex Builder, if I'm not mistaken. Fdb
is indeed almost unusable without a GUI, unless you're a command line freak
and a bit of a masochist, IMO (and you never tried a "visual" debugger).
The idea of integrating a GUI for fdb into FlashDevelop has been
mentioned
On Wed, Aug 12, 2009 at 9:22 PM, Matt Gitchell wrote:
> Yeah but if you want to debug/profile anything, you gotta pay that 5 bones
> you mentioned earlier in this scenario, and I dunno, a coding environment
> without debugging now seems a little silly to me. I wish they'd do a
> standalone version
Yeah but if you want to debug/profile anything, you gotta pay that 5 bones
you mentioned earlier in this scenario, and I dunno, a coding environment
without debugging now seems a little silly to me. I wish they'd do a
standalone version of the profiler in Flex Builder, to be honest.
It's just a pr
>> But, I'll definitely have to give FD a whirl based on your fervent
>>recommendation. I just do Flex, not Flash, so I haven't felt compelled
>>to go look at other editors
FlashDevelop handles Flex projects too, (including MXML syntax) using
the Flex SDK - it's really easy to set up - you just po
> If you make a typo in FB or FDT, you're screwed. You have to go all the way
> back to the period. In FlashDevelop, you're fine. It still offers you the
> auto-completion (is this what you meant?). FlashDevelop's class importing
> doesn't require you to type the entire package first. You just
Oh yeah, and Flex Builder is $500 whereas FlashDevelop is free.
___
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I didn't say people who used it were retarded, I said the program was.
The bottom line is, you can use Flex Builder to do your debugging if you need
it, but for coding, which is what you spend the majority of your time doing, all
the Eclipse-based Actionscript editors suck ass compared to Flash
I'm on the 50/50 team, using flexBuilder/mac at working and
flashDevelop/windows at home.
By now I love so many features in the both world that I can say which
one is the best, but the flashDevelop native support to haxe is a key
point when you want to work with it.
Finally, despite all the comp
atform for rich media experiences
> - join the Bank of America Flash Platform Community
>
>
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
> Gitchell
> Sen
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
Gitchell
Sent: Wednesday, August 12, 2009 11:57 AM
To: Flash Coders List
Subject: Re: [Flashcoders] mac vs pc
"Anyone who has spent any serious time w
m] On Behalf Of Steven
Sacks
Sent: Tuesday, August 11, 2009 6:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] mac vs pc
My home computer is a Windows XP box.
My last full-time job was a Mac-only shop. So, I used Mac every day, 5
days a
week, for 10 months.
Within a few weeks, I realized I cou
FD equivalent is highlight local var, press Ctrl + Shift + 1 and it
gives you the option to promote it to class member..
A quick example:
if you type "var _blah:Sprite = new Sprite()" in a function in FlashDevelop,
you can right-click and promote that to a class-level private var.
I was frustrate
"Anyone who has spent any serious time with it knows that it isn't an
option."
Oh come now, don't be ridiculous. I used FlashDevelop in a work setting for
a year or two, and have switched to FDT (Mac). FlashDevelop is indeed a
great tool, but I think FDT edges it out. There are a couple features th
I run Windows XP both at home and work.
For a short period, I worked on a Linux (Debian) box at work, because the
machine I got happened to had Debian installed and my boss, a Linux fan,
insisted that I should try it. At the time FlashDevelop was my main editor,
so I had to run some Sun VM that bo
ome new features like the ones that
make FlashDevelop so nice. I hope they also make some improvements to the
refactoring features..
> From: Steven Sacks
> Reply-To: Flash Coders List
> Date: Tue, 11 Aug 2009 15:40:19 -0700
> To: Flash Coders List
> Subject: Re: [Flashcoders] mac vs
My home computer is a Windows XP box.
My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a
week, for 10 months.
Within a few weeks, I realized I couldn't live without FlashDevelop. I installed
Parallels 3 with Windows XP and figured out how to use FlashDevelop in my
Fetch v4.0.3 here, and still going strong.
Karl
On Aug 10, 2009, at 11:35 PM, John R. Sweeney Jr wrote:
Fetch v5.2.1 works perfectly on all my Macs.
