I got it too, not so hard (used Tamper Data - Firefox plugin)
Also, I'd like to point out a security vulnerability in your PHP code:
$content = file_get_contents(pathToRealSwf/$data);
You're not escaping or validating in any way the data coming from the user
(through HTTP GET), so you're open
found.
more work, . . . I must move outside another box somehow.
Thanks,
jimbo
- Original Message -
From: Rákos Attila [EMAIL PROTECTED]
To: Jim Berkey flashcoders@chattyfig.figleaf.com
Sent: Monday, July 23, 2007 9:49 AM
Subject: Re: [Flashcoders] swf obfuscation - new challenge
Danny Kodicek wrote:
The only method I can think of that might do what you're looking for is to
have some of the actual code work on the server. So for example you'd do
something that has a fundamental effect in the game, but you make its code
run on your server instead of on the client and
: Re: [Flashcoders] swf obfuscation - new challenge
http://www.tengerstudio.com/public/jumppeg2/
That was not harder than previous ones :) I think you are going on a
wrong way - hiding the real games source URL and preventing the user
from downloading is simply impossible. If I use
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