[Flashcoders] Fast color-transformation over MovieClip with cacheAsBitmap

2009-06-03 Thread Pavel Repkin
Hey!

I have a very complex vector symbol on the Stage - background_mc .
I have set background_mc.cacheAsBitmap = true.
This turns background to bitmap and makes Stage repaint fast.

Every frame the background light changes.
I use the following code to alter the light.

(new Color(background_mc)).setTransform(light);

And here is the problem.
The code works very slow.
I guess because the light is applied to the contents of the background_mc.
And then a new cached bitmap is rasterized once again.

The same code over BitmapData of the same size works much faster!

Is there a way to tell Flash to apply color-transformation to the cached
bitmap, instead of underlying vector symbols?


Note, that background_mc is scaled when Stage is resized.
This is not so fast, but it's good, because the picture quality preserved.
If I convert background_mc to BitmapData, bitmap would be scaled.

Pavel
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[Flashcoders] dynamically attached not smoothing using BitmapData?

2009-06-03 Thread allandt bik-elliott (thefieldcomic.com)
Hey guys

I'm having a problem with using smoothing on my loaded bitmap images with
AS3 and I was wondering if you could help, please?

Here is my code:
[code]
private function sendImageLoadEvent(e:Event):void
{
var nCurImg:Number = _arImageArray.length;

var bmp:Bitmap = e.target.content as Bitmap;
bmp.smoothing = true;

// create scale / offset
var bmp_xscale:Number = stage.stageWidth / bmp.width;
var bmp_yscale:Number = stage.stageHeight / bmp.height;
var bmp_scale:Number = Math.min(bmp_xscale, bmp_yscale);
var bmp_scaledWidth:Number = bmp.width * bmp_scale;
var bmp_scaledHeight:Number = bmp.height * bmp_scale;
var bmp_xshift:Number = (stage.stageWidth - bmp_scaledWidth)
/ 2;
var bmp_yshift:Number = (stage.stageHeight -
bmp_scaledHeight) / 2;

var bmpMatrix:Matrix = new Matrix(bmp_scale, 0, 0,
bmp_scale, bmp_xshift, bmp_yshift);

var bmpImage:BitmapData = new BitmapData(stage.stageWidth,
stage.stageHeight, false, 0x00);
bmpImage.draw(bmp, bmpMatrix, null, null, null, true);
bmp.bitmapData = bmpImage;
bmp.smoothing = true;

_arImageArray[nCurImg] = new Sprite();
_arImageArray[nCurImg].addChild(bmp);
_sprViewingArea.addChild(_arImageArray[nCurImg]);
}
[/code]

I saw on grant skinners blog that adding a bitmapData property to a Bitmap
object will remove the smoothing property so that is why I'm re-applying the
smoothing to see if that makes a difference

It seems like this is quite a buggy thing to do (based on the amount of
unresolved forum hits in google) but i'd like to see if there's a solution.

Could it be the size of the images (ie Is there a maximum size to scale from
/ to / by)? Anything you've learned could be helpful.

Thanks for your help in advance
Alz
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Re: [Flashcoders] dynamically attached not smoothing using BitmapData?

2009-06-03 Thread Karl DeSaulniers
Well you could take a look at marjnivessers (prob didnt spell that  
right) ImageLoader. That class smooths a loaded image. But the one I  
have is as2. Try googling ImageLoader and see if he has an as3  
version. If anything, you could get the logistics from it and apply.

HTH

Karl

Sent from losPhone

On Jun 3, 2009, at 5:18 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com 
 wrote:



Hey guys

I'm having a problem with using smoothing on my loaded bitmap images  
with

AS3 and I was wondering if you could help, please?

Here is my code:
[code]
   private function sendImageLoadEvent(e:Event):void
   {
   var nCurImg:Number = _arImageArray.length;

   var bmp:Bitmap = e.target.content as Bitmap;
   bmp.smoothing = true;

   // create scale / offset
   var bmp_xscale:Number = stage.stageWidth / bmp.width;
   var bmp_yscale:Number = stage.stageHeight / bmp.height;
   var bmp_scale:Number = Math.min(bmp_xscale,  
bmp_yscale);

   var bmp_scaledWidth:Number = bmp.width * bmp_scale;
   var bmp_scaledHeight:Number = bmp.height * bmp_scale;
   var bmp_xshift:Number = (stage.stageWidth -  
bmp_scaledWidth)

/ 2;
   var bmp_yshift:Number = (stage.stageHeight -
bmp_scaledHeight) / 2;

   var bmpMatrix:Matrix = new Matrix(bmp_scale, 0, 0,
bmp_scale, bmp_xshift, bmp_yshift);

   var bmpImage:BitmapData = new BitmapData(stage.stageWidth,
stage.stageHeight, false, 0x00);
   bmpImage.draw(bmp, bmpMatrix, null, null, null, true);
   bmp.bitmapData = bmpImage;
   bmp.smoothing = true;

   _arImageArray[nCurImg] = new Sprite();
   _arImageArray[nCurImg].addChild(bmp);
   _sprViewingArea.addChild(_arImageArray[nCurImg]);
   }
[/code]

I saw on grant skinners blog that adding a bitmapData property to a  
Bitmap
object will remove the smoothing property so that is why I'm re- 
applying the

smoothing to see if that makes a difference

It seems like this is quite a buggy thing to do (based on the amount  
of
unresolved forum hits in google) but i'd like to see if there's a  
solution.


Could it be the size of the images (ie Is there a maximum size to  
scale from

/ to / by)? Anything you've learned could be helpful.