John
on 8/10/09 1:46 PM, Taka Kojima at t...@gigafied.com wrote:
Also, Macs have shoddy
FTP clients, even Filezilla is a bit sketchy on OS
Fetch v5.2.1 works perfectly on all my Macs.
John
on 8/10/09 1:46 PM, Taka Kojima at t...@gigafied.com wrote:
> Also, Macs have shoddy
> FTP clients, even Filezilla is a bit sketchy on OS X.
John R. Sweeney Jr.
Interactive Multimedia Developer
OnDemand Interactive Inc
945 Washington Blvd.
H
100% Mac here, I've been using the latest beta build of Flash Builder 4
(a few hiccups, but no show stoppers) and Adobe Flash CS4.
On Mon, Aug 10, 2009 at 12:02 PM, FlashDev wrote:
> 100% Win XP Prof (Waiting for 7 to be shipped), CS4 & FlashDevelop
>
> We use a mac to test websites and air appl
50/50. Win XP/ Flashdevelop at work, osX and FlashDevelop at home.
Leandro Ferreira
On Mon, Aug 10, 2009 at 16:02, FlashDev wrote:
> 100% Win XP Prof (Waiting for 7 to be shipped), CS4 & FlashDevelop
>
> We use a mac to test websites and air applications thats about it!
>
> SJM
>
>
> Alland
100% Win XP Prof (Waiting for 7 to be shipped), CS4 & FlashDevelop
We use a mac to test websites and air applications thats about it!
SJM
Allandt Bik-Elliott (Receptacle) wrote:
i'd completely understand if nobody wanted to touch this one but i
thought i'd throw it out there
a bit of backgro
99% PC. I do a ton of work with accessibility, and it's a PITA on a Mac. Not
to mention the money. I do my freelance work on an Alienware M-17 (raid-0,
dual vid, reasonable dual proc) that was cheaper than the macbook pro. And
obviously the macbook didn't offer raid nor SLI.
As for setup, I flip-f
100% PC. I have a PC at home and a Mac at work, but I'm running Vista on an
8 core Mac Pro (no paralleling, I boot up in Windows through base camp).
I can and do use Macs, I'm not a PC fanatic per se, but I just find PC's to
be a faster workflow for me in terms of development. Also, Macs have shod
Allandt,
99% Mac, website development, Flash IDE and Flash/Flex Builder,
(intermediate complex) dynamic websites (ARP/AFMPHP, SWX, PHP, MySQL),
testing in mainstream browser(s).
1% PC, mainly testing in IE.
Additional 2 cents: I'll also do 95% of teaching software engineering
on a Mac. U
50% Mac > all my freelancer jobs
50% PC > all may day job
if I could I'd use 100% of Mac, but the agency I work for only uses PCs...
perhaps I love the Mac I miss a looot a FlashDevelop version for OSX.
Christian Pugliese
www.chrisid.com
On Mon, Aug 10, 2009 at 15:20, Karl DeSaulniers wrote:
99% Mac and 1% PC
I only use PCs to test websites on IE.
Mac for everything else I need.
Karl
On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote:
90% Mac, 10% PC.
PC for mostly Director development
MAC for Flash, web, audio and video work.
John
on 8/10/09 5:55 AM, Allandt Bik-Elliott (
just to add in one of the pro's in my list of pro's and cons, i can
get a fairly high spec pc for relatively low price (the msi laptops
have quad-core processors, 1gb nvidia 9800 gs graphics cards and blu
ray drives for less than a macbook pro. I would be more prepared to
swallow the extra
FDT, which I love. Love! It does take a while to get to a point where you're
maximizing what it offers your workflow, but so worth it.Switched from PC
(and FlashDevelop) to Mac at the beginning of the
year, not a huge difference on balance
as each are annoying in their own way.
On Mon, Aug 10, 200
Using Win XP + Flash Develop + CS3 IDE
Situation - maintaining a legacy AS2 Flash touchscreen interface app
that runs on Linux & (hopefully) developing/porting this to AS3,
possibly with capability of compiling straight from FD.
Reason for not using Linux - I can't be bothered with the time &
90% Mac, 10% PC.
PC for mostly Director development
MAC for Flash, web, audio and video work.
John
on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at
alla...@receptacledesign.com wrote:
> So the question I'm really getting to is, how many people use osX
> (using windows in boot camp does
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