If you are talking about sound imported into the Library in IDE, you
can assign a Class name to it and instantiate it as normal:
var snd:Sound = new LibaraySound();
snd.play();
...etc.
--
Kenneth Kawamoto
http://www.materiaprima.co.uk/
On 29 April 2010 10:35, Jim Andrews j...@vispo.com wrote:
@chattyfig.figleaf.com
Sent: Thursday, April 29, 2010 3:47 AM
Subject: Re: [Flashcoders] libraries of wav files?
If you are talking about sound imported into the Library in IDE, you
can assign a Class name to it and instantiate it as normal:
var snd:Sound = new LibaraySound();
snd.play();
...etc
: [Flashcoders] libraries of wav files?
If you are talking about sound imported into the Library in IDE, you
can assign a Class name to it and instantiate it as normal:
var snd:Sound = new LibaraySound();
snd.play();
...etc.
--
Kenneth Kawamoto
http://www.materiaprima.co.uk/
On 29 April 2010 10:35, Jim
Message - From: kennethkawam...@gmail.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 29, 2010 3:47 AM
Subject: Re: [Flashcoders] libraries of wav files?
If you are talking about sound imported into the Library in IDE, you
can assign a Class name
Aha. That'd be the ticket. Thanks very much, Glen.
ja
http://vispo.com
- Original Message -
From: Glen Pike g...@engineeredarts.co.uk
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 29, 2010 4:35 AM
Subject: Re: [Flashcoders] libraries of wav files
online interactive audio apps:
http://vispo.com/misc/ia.htm
- Original Message -
From: Karl DeSaulniers k...@designdrumm.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 29, 2010 5:03 AM
Subject: Re: [Flashcoders] libraries of wav files?
I would set it up
Jim Andrews wrote:
i know you can load external mp3 files in flash, but is it possible to load
a library (if that is the right term) of wav files in flash?
the app i want to make involves loops, and mp3 files are not real good for
loops.
Hi Jim,
Coming a bit late to the conversation, but I
Coming a bit late to the conversation, but I did exactly that for some
music education games. We had to have seamless playback of multiple
audio files, and mp3 just doesn't cut it.
I put my .aiff files into one Flash file, set the linkage, and
downloaded the swf at run time. When the swf
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