Thanks for your help in advance
Alz
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Re: [Flashcoders] dynamically attached not smoothing using BitmapData?

2009-06-03 Thread allandt bik-elliott (thefieldcomic.com)
could be good - thanks a lot Karl

On Wed, Jun 3, 2009 at 12:37 PM, Karl DeSaulniers k...@designdrumm.comwrote:

 Well you could take a look at marjnivessers (prob didnt spell that right)
 ImageLoader. That class smooths a loaded image. But the one I have is as2.
 Try googling ImageLoader and see if he has an as3 version. If anything, you
 could get the logistics from it and apply.
 HTH

 Karl

 Sent from losPhone


 On Jun 3, 2009, at 5:18 AM, allandt bik-elliott (thefieldcomic.com) 
 alla...@gmail.com wrote:

  Hey guys

 I'm having a problem with using smoothing on my loaded bitmap images with
 AS3 and I was wondering if you could help, please?

 Here is my code:
 [code]
   private function sendImageLoadEvent(e:Event):void
   {
   var nCurImg:Number = _arImageArray.length;

   var bmp:Bitmap = e.target.content as Bitmap;
   bmp.smoothing = true;

   // create scale / offset
   var bmp_xscale:Number = stage.stageWidth / bmp.width;
   var bmp_yscale:Number = stage.stageHeight / bmp.height;
   var bmp_scale:Number = Math.min(bmp_xscale, bmp_yscale);
   var bmp_scaledWidth:Number = bmp.width * bmp_scale;
   var bmp_scaledHeight:Number = bmp.height * bmp_scale;
   var bmp_xshift:Number = (stage.stageWidth - bmp_scaledWidth)
 / 2;
   var bmp_yshift:Number = (stage.stageHeight -
 bmp_scaledHeight) / 2;

   var bmpMatrix:Matrix = new Matrix(bmp_scale, 0, 0,
 bmp_scale, bmp_xshift, bmp_yshift);

   var bmpImage:BitmapData = new BitmapData(stage.stageWidth,
 stage.stageHeight, false, 0x00);
   bmpImage.draw(bmp, bmpMatrix, null, null, null, true);
   bmp.bitmapData = bmpImage;
   bmp.smoothing = true;

   _arImageArray[nCurImg] = new Sprite();
   _arImageArray[nCurImg].addChild(bmp);
   _sprViewingArea.addChild(_arImageArray[nCurImg]);
   }
 [/code]

 I saw on grant skinners blog that adding a bitmapData property to a Bitmap
 object will remove the smoothing property so that is why I'm re-applying
 the
 smoothing to see if that makes a difference

 It seems like this is quite a buggy thing to do (based on the amount of
 unresolved forum hits in google) but i'd like to see if there's a
 solution.

 Could it be the size of the images (ie Is there a maximum size to scale
 from
 / to / by)? Anything you've learned could be helpful.

 Thanks for your help in advance
 Alz
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Re: [Flashcoders] removing dynamically created movie clips(HELP)

2009-06-03 Thread Gustavo Duenas
Hi Matt I did as you sent me, but something wrong happened this is  
the warning flash gave me:


1120: Access of undefined property contactWindow.
and so on with the other parts of the code , code is:



function removerChild():void{
if(stage.contains(contactWindow)){
stage.removeChild(contactWindow);
}else if(stage.contains(productGeneral)){
stage.removeChild(productGeneral);
}else if(stage.contains(productWindow)){
stage.removeChild(productWindow);
}else if(stage.contains(aboutWindow)){
stage.removeChild(aboutWindow);
}else if(stage.contains(ecuacocoaWindow)){
stage.removeChild(ecuacocoaWindow);
}else if(stage.contains(suppWindow)){
stage.removeChild(suppWindow);
}else if(stage.contains(eWindow)){
stage.removeChild(eWindow);
}else if(stage.contains(proWindow)){
stage.removeChild(proWindow);
}


}

This is added to the click event of my buttons.
The click is a function that creates an object based on an object  
that is export for actionscript


like:

function click(e:MouseEvent):void{

var newWindow:AboutUsWindow = new AboutUsWindow():

}

see? is the regular way, problem is when I run the code above to try  
to get rid of those windows, but they are not still on stage..that

was the reason? or I miss something else.

Regards,

gustavo

On Jun 2, 2009, at 2:02 PM, Matt Gitchell wrote:

The container would be the stage in that instance, yes. I used it  
because
Stage extends DisplayObjectContainer, and you could use that chunk  
of code

for any DisplayObjectContainer (MovieClip, Sprite) as well.
I should also mention that we're talking AS3.

--Matt

On Tue, Jun 2, 2009 at 10:38 AM, Gustavo Duenas LRS 
gdue...@leftandrightsolutions.com wrote:


in this case what is container? is stage.?


like this

if(stage.contains(contactWindow)){
stage.removeChild(contactWindow);
}

is like this, if not please explain me what this container is about.

Gustavo



On Jun 2, 2009, at 12:07 PM, Matt Gitchell wrote:

 if (container.contains(itemToRemove)){

container.removeChild(itemToRemove);
};

On Tue, Jun 2, 2009 at 8:45 AM, Gustavo Duenas LRS 
gdue...@leftandrightsolutions.com wrote:

 Hi I have movie clips, that are created one I click a button,  
I'd like to

know how could
I remove then, something to put in the buttons, problem is when  
I try to

remove
the movieclip from the stage(I put the orders en every single  
button I

have
there), it says that is not created yet, there is a way to know  
when the

movie clip is on there and if this is there
just remove it.

