Re: [Flashcoders] swf obfuscation - new challenge

2007-07-23 Thread Wagner Amaral
I got it too, not so hard (used Tamper Data - Firefox plugin) Also, I'd like to point out a security vulnerability in your PHP code: $content = file_get_contents(pathToRealSwf/$data); You're not escaping or validating in any way the data coming from the user (through HTTP GET), so you're open

Re: [Flashcoders] swf obfuscation - new challenge

2007-07-23 Thread Jim Berkey
found. more work, . . . I must move outside another box somehow. Thanks, jimbo - Original Message - From: Rákos Attila [EMAIL PROTECTED] To: Jim Berkey flashcoders@chattyfig.figleaf.com Sent: Monday, July 23, 2007 9:49 AM Subject: Re: [Flashcoders] swf obfuscation - new challenge

Re: [Flashcoders] swf obfuscation - new challenge

2007-07-23 Thread Alan MacDougall
Danny Kodicek wrote: The only method I can think of that might do what you're looking for is to have some of the actual code work on the server. So for example you'd do something that has a fundamental effect in the game, but you make its code run on your server instead of on the client and

RE: [Flashcoders] swf obfuscation - new challenge

2007-07-23 Thread Danny Kodicek
: Re: [Flashcoders] swf obfuscation - new challenge http://www.tengerstudio.com/public/jumppeg2/ That was not harder than previous ones :) I think you are going on a wrong way - hiding the real games source URL and preventing the user from downloading is simply impossible. If I use