Or you could create a new 'duplicate' sprite (instead of scaling the
original) and re-parent the children to the new sprite using:
newParent.addChild(objectToReparent);
C:
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.co
I'd say extend a new class from Sprite, and override the getters and
setters for width and height, and scaleX and scaleY if you need them.
However, if you don't want to do that, make two sprites inside your
sprite. One with things you want to change and one width those you
don't. Then just resize
Hi list,
Is it possible to alter the width or height of a sprite dynamically without
altering the width and height of its children ?
Even when I add children to a Sprite that had its dimensions altered
dynamically, these children have their dimensions changed.
Could I do something like "sprite.r
Oops, I said " flash flv maker"
but I meant "Flash Video Encoder" (pre CS4)
sry.
But I do believe that you should set up your cue points in your video
before you import to the Flash Video Encoder for a more seamless
transition.
It will read the points and you can then do what Sam is suggesting.
If you want to simply add cuepoints that you can trigger off of with AS, try
the Flash Media Encoder -
http://www.adobe.com/devnet/flash/quickstart/video_encoder/ that will allow
you to seek to point in the video and more.
hope that helps,
Sam
On Wed, Jul 29, 2009 at 2:51 PM, TS wrote:
> Tha
FlexComponentBase is added automatically here, is that not the case for you?
Just watched the screencast.. :) it's being added.
Odd though, I don't get that warning.. maybe it's a Mac thing?
And just wondering, why are you using a Flex component just for skins?
There's no need for that, but may
>From what I can see TS the issue isn't cue points but keyframes. As
in, there are none in your FLV except one at the start and one at the
end. FlashPlayer can only seek to an actual key frame, hence the
behaviour you are seeing. AFAIK, the only solution to the issue is to
re-encode the video, this
Hmm, I feel like there should be a way to seek by time without cuepoints. I
mean if I play it locally in MediaClassicPlayer on windows, their seek bar
works fine. Very strange.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.
Thanks Karl
Am I using the right terminology. Do I need to look for something that can
add cue points? If so, would it be possible to inject cue points as the
movie is downloaded progressively. Like in a while receiving data loop or
something?
Thanks, T
-Original Message-
From: flashcod
Um. I am not sure dynamically, but my experience is to make your cue
points in your movie then export your movie. Import that into flash
flv maker and it will read the cue points in your movie and will
display them so you can assign them var names. Been a while though and
I was working in A
Yes.
On Jul 29, 2009, at 3:14 PM, TS wrote:
Anyone have any ideas why the playback seek bar isn't working?
The video was encoded using FFMPEG.
http://labs.cleargraphix.com/AS3/flvplayer/
Does it need to be encoded a certain way with cue points or something?
Thanks ahead, T
Hi folks,
the subject is probably incorrect english, but what I meant was:
is it possible when saving an indexed coloured image from say photoshop, to
load it in flash (as2) and access and modify the underlying palette
directly?
As far as my tests have shown, the image data is completely converte
Anyone have any ideas why the playback seek bar isn't working?
The video was encoded using FFMPEG.
http://labs.cleargraphix.com/AS3/flvplayer/
Does it need to be encoded a certain way with cue points or something?
Thanks ahead, T
___
Flashcoders mai
The last time I came across this problem, I used an MOUSE_MOVE loop to
check everytime if the x and y mouse positions were inside the stage
area, and if not I called the same function that should be called on the
MOUSE_LEAVE event...
Ruy Adorno
http://www.ruyadorno.com
Isaac Alves wrote:
Hel
Thanks Hans
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: woensdag 29 juli 2009 9:55
To: Flash Coders List
Subject: Re: [Flashcoders] dynamically capture and display the name of the
curr
figured it out. you need to have FlexComponentBase in the lib for FP9
export.
On Wed, Jul 29, 2009 at 10:13 AM, Matt Muller wrote:
> i made a video of whats happening...
>
> http://screencast.com/t/cvTKLGch
>
> go figure. unless im meant to make a class that ecenteds something other
> than mc b
i made a video of whats happening...
http://screencast.com/t/cvTKLGch
go figure. unless im meant to make a class that ecenteds something other
than mc before creating the component?
On Wed, Jul 29, 2009 at 8:16 AM, Matt Muller wrote:
> there is no class attached. its just to get ui graphics fro
Yep only in debug player.
Annoying as this was perfectly possible in as 2 (and easy as well). No good
way in as3 though.
Here is one method beside throwing an error and parsing the stack, but it
has to be improved, just show the basic idea (which is kinda the same as in
as2):
private var d:Dict
there is no class attached. its just to get ui graphics from flash into
flex. add to mx:Box and using layout props.
On Wed, Jul 29, 2009 at 3:06 AM, Muzak wrote:
> Yup, using CS4.
>
> Doing the same thing as you described:
>
> - select File -> Publish Settings
> - in Formats tab:
> - deselec
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