Like if(stage.movieclipName=true){
removeChild(movieClipName);
}

there is a way like this or something else around.


Regards,


Gustavo Duenas



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Re: [Flashcoders] removing dynamically created movie clips(HELP)

2009-06-03 Thread Glen Pike

function click(e:MouseEvent):void{

var newWindow:AboutUsWindow = new AboutUsWindow():
//??
addChild(newWindow)
}
Gustavo Duenas wrote:
Hi Matt I did as you sent me, but something wrong happened this is the 
warning flash gave me:


1120: Access of undefined property contactWindow.
and so on with the other parts of the code , code is:



function removerChild():void{
if(stage.contains(contactWindow)){
stage.removeChild(contactWindow);
}else if(stage.contains(productGeneral)){
stage.removeChild(productGeneral);
}else if(stage.contains(productWindow)){
stage.removeChild(productWindow);
}else if(stage.contains(aboutWindow)){
stage.removeChild(aboutWindow);
}else if(stage.contains(ecuacocoaWindow)){
stage.removeChild(ecuacocoaWindow);
}else if(stage.contains(suppWindow)){
stage.removeChild(suppWindow);
}else if(stage.contains(eWindow)){
stage.removeChild(eWindow);
}else if(stage.contains(proWindow)){
stage.removeChild(proWindow);
}
   
   
}


This is added to the click event of my buttons.
The click is a function that creates an object based on an object that 
is export for actionscript


like:

function click(e:MouseEvent):void{

var newWindow:AboutUsWindow = new AboutUsWindow():

}

see? is the regular way, problem is when I run the code above to try 
to get rid of those windows, but they are not still on stage..that

was the reason? or I miss something else.

Regards,

gustavo

On Jun 2, 2009, at 2:02 PM, Matt Gitchell wrote:

The container would be the stage in that instance, yes. I used it 
because
Stage extends DisplayObjectContainer, and you could use that chunk of 
code

for any DisplayObjectContainer (MovieClip, Sprite) as well.
I should also mention that we're talking AS3.

--Matt

On Tue, Jun 2, 2009 at 10:38 AM, Gustavo Duenas LRS 
gdue...@leftandrightsolutions.com wrote:


in this case what is container? is stage.?


like this

if(stage.contains(contactWindow)){
stage.removeChild(contactWindow);
}

is like this, if not please explain me what this container is about.

Gustavo



On Jun 2, 2009, at 12:07 PM, Matt Gitchell wrote:

 if (container.contains(itemToRemove)){

container.removeChild(itemToRemove);
};

On Tue, Jun 2, 2009 at 8:45 AM, Gustavo Duenas LRS 
gdue...@leftandrightsolutions.com wrote:

 Hi I have movie clips, that are created one I click a button, I'd 
like to

know how could
I remove then, something to put in the buttons, problem is when I 
try to

remove
the movieclip from the stage(I put the orders en every single 
button I

have
there), it says that is not created yet, there is a way to know 
when the

movie clip is on there and if this is there
just remove it.

Like if(stage.movieclipName=true){
removeChild(movieClipName);
}

there is a way like this or something else around.


Regards,


Gustavo Duenas



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[Flashcoders] Loading images at the same time, bugs in Flash AS3

2009-06-03 Thread Isaac Alves
Hello fellowcoders,
I've been experiencing some problems with an application I've made with AS3.
It consists of an image gallery which loads images dynamically from an XML
file.

Maybe you'd want to skip my explanations and go directly to the problem in
the bottom of this message.

Since it's my first experience with AS3 - apart from doing some basic AS3
tutorials and other not so simple but still very simple stuff with AS2 a
couple of years ago - it is absolutely not written in the simplest and more
effective manner.

For example, I've changed the code lots of times. For example, redefining
the way the images were loaded. At the beginning they were loaded by
clicking on the thumbnails. So if I clicked on the thumb of an image that
were already loaded, it would load it again. Now it works like that:

There are 3 arrays of images (for the thumbnails, big thumbnails and full
images).
So these three sequences of images start loading at the same time, and
placing the images as elements in the arrays in order to be more easily
handled (to my point of view).
Naturally the thumbnails finish loading first. If I click on a thumbnail
whose corresponding image is not yet loaded, It starts loading it. And then
when the function that keeps running to load all the full images gets to it,
it skips it.

There are lots of other things I could have done better for example, placing
many of the elements inside of a movieclip, for example a bar which would
contain all the elements of the thumbnail mechanismus ( containers, masks,
buttons). I've tried that but it was maybe too late, for it was difficult
cause I had many references to those elements with in the code.

There's no document class, and 80% of the code is written in one frame.
Actually I don't know how I could write this whole thing using different
class files, for example, cause it would have many cross-references, etc.
But I would like to know how to do it!

So the main problems are the following:


   1. Sometimes (randomly) the array ot thumbnails stop loading. It gets
   stuck in a certain thumbnail, showing the preloader movieclip forever.
   2. Another problem is that the browser's window simply closes itself by
   clicking on an item in the menu, that happend in Safari and Firefox.
   3. Another problems occur with the menu (the icon moves up and not the
   square behind it, or the whole thing gets stuck.

Any help will be appreciated !

You can check it out on this link: http://iialves.com/hive/

I've probably put this version one week ago, so I've been unpdating it since
then. But it remais something very close to that.

Now I should go cause I'm late to work.
Thanks a lot!
Isaac
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Re: [Flashcoders] removing dynamically created movie clips(HELP)

2009-06-03 Thread Gustavo Duenas
Hi Glen, the problem is not the creation of the window(which is movie  
clip exported to actionscript), is to removing then in a function.

