Hi,
you can check willTrigger(youreventtype), assuming its as3.
Can you post the event constants here so we can take a look at them and the
dispatching and listener code?
regards
JC
On Thu, Sep 3, 2009 at 10:30 PM, Joel Stransky wrote:
> I have some custom event classes for my project but one o
That's explained in the docs tbh:
http://livedocs.adobe.com/flex/3/html/help.html?content=fonts_09.html
I always use that approach for embedding fonts in Flex.
- Original Message -
From: "Matt Gitchell"
To: "Flash Coders List"
Sent: Thursday, September 03, 2009 7:25 PM
Subject: Re: [
I have some custom event classes for my project but one of them is just
failing outright. I can verify that the function that dispatches the event
is being called correctly but the object that's listening for it will never
get it. The event class has two constants, one works, one doesn't. Is there
static function, they have a limited scope, can't see class variables unless
their static
On Thu, Sep 3, 2009 at 3:23 PM, Isaac Alves wrote:
> could someone please tell me why in the following script , the flash
> runtime doesn´t recognize the var counter?
> 1120: Access of undefined property co
Because you function is static
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Isaac Alves
Sent: donderdag 3 september 2009 21:24
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] 1120: Access of
Because counter is a class property and your function is static.
Try this:
public static var counter:int = 0;
> From: Isaac Alves
> Reply-To: Flash Coders List
> Date: Thu, 3 Sep 2009 16:23:36 -0300
> To:
> Subject: [Flashcoders] 1120: Access of undefined property
>
> could someone please t
Because your function is static.
Either make your var static too:
public static var counter:int=0;
or make your function non-static.
I'm sure you can Google static/non-static class members, but in short,
anything that's non-static is only available from within a class
instance (i.e. someone nee
could someone please tell me why in the following script , the flash
runtime doesn´t recognize the var counter?
1120: Access of undefined property counter.
package
{
public class StringUtils
{
public var counter:int = 0;
public static function generateRandomString(new
I'll give that a try. Thanks! :)
Andrew Murphy
Interactive Media Specialist
amur...@delvinia.com
Delvinia
214 King Street West, Suite 214
Toronto Canada M5H 3S6
P 416.364.1455 ext. 232 F 416.364.9830 W www.delvinia.com
CONFIDENTIALITY NOTICE
This email messa
Yes! It works.
Thanks.
Tomek.
2009/9/3 Keith Reinfeld :
> It seems you need to place the SkinUnderAllNoFullNoCaption.swf skin file on
> the server as well.
>
> Regards,
>
> Keith Reinfeld
> Home Page: http://keithreinfeld.home.comcast.net
>
> -Original Message-
> From: flashcoders-boun..
Sheesh. I totally forgot, I've done this before:
Create a TextField in your FLA, embed the selected character set into that
textfield, stick that in a symbol, use [Embed] to embed that symbol (
[Embed(source="blah.swf", symbol="textMC")]), then you're off to the fonty
races, if memory serves. I've
It seems you need to place the SkinUnderAllNoFullNoCaption.swf skin file on
the server as well.
Regards,
Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] O
Hello Matt. :)
Yes, it's a Type1 font. .pfm
So Flash only allows the embedding of True Type (.ttf) fonts then? Okay.
I'll keep that mind in the future, though the choice of what font to use is
up to the Graphic Designers.
Thank you. :)
Andrew Murphy
Interacti
Hi Kttu. :)
Actually, that video is what got me started with trying to use Flash CS4 to
embed a selection of characters, rather than the whole thing. Unfortunately
it doesn't contain any answers to the problem I am having.
Embedding the whole font, by making it into a Library Symbol, seems to be
ok i'm creating a dictionary to store the values contained by some sprites
that im using as button but i keep getting term undefined when i click on
the item in the output.
//create dictionary to store data
public var dict:Dictionary = new Dictionary();
for (var Wi:int=0; Wi < len; Wi++
You said you were looking for a .pfm file down below, is it a PostScript
font? If so, doing a font library symbol is your only recourse.
--Matt
On Thu, Sep 3, 2009 at 10:04 AM, Ktu wrote:
> The only thing I can suggest is looking at Lee Brimelow's tutorial on using
> [Embed] for fonts. Maybe goin
The only thing I can suggest is looking at Lee Brimelow's tutorial on using
[Embed] for fonts. Maybe going through that tutorial will enlighten you.
http://gotoandlearn.com/play?id=102
Kttu
On Mon, Aug 31, 2009 at 3:10 PM, Andrew Murphy wrote:
> Hi again, Ian. :)
>
> I have tried a few differe
On Thu, Sep 3, 2009 at 4:35 PM, Joe Cutting wrote:
> Ian reported problems with the Javascript version and Chrome. I'd be
> interested to hear if anyone else has problems with one or the other.
Both versions now work fine with latest Chrome, Firefox, Safari and
with IE7 - that seems to have solve
sprawdź skin file komponentu, albo módl się, żeby Ci ktoś odpisał z
zagranicy ;>
pozdr
A.
2009/9/3 Tomasz Fertacz
> Hello!
>
> I have a problem with FLVPlayback as3 3.0 component.
> On localhost everything is ok.
> But when i put the swf file on the server FLVPlayback component
> doesn`t contain
Hello!
I have a problem with FLVPlayback as3 3.0 component.
On localhost everything is ok.
But when i put the swf file on the server FLVPlayback component
doesn`t contain menu.
What`s the problem?
Link to this site: http://www.ultra.wroclaw.pl/anna/full_screen_flash.html.
There is no menu.
10x
>>- If the buttons which call the fullscreen change are using
>>MouseEvent.MOUSE_DOWN, it doesn't happen if they're using
MouseEvent.CLICK
I know one Flash player 9/10 rule about initiating full screen is it has
to be user initiated, and I know even though MouseEvent.MOUSE_DOWN is
technically a u
Ok, here's an update on this. I built a test rig and managed to
reproduce the problem and found out that
it only happens:
- If you're using Firefox (IE and safari are fine)
- If you're NOT using StageScaleMode.NO_SCALE
- If the buttons which call the fullscreen change are using
MouseEvent.MOUSE_
Joe,
What code are you using to do the fullscreen switch? Again, I'm
getting problems with the Chrome version - so if it's not your
embedding causing the problems, it must be somewhere in your AS
code...
Ian
On Wed, Sep 2, 2009 at 6:01 PM, Joe Cutting wrote:
>>>
> You're definitely doing somet
Just a thought.
Maybe try setting the smoothing to the MC the bitmap is loaded into
instead of your bitmap??
Something like this..
http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html
I used something similar in a mouseWheel controlled "shrink and zoom"
on a Dynamically l
My guess is that you can't see the difference in this line:
mcBanner2._rotation=-3;
try mcBanner2._rotation=-30; to see if it rotates at all.
And to rotate constantly you need to create a function which runs
continuously with onEnterFrame or timer.
HTH
Cor
-Original Message-
From: flash
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