Regards,
Gustavo
On Jun 3, 2009, at 11:04 AM, Glen Pike wrote:

function click(e:MouseEvent):void{var newWindow:AboutUsWindow = new  
AboutUsWindow()://??addChild(newWindow)}Gustavo Duenas wrote:


Hi Matt I did as you sent me, but something wrong happened this is  
the warning flash gave me:1120: Access of undefined property  
contactWindow.and so on with the other parts of the code , code  
is:function removerChild():void{if(stage.contains 
(contactWindow)){stage.removeChild(contactWindow);} 
else if(stage.contains(productGeneral)) 
{stage.removeChild(productGeneral);}else if 
(stage.contains(productWindow)){stage.removeChild 
(productWindow);}else if(stage.contains(aboutWindow)) 
{stage.removeChild(aboutWindow);}else if 
(stage.contains(ecuacocoaWindow)){stage.removeChild 
(ecuacocoaWindow);}else if(stage.contains(suppWindow)) 
{stage.removeChild(suppWindow);}else if 
(stage.contains(eWindow)){stage.removeChild 
(eWindow);}else if(stage.contains(proWindow)) 
{stage.removeChild 
(proWindow);}  }T 
his is added to the click event of my buttons.The click is a  
function that creates an object based on an object that is export  
for actionscriptlike:function click(e:MouseEvent):void{var  
newWindow:AboutUsWindow = new AboutUsWindow():}see? is the regular  
way, problem is when I run the code above to try to get rid of  
those windows, but they are not still on stage..thatwas the  
reason? or I miss something else.Regards,gustavoOn Jun 2, 2009, at  
2:02 PM, Matt Gitchell wrote:


The container would be the stage in that instance, yes. I used it  
becauseStage extends DisplayObjectContainer, and you could use  
that chunk of codefor any DisplayObjectContainer (MovieClip,  
Sprite) as well.I should also mention that we're talking AS3.-- 
MattOn Tue, Jun 2, 2009 at 10:38 AM, Gustavo Duenas LRS  
gdue...@leftandrightsolutions.com wrote:


in this case what is container? is stage.?like thisif 
(stage.contains(contactWindow)){stage.removeChild 
(contactWindow);}is like this, if not please explain me what  
this container is about.GustavoOn Jun 2, 2009, at 12:07 PM, Matt  
Gitchell wrote: if (container.contains(itemToRemove)){


container.removeChild(itemToRemove);};On Tue, Jun 2, 2009 at  
8:45 AM, Gustavo Duenas LRS gdue...@leftandrightsolutions.com  
wrote: Hi I have movie clips, that are created one I click a  
button, I'd like to


know how couldI remove then, something to put in the buttons,  
problem is when I try toremovethe movieclip from the stage(I  
put the orders en every single button Ihavethere), it says  
that is not created yet, there is a way to know when themovie  
clip is on there and if this is therejust remove it.Like if 
(stage.movieclipName=true){removeChild(movieClipName);}there  
is a way like this or something else around.Regards,Gustavo  
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Re: [Flashcoders] removing dynamically created movie clips(HELP)

2009-06-03 Thread Glen Pike

Hi,

Sorry, I am a little confused - I may have looked at your question wrong...

Your error says
1120: Access of undefined property contactWindow

etc.

Where is contactWindow created - if you have no variable called 
contactWindow in the scope of your removerChild function, it will 
complain - I guess if you create stuff dynamically, you may have this 
problem. You either have to declare all your child instances, look in an 
array, or be a bit more abstract in your remove function:


If you want to remove all objects from the stage (or a clip - substitute 
stage with the name of the clip), you can loop through them one by one:

Start by checking what's on your stage / in your clip like this:

function removerChild():void{
var count:int = stage.numChildren();
for(var i:int = 0;i  count;i++) {
var clip:DisplayObject = stage.getChildAt(i);
trace(clip is  + clip +  name  + clip.name);

//You might be able to determine what type of movieclip your child is by 
casting it -
//if the cast does not work, it will probably be null (not sure if it 
throws an Exception)

if(clip as AboutUsWindow) {
stage.removeChild(clip);
}
}
}

I would recommend that you put your dynamic windows inside another 
container clip on the stage. That way, it might just be easier to remove 
all the children in the container rather than checking if they are a 
specific instance.

function removerChild():void{
var count:int = container.numChildren();
for(var i:int = 0;i  count;i++) {
container.removeChildAt(i);
}
}

This will only work if you are getting rid of everything each time you 
call the function removerChild. If you want to keep certain things on 
the stage, it may be easier to pass in an argument(s) saying what 
clip(s) to leave onstage - I will leave that for you to decide.


Hopefully I have got the right end of the stick this time...

Glen



Gustavo Duenas wrote:
Hi Glen, the problem is not the creation of the window(which is movie 
clip exported to actionscript), is to removing then in a function.

Regards,
Gustavo
On Jun 3, 2009, at 11:04 AM, Glen Pike wrote:

function click(e:MouseEvent):void{var newWindow:AboutUsWindow = new 
AboutUsWindow()://??addChild(newWindow)}Gustavo Duenas wrote:


Hi Matt I did as you sent me, but something wrong happened this is 
the warning flash gave me:1120: Access of undefined property 
contactWindow.and so on with the other parts of the code , code 
is:function removerChild():void{ if(stage.contains(contactWindow)){ 
stage.removeChild(contactWindow); }else 
if(stage.contains(productGeneral)){ 
stage.removeChild(productGeneral); }else 
if(stage.contains(productWindow)){ stage.removeChild(productWindow); 
}else if(stage.contains(aboutWindow)){ 
stage.removeChild(aboutWindow); }else 
if(stage.contains(ecuacocoaWindow)){ 
stage.removeChild(ecuacocoaWindow); }else 
if(stage.contains(suppWindow)){ stage.removeChild(suppWindow); }else 
if(stage.contains(eWindow)){ stage.removeChild(eWindow); }else 
if(stage.contains(proWindow)){ stage.removeChild(proWindow); } }This 
is added to the click event of my buttons.The click is a function 
that creates an object based on an object that is export for 
actionscriptlike:function click(e:MouseEvent):void{var 
newWindow:AboutUsWindow = new AboutUsWindow():}see? is the regular 
way, problem is when I run the code above to try to get rid of those 
windows, but they are not still on stage..thatwas the reason? or I 
miss something else.Regards,gustavoOn Jun 2, 2009, at 2:02 PM, Matt 
Gitchell wrote:


The container would be the stage in that instance, yes. I used it 
becauseStage extends DisplayObjectContainer, and you could use that 
chunk of codefor any DisplayObjectContainer (MovieClip, Sprite) as 
well.I should also mention that we're talking AS3.--MattOn Tue, Jun 
2, 2009 at 10:38 AM, Gustavo Duenas LRS 
gdue...@leftandrightsolutions.com wrote:


in this case what is container? is stage.?like 
thisif(stage.contains(contactWindow)){stage.removeChild(contactWindow);}is 
like this, if not please explain me what this container is 
about.GustavoOn Jun 2, 2009, at 12:07 PM, Matt Gitchell wrote: if 
(container.contains(itemToRemove)){


container.removeChild(itemToRemove);};On Tue, Jun 2, 2009 at 8:45 
AM, Gustavo Duenas LRS gdue...@leftandrightsolutions.com wrote: 
Hi I have movie clips, that are created one I click a button, I'd 
like to


know how couldI remove then, something to put in the buttons, 
problem is when I try toremovethe movieclip from the stage(I put 
the orders en every single button Ihavethere), it says that is 
not created yet, there is a way to know when themovie clip is on 
there and if this is therejust remove it.Like 
if(stage.movieclipName=true){removeChild(movieClipName);}there 
is a way like this or something else around.Regards,Gustavo 
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Re: [Flashcoders] Loading images at the same time, bugs in Flash AS3

2009-06-03 Thread Anthony Pace
I would love to see what's going on, as it sounds crazy; yet, your site 
isn't coming up for me.



Isaac Alves wrote:

Hello fellowcoders,
I've been experiencing some problems with an application I've made with AS3.
It consists of an image gallery which loads images dynamically from an XML
file.

Maybe you'd want to skip my explanations and go directly to the problem in
the bottom of this message.

Since it's my first experience with AS3 - apart from doing some basic AS3
tutorials and other not so simple but still very simple stuff with AS2 a
couple of years ago - it is absolutely not written in the simplest and more
effective manner.

For example, I've changed the code lots of times. For example, redefining
the way the images were loaded. At the beginning they were loaded by
clicking on the thumbnails. So if I clicked on the thumb of an image that
were already loaded, it would load it again. Now it works like that:

There are 3 arrays of images (for the thumbnails, big thumbnails and full
images).
So these three sequences of images start loading at the same time, and
placing the images as elements in the arrays in order to be more easily
handled (to my point of view).
Naturally the thumbnails finish loading first. If I click on a thumbnail
whose corresponding image is not yet loaded, It starts loading it. And then
when the function that keeps running to load all the full images gets to it,
it skips it.

There are lots of other things I could have done better for example, placing
many of the elements inside of a movieclip, for example a bar which would
contain all the elements of the thumbnail mechanismus ( containers, masks,
buttons). I've tried that but it was maybe too late, for it was difficult
cause I had many references to those elements with in the code.

There's no document class, and 80% of the code is written in one frame.
Actually I don't know how I could write this whole thing using different
class files, for example, cause it would have many cross-references, etc.
But I would like to know how to do it!

So the main problems are the following:


   1. Sometimes (randomly) the array ot thumbnails stop loading. It gets
   stuck in a certain thumbnail, showing the preloader movieclip forever.
   2. Another problem is that the browser's window simply closes itself by
   clicking on an item in the menu, that happend in Safari and Firefox.
   3. Another problems occur with the menu (the icon moves up and not the
   square behind it, or the whole thing gets stuck.

Any help will be appreciated !

You can check it out on this link: http://iialves.com/hive/

I've probably put this version one week ago, so I've been unpdating it since
then. But it remais something very close to that.

Now I should go cause I'm late to work.
Thanks a lot!
Isaac
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Re: [Flashcoders] removing dynamically created movie clips(HELP)

2009-06-03 Thread Gustavo Duenas



Hi Glen, I did as you said and this is the result of the first  
part:clip is [object MainTimeline] name root1 how can I rename the  
object?True is I don't know how.

I tried using :

var newWindow:AboutUsWindow = new AboutUsWindow();
newWindow.name = newWindow;

but it returns nothing, I only have the phrase you have in the  
beginning of my email.


Regards,


Gustavo


























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Re: [Flashcoders] Loading images at the same time, bugs in Flash AS3

2009-06-03 Thread Anthony Pace

Without looking through your code:

   * For alignment of the thumbnail container, you could be waiting
 until after everything has loaded inside before asking it to
 change it's y position.
   * For the thumbs not loading properly, that could be caused by your
 load order...  Your downloads are racing each other.  Things need
 to be loaded in sequence for stability; yet, you are, if I am not
 mistaken, downloading everything at once in a loop, not waiting
 until one thing downloads until you go to the next; yet, in your
 display, you are making it wait.  Flash lets you send multiple
 requests at once and does not automatically que your requests, in
 the sense that only one can happen at a time; therefore, if
 something needs to load in sequence, you need to put safeguards in
 your code to ensure that things get loaded in order of priority.

Just guessing,
Anthony

Anthony Pace wrote:
I would love to see what's going on, as it sounds crazy; yet, your 
site isn't coming up for me.



Isaac Alves wrote:

Hello fellowcoders,
I've been experiencing some problems with an application I've made 
with AS3.
It consists of an image gallery which loads images dynamically from 
an XML

file.

Maybe you'd want to skip my explanations and go directly to the 
problem in

the bottom of this message.

Since it's my first experience with AS3 - apart from doing some basic 
AS3

tutorials and other not so simple but still very simple stuff with AS2 a
couple of years ago - it is absolutely not written in the simplest 
and more

effective manner.

For example, I've changed the code lots of times. For example, 
redefining

the way the images were loaded. At the beginning they were loaded by
clicking on the thumbnails. So if I clicked on the thumb of an image 
that

were already loaded, it would load it again. Now it works like that:

There are 3 arrays of images (for the thumbnails, big thumbnails and 
full

images).
So these three sequences of images start loading at the same time, and
placing the images as elements in the arrays in order to be more 
easily

handled (to my point of view).
Naturally the thumbnails finish loading first. If I click on a thumbnail
whose corresponding image is not yet loaded, It starts loading it. 
And then
when the function that keeps running to load all the full images gets 
to it,

it skips it.

There are lots of other things I could have done better for example, 
placing
many of the elements inside of a movieclip, for example a bar which 
would
contain all the elements of the thumbnail mechanismus ( containers, 
masks,
buttons). I've tried that but it was maybe too late, for it was 
difficult

cause I had many references to those elements with in the code.

There's no document class, and 80% of the code is written in one frame.
Actually I don't know how I could write this whole thing using different
class files, for example, cause it would have many cross-references, 
etc.

But I would like to know how to do it!

So the main problems are the following:


   1. Sometimes (randomly) the array ot thumbnails stop loading. It gets
   stuck in a certain thumbnail, showing the preloader movieclip 
forever.
   2. Another problem is that the browser's window simply closes 
itself by

   clicking on an item in the menu, that happend in Safari and Firefox.
   3. Another problems occur with the menu (the icon moves up and not 
the

   square behind it, or the whole thing gets stuck.

Any help will be appreciated !

You can check it out on this link: http://iialves.com/hive/

I've probably put this version one week ago, so I've been unpdating 
it since

then. But it remais something very close to that.

Now I should go cause I'm late to work.
Thanks a lot!
Isaac
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Re: [Flashcoders] Loading images at the same time, bugs in Flash AS3

2009-06-03 Thread Jordan L. Chilcott
My guess is that if it's iterating through a loop to load, I would 
imagine that the loader objects are being lost in the loop by getting 
de-referenced and are getting garbage collected. If this is what's 
happening, you would probably have to put your loader objects in a stack 
or array so they don't get de-referenced, and then do some housekeeping 
to remove them once they have been loaded.


jord

Anthony Pace wrote:

Without looking through your code:

   * For alignment of the thumbnail container, you could be waiting
 until after everything has loaded inside before asking it to
 change it's y position.
   * For the thumbs not loading properly, that could be caused by your
 load order...  Your downloads are racing each other.  Things need
 to be loaded in sequence for stability; yet, you are, if I am not
 mistaken, downloading everything at once in a loop, not waiting
 until one thing downloads until you go to the next; yet, in your
 display, you are making it wait.  Flash lets you send multiple
 requests at once and does not automatically que your requests, in
 the sense that only one can happen at a time; therefore, if
 something needs to load in sequence, you need to put safeguards in
 your code to ensure that things get loaded in order of priority.



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[Flashcoders] swf paths...

2009-06-03 Thread maurice sallave
Hello!
First time on here, so thanks for any advice.
I'm pulling in a preloader.swf file into an html file that sits at root
swf/preloader.swf.  All my swf's are located in a swf directory that gets
preloaded into this preloader.swf - simple enough.  I'd like to try to keep
my server as clean as possible without having to hard-code the path into the
preloader.swf file and don't want to use flashvars as a way of referencing
my targeted path. Is there another way of doing this?  Of course if I put
the html file inside the swf directory, everything works, but it defeats the
purpose of keeping my server organized. I hope this makes sense and again
thanks in advance.
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Re: [Flashcoders] swf paths...

2009-06-03 Thread Juan Pablo Califano
Hi Maurice,

Check out the base attribute for the object / embed tag (you can also
define it with SwfObject and similar scripts for embedding swfs):


base - . or *[base directory]* or *[URL]*. Specifies the base directory or
URL used to resolve all relative path statements in the Flash Player movie.
This attribute is helpful when your Flash Player movies are kept in a
different directory from your other files.

http://kb2.adobe.com/cps/127/tn_12701.html

Set it to swf and it should work without needing to hard code paths. I
think you can also do this: loadSomethig(../xml/some.xml) if, for
instance, you have an xml folder at the same level as swf.

Cheers
Juan Pablo Califano

2009/6/3, maurice sallave mo.be...@gmail.com:

 Hello!
 First time on here, so thanks for any advice.
 I'm pulling in a preloader.swf file into an html file that sits at root
 swf/preloader.swf.  All my swf's are located in a swf directory that gets
 preloaded into this preloader.swf - simple enough.  I'd like to try to keep
 my server as clean as possible without having to hard-code the path into
 the
 preloader.swf file and don't want to use flashvars as a way of referencing
 my targeted path. Is there another way of doing this?  Of course if I put
 the html file inside the swf directory, everything works, but it defeats
 the
 purpose of keeping my server organized. I hope this makes sense and again
 thanks in advance.
 ___
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RE: [Flashcoders] swf paths...

2009-06-03 Thread Robert Leisle
Hi Maurice,

How about sending it in as a URL variable when you load preloader.swf into
the html page?

In the HTML:
object .
param name=movie value=swf/preloader.swf?path=swf/ /
...
embed src=swf/preloader.swf?path=swf/ .../
/object

Then in preloader.swf:
var ojtParams:Object = this.loaderInfo.parameters;
var swfPath:String = ojtParams.path;


hth,
Bob


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of maurice
sallave
Sent: Wednesday, June 03, 2009 1:30 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] swf paths...

Hello!
First time on here, so thanks for any advice.
I'm pulling in a preloader.swf file into an html file that sits at root
swf/preloader.swf.  All my swf's are located in a swf directory that gets
preloaded into this preloader.swf - simple enough.  I'd like to try to keep
my server as clean as possible without having to hard-code the path into the
preloader.swf file and don't want to use flashvars as a way of referencing
my targeted path. Is there another way of doing this?  Of course if I put
the html file inside the swf directory, everything works, but it defeats the
purpose of keeping my server organized. I hope this makes sense and again
thanks in advance.
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[Flashcoders] help removing an display object created

2009-06-03 Thread Gustavo Duenas



I have several buttons which create some windows based on a movie  
clip that exports for actioncript.
Everything is ok, with the creation, but when it comes to close them  
( I have a button in the window itself that

can remove the child), I will trying to do it using actionscript.

if (stage.contains(thenameoftheobject)){
stage.removeChild(thenameoftheobject)}

but so far it isn't working,
Flash is telling me that the display object is not there (course is  
not there until it is created by the button) so everyone knows how  
could I
remove the child from the same buttons without the warning that the  
buttons are not there.


here is my code for the windows. it will explain how I have those  
created.


function newClick(e:MouseEvent){
productsOff();
removerChild()

gotoAndPlay(75);
var newBack:Loader = new Loader();
newBack.load(new URLRequest(imgs/sombrero.jpg));
this.backMovie.addChild(newBack)

var myWindow:AboutUsWindow = new AboutUsWindow();
myWindow.name = e.currentTarget.name;
trace(myWindow.name);
myWindow.x=500.0;
myWindow.y=391.0;
var myText:URLLoader= new URLLoader();
myText.addEventListener(Event.COMPLETE, onLoaded);
function onLoaded(e:Event):void{
myWindow.textoWindow.text= e.target.data;
myScroll.scrollTarget=myWindow.textoWindow;

}
myText.load(new URLRequest(text/+ e.currentTarget.name+.txt));
var myScroll:UIScrollBar = new UIScrollBar();
myScroll.enabled=true;
myScroll.direction= VERTICAL;
myScroll.setSize(myWindow.textoWindow.width,  
myWindow.textoWindow.height);


myScroll.x=300;
myScroll.y=-33;
myScroll.height = myWindow.textoWindow.height;
myWindow.addChild(myScroll);
var myLoader:Loader = new Loader();
myLoader.load(new URLRequest(e.currentTarget.name+.swf));
myWindow.imgScreen.addChild(myLoader);
myWindow.botoncito.buttonMode=true;
	myWindow.botoncito.addEventListener(MouseEvent.MOUSE_OVER,  
botoncitoOver);
	myWindow.botoncito.addEventListener(MouseEvent.MOUSE_OUT,  
botoncitoOut);

myWindow.botoncito.addEventListener(MouseEvent.CLICK, botoncitoClick);


//new botoncitoBehaviour//


function botoncitoOver(e:MouseEvent):void{
e.currentTarget.gotoAndPlay(2);

}
function botoncitoOut(e:MouseEvent):void{
e.currentTarget.gotoAndStop(1);
}
function botoncitoClick(e:MouseEvent):void{

removeChild(e.currentTarget.parent);

}
addChild(myWindow);

}


Any help is appreciated.

Gus


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Re: [Flashcoders] swf paths...

2009-06-03 Thread maurice sallave
Thanks for the replies.  I'll be looking into both.

kind of been playing around with this as well:
str = _url;
slash = str.lastIndexOf(/);
str = str.substring(slash+1, str.length);
dot = str.lastIndexOf(.);
filename = str.substring(0, dot);
directoryLocation = _url.split(filename + .swf).join();

and setting it to frame 1.

On Wed, Jun 3, 2009 at 2:15 PM, Robert Leisle b...@headsprout.com wrote:

 Hi Maurice,

 How about sending it in as a URL variable when you load preloader.swf into
 the html page?

 In the HTML:
 object .
param name=movie value=swf/preloader.swf?path=swf/ /
...
embed src=swf/preloader.swf?path=swf/ .../
 /object

 Then in preloader.swf:
 var ojtParams:Object = this.loaderInfo.parameters;
 var swfPath:String = ojtParams.path;


 hth,
 Bob


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of maurice
 sallave
 Sent: Wednesday, June 03, 2009 1:30 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] swf paths...

 Hello!
 First time on here, so thanks for any advice.
 I'm pulling in a preloader.swf file into an html file that sits at root
 swf/preloader.swf.  All my swf's are located in a swf directory that gets
 preloaded into this preloader.swf - simple enough.  I'd like to try to keep
 my server as clean as possible without having to hard-code the path into
 the
 preloader.swf file and don't want to use flashvars as a way of referencing
 my targeted path. Is there another way of doing this?  Of course if I put
 the html file inside the swf directory, everything works, but it defeats
 the
 purpose of keeping my server organized. I hope this makes sense and again
 thanks in advance.
 ___
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RE: [Flashcoders] swf paths...

2009-06-03 Thread Robert Leisle
Here's another version:

var str:String = http://www.yourDomain.com/dir1/dir2/dir3/preloader.swf;;
var intFirst:int = str.indexOf(.com/) +5;
var intLast:int = str.lastIndexOf(/)+1;
var intPathLen:int = intLast - intFirst;
// 
var serverName:String = str.substr( 0, intFirst );
var directoryPath:String = str.substr( intFirst, intPathLen );
var fileName:String = str.substr( intLast );
// 
trace( serverName: +serverName, \ndirectoryPath: +directoryPath,
\nfileName: +fileName );


Cheers,
Bob

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of maurice
sallave
Sent: Wednesday, June 03, 2009 3:11 PM
To: Flash Coders List
Subject: Re: [Flashcoders] swf paths...

Thanks for the replies.  I'll be looking into both.

kind of been playing around with this as well:
str = _url;
slash = str.lastIndexOf(/);
str = str.substring(slash+1, str.length);
dot = str.lastIndexOf(.);
filename = str.substring(0, dot);
directoryLocation = _url.split(filename + .swf).join();

and setting it to frame 1.

On Wed, Jun 3, 2009 at 2:15 PM, Robert Leisle b...@headsprout.com wrote:

 Hi Maurice,

 How about sending it in as a URL variable when you load preloader.swf into
 the html page?

 In the HTML:
 object .
param name=movie value=swf/preloader.swf?path=swf/ /
...
embed src=swf/preloader.swf?path=swf/ .../
 /object

 Then in preloader.swf:
 var ojtParams:Object = this.loaderInfo.parameters;
 var swfPath:String = ojtParams.path;


 hth,
 Bob


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of maurice
 sallave
 Sent: Wednesday, June 03, 2009 1:30 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] swf paths...

 Hello!
 First time on here, so thanks for any advice.
 I'm pulling in a preloader.swf file into an html file that sits at root
 swf/preloader.swf.  All my swf's are located in a swf directory that
gets
 preloaded into this preloader.swf - simple enough.  I'd like to try to
keep
 my server as clean as possible without having to hard-code the path into
 the
 preloader.swf file and don't want to use flashvars as a way of referencing
 my targeted path. Is there another way of doing this?  Of course if I put
 the html file inside the swf directory, everything works, but it defeats
 the
 purpose of keeping my server organized. I hope this makes sense and again
 thanks in advance.
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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Re: [Flashcoders] swf paths...

2009-06-03 Thread maurice sallave
ah sumly cool.  Thanks for showing off.  I love it.

On Wed, Jun 3, 2009 at 3:52 PM, Robert Leisle b...@headsprout.com wrote:

 Here's another version:

 var str:String = http://www.yourDomain.com/dir1/dir2/dir3/preloader.swf;;
 var intFirst:int = str.indexOf(.com/) +5;
 var intLast:int = str.lastIndexOf(/)+1;
 var intPathLen:int = intLast - intFirst;
 // 
 var serverName:String = str.substr( 0, intFirst );
 var directoryPath:String = str.substr( intFirst, intPathLen );
 var fileName:String = str.substr( intLast );
 // 
 trace( serverName: +serverName, \ndirectoryPath: +directoryPath,
 \nfileName: +fileName );


 Cheers,
 Bob

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of maurice
 sallave
 Sent: Wednesday, June 03, 2009 3:11 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] swf paths...

 Thanks for the replies.  I'll be looking into both.

 kind of been playing around with this as well:
 str = _url;
 slash = str.lastIndexOf(/);
 str = str.substring(slash+1, str.length);
 dot = str.lastIndexOf(.);
 filename = str.substring(0, dot);
 directoryLocation = _url.split(filename + .swf).join();

 and setting it to frame 1.

 On Wed, Jun 3, 2009 at 2:15 PM, Robert Leisle b...@headsprout.com wrote:

  Hi Maurice,
 
  How about sending it in as a URL variable when you load preloader.swf
 into
  the html page?
 
  In the HTML:
  object .
 param name=movie value=swf/preloader.swf?path=swf/ /
 ...
 embed src=swf/preloader.swf?path=swf/ .../
  /object
 
  Then in preloader.swf:
  var ojtParams:Object = this.loaderInfo.parameters;
  var swfPath:String = ojtParams.path;
 
 
  hth,
  Bob
 
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of maurice
  sallave
  Sent: Wednesday, June 03, 2009 1:30 PM
  To: flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] swf paths...
 
  Hello!
  First time on here, so thanks for any advice.
  I'm pulling in a preloader.swf file into an html file that sits at root
  swf/preloader.swf.  All my swf's are located in a swf directory that
 gets
  preloaded into this preloader.swf - simple enough.  I'd like to try to
 keep
  my server as clean as possible without having to hard-code the path into
  the
  preloader.swf file and don't want to use flashvars as a way of
 referencing
  my targeted path. Is there another way of doing this?  Of course if I put
  the html file inside the swf directory, everything works, but it defeats
  the
  purpose of keeping my server organized. I hope this makes sense and again
  thanks in advance.
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